Player Matchup

Gilgamesh
Gilgamesh
Gvozzen
Gilgamesh
Level 26
God Stats
2W - 1L
1,699 SR
Queue Stats
155W - 152L
1,155 Elo+
Party 2
Zhong Kui
Zhong Kui
La_Mort_Psycho
Zhong Kui
Level 120
God Stats
9W - 10L
1,059 SR
Queue Stats
327W - 316L
1,423 Elo+
Party 1
Da Ji
Da Ji
PyroTech11
Da Ji
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 43L
1,413 Elo+
Solo
Yemoja
Yemoja
laiglepompe463
Yemoja
Level 109
God Stats
10W - 8L
1,435 SR
Queue Stats
137W - 125L
1,368 Elo+
Party 1
Medusa
Medusa
nareli1337
Medusa
Level 44
God Stats
58W - 34L
1,517 SR
Queue Stats
268W - 261L
1,356 Elo+
Party 2
Team Averages
Level 81
1,442 SR
1,343 Elo+

VS

Team Averages
Level 83
1,621 SR
1,438 Elo+
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Andriy228
Chiron
Level 86
God Stats
19W - 14L
1,642 SR
Queue Stats
96W - 97L
1,446 Elo+
Solo
Kali
Kali
BossFriend
Kali
Level 56
God Stats
12W - 5L
1,879 SR
Queue Stats
148W - 151L
1,404 Elo+
Solo
Ra
Ra
arnaudlebinome
Ra
Level 114
God Stats
4W - 5L
1,584 SR
Queue Stats
195W - 206L
1,458 Elo+
Solo
Cthulhu
Cthulhu
theliamkingg
Cthulhu
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
90W - 109L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gvozzen
Gilgamesh
10
1 / 2 / 0
5,950
496
4,383
10,422
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
La_Mort_Psycho
Zhong Kui
12
2 / 0 / 0
6,780
565
4,111
5,863
4,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
9
2 / 2 / 0
5,748
479
4,800
9,374
4,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 1
5,140
428
2,410
5,748
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
nareli1337
Medusa
10
1 / 0 / 0
5,719
477
5,174
7,742
2,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 2 / 0
6,702
559
7,887
12,763
9,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chiron
Andriy228
Chiron
9
0 / 1 / 1
5,143
429
5,990
5,495
2,035
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 0
5,741
478
3,551
9,529
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,320
443
2,849
4,824
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
theliamkingg
Cthulhu
9
0 / 1 / 0
4,826
402
3,490
6,298
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
6
Kills
4
4
Deaths
6
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
0
1.5
L
Chiron
Andriy228
Chiron
0
1
1
0.5
L
1
0
0
1
W
Gilgamesh
Gvozzen
Gilgamesh
1
2
0
0.5
W
Zhong Kui
La_Mort_Psycho
Zhong Kui
2
0
0
2
W
Da Ji
2
2
0
1
L
0
2
0
0
W
0
0
1
0.5
W
Medusa
nareli1337
Medusa
1
0
0
1
L
Cthulhu
theliamkingg
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,878
Damage
23,767
39,149
Taken
38,909
23,560
Mitigated
23,196
11,483
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,887
1,031
0
2,087
12,763
9,860
168
0
12,159
0
48,280
L
Chiron
Andriy228
Chiron
5,990
1,247
465
1,549
5,495
2,035
0
716
4,779
0
35,534
L
3,551
1,924
0
1,784
9,529
4,433
0
1,091
8,362
0
40,126
W
Gilgamesh
Gvozzen
Gilgamesh
4,383
1,052
0
982
10,422
9,694
0
0
10,422
0
28,253
W
Zhong Kui
La_Mort_Psycho
Zhong Kui
4,111
202
0
3,221
5,863
4,441
2,355
2,479
3,384
47,998
2,072
W
Da Ji
4,800
1,021
0
1,000
9,374
4,240
0
247
9,087
0
35,581
L
2,849
526
252
1,037
4,824
1,748
0
3,398
1,426
33,180
1,907
W
2,410
767
3,201
1,470
5,748
2,433
0
962
4,496
13,934
358
W
Medusa
nareli1337
Medusa
5,174
1,527
0
1,609
7,742
2,752
0
1,634
5,693
0
50,379
L
Cthulhu
theliamkingg
Cthulhu
3,490
0
60
60
6,298
5,120
0
1,111
5,187
19,258
488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
27,732
278
Minions Killed
288
0
Camps Cleared
0
1,095,247
Distance Traveled
1,071,000
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,702
559
67
6
0
232,614
0
L
Chiron
5,143
429
52
4
0
192,848
0
L
Kali
5,741
478
75
6
0
247,389
3
W
Gilgamesh
5,950
496
53
4
0
215,455
0
W
Zhong Kui
6,780
565
78
7
0
213,587
0
W
Da Ji
5,748
479
55
5
0
251,897
2
L
Ra
5,320
443
55
5
0
168,873
0
W
Yemoja
5,140
428
31
3
0
200,415
2
W
Medusa
5,719
477
61
5
0
213,893
0
L
Cthulhu
4,826
402
39
3
0
229,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role