Player Matchup

Zhong Kui
Zhong Kui
AugustoMTRs
Zhong Kui
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
685W - 703L
1,474 Elo+
Solo
Ymir
Ymir
DualMuRpHy B
Ymir
Level 98
God Stats
19W - 36L
1,471 SR
Queue Stats
88W - 133L
1,463 Elo+
Solo
Vamana
Vamana
audidafir29
Vamana
Level 129
God Stats
2W - 0L
1,733 SR
Queue Stats
91W - 107L
1,439 Elo+
Solo
Chiron
Chiron
correntino
Chiron
Level 125
God Stats
4W - 1L
1,553 SR
Queue Stats
78W - 79L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
ferdi09
Cu Chulainn
Level 118
God Stats
4W - 4L
1,412 SR
Queue Stats
43W - 42L
1,493 Elo+
Solo
Team Averages
Level 108
1,534 SR
1,474 Elo+

VS

Team Averages
Level 72
1,380 SR
1,457 Elo+
Bacchus
Bacchus
Artemiswalker
Bacchus
Level 56
God Stats
0W - 2L
1,284 SR
Queue Stats
17W - 28L
1,356 Elo+
Party 2
Sun Wukong
Sun Wukong
Chizz21
Sun Wukong
Level 105
God Stats
0W - 3L
1,294 SR
Queue Stats
45W - 59L
1,503 Elo+
Party 1
Medusa
Medusa
Drag0nMag3
Medusa
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,692 Elo+
Solo
Bastet
Bastet
WoolierMass2050
Bastet
Level 67
God Stats
84W - 84L
1,552 SR
Queue Stats
121W - 142L
1,530 Elo+
Party 1
Hel
Hel
alldaydreams
Hel
Level 6
God Stats
0W - 3L
1,270 SR
Queue Stats
2W - 12L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AugustoMTRs
Zhong Kui
14
3 / 0 / 4
8,769
1,096
6,399
3,846
3,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 1 / 5
9,990
1,249
6,092
6,618
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
14
2 / 0 / 6
8,302
1,038
6,286
6,234
6,246
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
correntino
Chiron
14
0 / 0 / 7
8,157
1,020
7,738
5,061
2,163
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cu Chulainn
ferdi09
Cu Chulainn
14
1 / 0 / 8
8,168
1,021
6,933
6,322
6,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

348

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 1 / 1
7,701
963
2,072
4,415
4,116
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Chizz21
Sun Wukong
13
0 / 0 / 1
7,791
974
4,566
8,205
7,452
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Drag0nMag3
Medusa
13
0 / 3 / 1
7,947
993
7,407
8,535
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 0
8,042
1,005
6,076
7,472
3,593
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 0
7,700
963
4,447
8,981
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
9
Kills
1
1
Deaths
9
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
1
0.5
W
Zhong Kui
AugustoMTRs
Zhong Kui
3
0
4
5
L
Sun Wukong
Chizz21
Sun Wukong
0
0
1
0.5
L
Medusa
Drag0nMag3
Medusa
0
3
1
0.17
W
3
1
5
5.5
L
1
1
0
1
L
0
4
0
0
W
Vamana
2
0
6
5
W
Chiron
correntino
Chiron
0
0
7
3.5
W
Cu Chulainn
ferdi09
Cu Chulainn
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
24,568
28,081
Taken
37,608
23,375
Mitigated
23,415
5,423
Healing
7,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
2,072
429
0
1,470
4,415
4,116
0
2,465
1,841
3,760
0
W
Zhong Kui
AugustoMTRs
Zhong Kui
6,399
1,710
0
1,258
3,846
3,499
0
464
3,382
19,001
765
L
Sun Wukong
Chizz21
Sun Wukong
4,566
478
0
1,309
8,205
7,452
0
1,824
6,149
0
16,056
L
Medusa
Drag0nMag3
Medusa
7,407
2,755
0
553
8,535
4,016
0
2,072
6,321
0
28,578
W
6,092
1,426
172
839
6,618
5,115
0
2,034
4,584
25,063
3,111
L
6,076
1,347
0
2,239
7,472
3,593
0
1,800
5,535
0
18,230
L
4,447
550
1,157
827
8,981
4,238
0
2,976
5,877
13,507
0
W
Vamana
6,286
1,176
0
114
6,234
6,246
0
1,236
4,998
0
13,483
W
Chiron
correntino
Chiron
7,738
1,911
925
1,238
5,061
2,163
0
1,755
3,306
0
25,149
W
Cu Chulainn
ferdi09
Cu Chulainn
6,933
1,206
0
877
6,322
6,352
0
1,030
5,292
0
12,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,386
Gold Earned
39,181
172
Minions Killed
137
5
Camps Cleared
5
742,242
Distance Traveled
700,406
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,701
963
5
1
0
91,162
0
W
Zhong Kui
8,769
1,096
26
3
0
147,592
0
L
Sun Wukong
7,791
974
26
3
1
153,948
0
L
Medusa
7,947
993
67
8
1
159,830
0
W
Ymir
9,990
1,249
79
10
3
146,108
1
L
Bastet
8,042
1,005
24
3
2
157,979
0
L
Hel
7,700
963
15
2
1
137,487
0
W
Vamana
8,302
1,038
15
2
0
145,213
0
W
Chiron
8,157
1,020
35
4
1
166,719
0
W
Cu Chulainn
8,168
1,021
17
2
1
136,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role