Player Matchup

Medusa
Medusa
BigRhys1507
Medusa
Level 118
God Stats
40W - 27L
1,609 SR
Queue Stats
767W - 750L
1,429 Elo+
Party 3
Ra
Ra
SirCümSize
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,610 Elo+
Party 2
Chaac
Chaac
SirMountable
Chaac
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 23L
1,403 Elo+
Party 2
Kali
Kali
SirTraline
Kali
Level 184
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 97L
1,524 Elo+
Party 2
Jormungandr
Jormungandr
VoidDB
Jormungandr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
460W - 462L
1,446 Elo+
Party 3
Team Averages
Level 117
1,522 SR
1,482 Elo+

VS

Team Averages
Level 114
1,515 SR
1,477 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AlejoSKN
Medusa
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 22L
1,551 Elo+
Party 1
Agni
Agni
PohmeI
Agni
Level 144
God Stats
25W - 14L
1,538 SR
Queue Stats
100W - 106L
1,459 Elo+
Party 4
Charon
Charon
Sengra
Charon
Level 157
God Stats
11W - 9L
1,681 SR
Queue Stats
211W - 197L
1,497 Elo+
Party 4
Thanatos
Thanatos
callo-cercano1
Thanatos
Level 23
God Stats
6W - 4L
1,358 SR
Queue Stats
19W - 28L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 3 / 1
5,243
477
3,511
7,858
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 0
6,957
632
2,260
5,009
1,883
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 2
6,455
587
5,836
12,814
12,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 1 / 2
6,448
586
5,488
9,008
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
VoidDB
Jormungandr
9
0 / 4 / 0
4,926
448
1,224
7,288
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 0
6,268
570
8,088
11,563
10,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
AlejoSKN
Medusa
11
3 / 0 / 3
6,796
618
6,400
6,531
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
PohmeI
Agni
14
1 / 1 / 1
7,497
682
4,023
4,881
1,972
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Sengra
Charon
10
3 / 1 / 5
7,023
638
5,706
6,796
5,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
11
4 / 2 / 0
6,585
599
1,186
7,208
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
11
11
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
0
0
W
Medusa
AlejoSKN
Medusa
3
0
3
4.5
L
Medusa
0
3
1
0.17
W
Agni
PohmeI
Agni
1
1
1
1.5
W
Charon
Sengra
Charon
3
1
5
5.5
L
2
2
0
1
L
1
1
2
2
L
4
1
2
5
L
Jormungandr
VoidDB
Jormungandr
0
4
0
0
W
Thanatos
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,319
Damage
25,403
41,977
Taken
36,979
25,508
Mitigated
23,255
8,726
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,088
4,760
0
2,643
11,563
10,504
0
0
11,563
0
48,190
W
Medusa
AlejoSKN
Medusa
6,400
2,789
0
3,110
6,531
2,281
497
784
5,747
0
48,924
L
Medusa
3,511
961
0
868
7,858
2,820
56
1,644
6,214
0
34,966
W
Agni
PohmeI
Agni
4,023
207
0
1,867
4,881
1,972
0
932
3,853
70,760
0
W
Charon
Sengra
Charon
5,706
1,029
0
1,412
6,796
5,497
0
820
5,906
25,062
83
L
2,260
345
296
884
5,009
1,883
0
3,501
1,508
53,706
919
L
5,836
1,404
0
4,482
12,814
12,202
0
633
12,181
0
51,548
L
5,488
3,420
0
1,652
9,008
4,025
0
2,152
6,856
0
41,248
L
Jormungandr
VoidDB
Jormungandr
1,224
600
0
544
7,288
4,578
0
1,716
5,572
21,610
5,254
W
Thanatos
1,186
41
0
4,702
7,208
3,001
0
571
6,541
0
36,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,029
Gold Earned
34,169
358
Minions Killed
398
0
Camps Cleared
0
1,118,146
Distance Traveled
1,224,505
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,268
570
83
8
0
210,416
0
W
Medusa
6,796
618
82
7
0
251,311
0
L
Medusa
5,243
477
54
5
0
213,162
0
W
Agni
7,497
682
152
14
0
248,611
3
W
Charon
7,023
638
21
2
0
241,363
9
L
Ra
6,957
632
116
11
0
246,801
2
L
Chaac
6,455
587
76
7
0
207,648
0
L
Kali
6,448
586
74
7
0
252,261
2
L
Jormungandr
4,926
448
38
3
0
198,274
2
W
Thanatos
6,585
599
60
5
0
272,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role