Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Osiris
Osiris
Gold II
BlackMarquez
Osiris
Gold II
Level 145
God Stats
45W - 32L
1,659 SR
Queue Stats
82W - 75L
1,672 MMR
Solo
Jormungandr
Jormungandr
Platinum I
ItsMeTin
Jormungandr
Platinum I
Level 217
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 130L
1,839 MMR
Party 3
Apollo
Apollo
Platinum I
ItsW1zard
Apollo
Platinum I
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
243W - 239L
1,952 MMR
Party 2
Neith
Neith
Gold III
KawaiiPokoh
Neith
Gold III
Level 129
God Stats
5W - 4L
1,251 SR
Queue Stats
184W - 177L
1,481 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,482 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,577 SR
1,614 MMR
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold II
Aga1nx
Heimdallr
Gold II
Level 85
God Stats
17W - 15L
1,638 SR
Queue Stats
369W - 369L
1,662 MMR
Solo
Janus
Janus
Gold I
jschneider414
Janus
Gold I
Level 157
God Stats
28W - 28L
1,595 SR
Queue Stats
380W - 364L
1,707 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
pein8a
Zhong Kui
Platinum V
Level 155
God Stats
5W - 5L
1,651 SR
Queue Stats
104W - 96L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 3
5,804
580
3,481
8,256
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
12
2 / 1 / 0
6,742
674
6,830
9,459
7,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
ItsMeTin
Jormungandr
10
4 / 2 / 3
6,779
678
5,411
8,059
5,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
ItsW1zard
Apollo
11
2 / 1 / 1
6,354
635
5,314
6,722
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,600
660
4,770
5,268
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ao KuangCthulhuAh PuchLoki

VS

Bans
AthenaAgniThanatosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
4 / 3 / 1
5,389
539
5,433
7,025
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
 
Kumbhakarna
9
1 / 0 / 1
4,920
492
2,777
6,384
4,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Aga1nx
Heimdallr
10
0 / 4 / 0
4,909
491
3,396
7,660
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 3
5,385
539
4,921
6,620
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
pein8a
Zhong Kui
10
0 / 2 / 1
5,316
532
4,387
9,232
6,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
5
5
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
3
2.5
L
Ravana
 
Ravana
4
3
1
1.5
L
Kumbhakarna
 
Kumbhakarna
1
0
1
1.5
L
Heimdallr
Aga1nx
Heimdallr
0
4
0
0
W
Osiris
2
1
0
2
W
Jormungandr
ItsMeTin
Jormungandr
4
2
3
2.75
W
Apollo
ItsW1zard
Apollo
2
1
1
2.5
W
1
0
1
1.5
L
0
1
3
1.5
L
Zhong Kui
pein8a
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,806
Damage
20,914
37,764
Taken
36,921
19,775
Mitigated
19,133
17,147
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,481
944
0
4,282
8,256
3,098
0
366
7,870
0
38,899
L
Ravana
 
Ravana
5,433
1,594
0
2,089
7,025
2,768
0
395
6,594
0
35,625
L
Kumbhakarna
 
Kumbhakarna
2,777
575
0
2,006
6,384
4,970
0
1,480
4,904
10,318
0
L
Heimdallr
Aga1nx
Heimdallr
3,396
1,566
0
1,948
7,660
2,959
0
2,669
4,991
0
36,880
W
Osiris
6,830
1,480
0
5,666
9,459
7,207
0
4,474
4,925
0
51,495
W
Jormungandr
ItsMeTin
Jormungandr
5,411
1,276
31
2,612
8,059
5,304
0
2,611
5,306
26,478
2,071
W
Apollo
ItsW1zard
Apollo
5,314
3,623
0
2,165
6,722
2,291
0
1,295
5,369
0
44,533
W
4,770
1,268
0
2,391
5,268
1,875
667
2,510
2,540
0
55,402
L
4,921
732
0
500
6,620
2,435
0
747
5,828
42,887
1,280
L
Zhong Kui
pein8a
Zhong Kui
4,387
1,055
0
5,515
9,232
6,001
0
0
8,345
37,390
534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
25,919
355
Minions Killed
275
0
Camps Cleared
0
1,090,790
Distance Traveled
1,032,241
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,804
580
66
7
0
251,647
0
L
Ravana
5,389
539
53
5
0
224,421
1
L
Kumbhakarna
4,920
492
13
1
0
239,939
0
L
Heimdallr
4,909
491
59
6
0
193,668
0
W
Osiris
6,742
674
91
9
0
207,234
0
W
Jormungandr
6,779
678
36
4
0
211,147
0
W
Apollo
6,354
635
72
7
0
215,964
1
W
Neith
6,600
660
90
9
0
204,798
1
L
Janus
5,385
539
93
9
0
207,895
2
L
Zhong Kui
5,316
532
57
6
0
166,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role