Player Matchup

Chang'e
Chang'e
ahd33r
Chang'e
Level 112
God Stats
5W - 5L
1,308 SR
Queue Stats
22W - 26L
1,357 Elo+
Party 2
Janus
Janus
big charliebear
Janus
Level 68
God Stats
43W - 40L
1,582 SR
Queue Stats
333W - 294L
1,508 Elo+
Solo
Ganesha
Ganesha
chaac711
Ganesha
Level 129
God Stats
1W - 1L
1,475 SR
Queue Stats
16W - 22L
1,397 Elo+
Party 2
Bellona
Bellona
imtexasbaby
Bellona
Level 98
God Stats
18W - 15L
1,707 SR
Queue Stats
114W - 97L
1,652 Elo+
Solo
Neith
Neith
namechanged9974
Neith
Level 89
God Stats
13W - 2L
1,442 SR
Queue Stats
26W - 28L
1,394 Elo+
Party 2
Team Averages
Level 99
1,503 SR
1,462 Elo+

VS

Team Averages
Level 83
1,591 SR
1,533 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Azim0th
Sun Wukong
Level 14
God Stats
1W - 1L
1,743 SR
Queue Stats
55W - 53L
1,564 Elo+
Party 1
Artio
Artio
IvySoaryn
Artio
Level 26
God Stats
12W - 8L
1,642 SR
Queue Stats
156W - 121L
1,532 Elo+
Party 1
Ne Zha
Ne Zha
RegiusD
Ne Zha
Level 156
God Stats
15W - 11L
1,537 SR
Queue Stats
335W - 329L
1,511 Elo+
Solo
Apollo
Apollo
SleebySky
Apollo
Level 109
God Stats
13W - 8L
1,535 SR
Queue Stats
259W - 199L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ahd33r
Chang'e
9
1 / 1 / 2
5,217
522
4,301
6,210
3,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 2
6,583
658
2,616
5,979
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
chaac711
Ganesha
10
0 / 0 / 2
5,433
543
1,603
5,532
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
imtexasbaby
Bellona
13
2 / 0 / 0
7,381
738
7,203
8,306
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 1 / 1
5,615
562
6,935
3,999
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 2 / 0
5,579
558
4,979
6,010
2,612
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Azim0th
Sun Wukong
9
0 / 2 / 0
4,870
487
3,993
8,474
6,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
IvySoaryn
Artio
9
0 / 0 / 0
4,863
486
1,991
8,164
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
RegiusD
Ne Zha
10
1 / 2 / 1
5,212
521
2,476
11,858
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
SleebySky
Apollo
11
1 / 2 / 0
5,430
543
2,758
6,218
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Sun Wukong
Azim0th
Sun Wukong
0
2
0
0
L
Artio
IvySoaryn
Artio
0
0
0
0
L
Ne Zha
RegiusD
Ne Zha
1
2
1
0.75
L
Apollo
SleebySky
Apollo
1
2
0
0.5
W
Chang'e
ahd33r
Chang'e
1
1
2
2
W
2
0
2
3
W
Ganesha
chaac711
Ganesha
0
0
2
1
W
Bellona
imtexasbaby
Bellona
2
0
0
2
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,658
Damage
16,197
30,026
Taken
40,724
14,764
Mitigated
22,059
12,822
Healing
16,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,979
333
33
2,304
6,010
2,612
0
2,683
3,173
36,578
1,738
L
Sun Wukong
Azim0th
Sun Wukong
3,993
950
0
2,297
8,474
6,020
0
0
8,474
0
32,983
L
Artio
IvySoaryn
Artio
1,991
95
320
2,407
8,164
6,671
0
1,878
6,286
14,602
0
L
Ne Zha
RegiusD
Ne Zha
2,476
844
0
6,850
11,858
4,393
0
2,213
9,509
0
37,452
L
Apollo
SleebySky
Apollo
2,758
2,071
0
1,794
6,218
2,363
0
1,456
4,762
0
45,086
W
Chang'e
ahd33r
Chang'e
4,301
581
509
2,861
6,210
3,020
378
1,155
5,055
21,124
0
W
2,616
29
0
1,061
5,979
2,238
0
3,147
2,832
47,786
0
W
Ganesha
chaac711
Ganesha
1,603
251
0
625
5,532
2,906
0
970
4,562
28,524
1,100
W
Bellona
imtexasbaby
Bellona
7,203
2,319
0
5,989
8,306
5,284
0
529
7,116
0
60,421
W
6,935
3,061
0
1,777
3,999
1,316
452
966
3,033
0
36,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,229
Gold Earned
25,954
354
Minions Killed
292
0
Camps Cleared
0
1,068,815
Distance Traveled
998,233
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,579
558
68
7
0
159,362
0
L
Sun Wukong
4,870
487
53
5
0
217,297
0
L
Artio
4,863
486
35
4
0
218,233
0
L
Ne Zha
5,212
521
66
7
0
220,006
0
L
Apollo
5,430
543
70
7
0
183,335
0
W
Chang'e
5,217
522
25
3
0
204,805
3
W
Janus
6,583
658
119
12
0
215,019
0
W
Ganesha
5,433
543
37
4
0
246,163
0
W
Bellona
7,381
738
116
12
0
216,148
4
W
Neith
5,615
562
57
6
0
186,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role