Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GoW x ApPlEs
King Arthur
Level 140
God Stats
5W - 6L
1,699 SR
Queue Stats
214W - 199L
1,519 Elo+
Party 1
Da Ji
Da Ji
Sarmanyr
Da Ji
Level 96
God Stats
1W - 1L
1,729 SR
Queue Stats
91W - 85L
1,565 Elo+
Solo
Medusa
Medusa
Tsuki Yakuza
Medusa
Level 104
God Stats
4W - 5L
1,309 SR
Queue Stats
122W - 99L
1,296 Elo+
Solo
Hera
Hera
neithsitonmyface
Hera
Level 129
God Stats
1W - 1L
1,220 SR
Queue Stats
230W - 197L
1,500 Elo+
Party 1
Team Averages
Level 123
1,492 SR
1,476 Elo+

VS

Team Averages
Level 102
1,324 SR
1,479 Elo+
Zhong Kui
Zhong Kui
DoctorLapp
Zhong Kui
Level 129
God Stats
11W - 16L
1,182 SR
Queue Stats
497W - 463L
1,492 Elo+
Party 3
Shiva
Shiva
Gigacancer
Shiva
Level 106
God Stats
1W - 1L
1,311 SR
Queue Stats
155W - 141L
1,461 Elo+
Party 2
King Arthur
King Arthur
Hellghost500
King Arthur
Level 127
God Stats
1W - 6L
1,188 SR
Queue Stats
295W - 287L
1,473 Elo+
Solo
Neith
Neith
Koog91
Neith
Level 88
God Stats
8W - 13L
1,678 SR
Queue Stats
156W - 145L
1,479 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LipppM
Morgan Le Fay
Level 59
God Stats
8W - 2L
1,263 SR
Queue Stats
368W - 369L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 0 / 0
3,799
543
621
1,387
585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
GoW x ApPlEs
King Arthur
1
0 / 0 / 0
2,962
423
0
315
113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Sarmanyr
Da Ji
8
1 / 0 / 2
4,234
605
2,404
7,053
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
3
0 / 1 / 0
3,104
443
1,448
2,478
559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
2 / 0 / 1
5,097
728
2,774
2,362
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DoctorLapp
Zhong Kui
10
0 / 0 / 0
5,709
816
0
1,206
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shiva
8
1 / 0 / 0
4,624
661
2,246
3,369
1,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Hellghost500
King Arthur
8
0 / 1 / 1
4,406
629
1,412
7,498
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
Koog91
Neith
8
0 / 0 / 1
4,570
653
1,655
2,273
644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
LipppM
Morgan Le Fay
8
0 / 2 / 0
4,397
628
746
3,867
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
1
1
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
Zhong Kui
DoctorLapp
Zhong Kui
0
0
0
0
W
Shiva
1
0
0
1
L
King Arthur
GoW x ApPlEs
King Arthur
0
0
0
0
W
King Arthur
Hellghost500
King Arthur
0
1
1
0.5
W
Neith
Koog91
Neith
0
0
1
0.5
W
Morgan Le Fay
LipppM
Morgan Le Fay
0
2
0
0
L
Da Ji
Sarmanyr
Da Ji
1
0
2
2
L
Medusa
0
1
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,247
Damage
6,059
13,595
Taken
18,213
4,485
Mitigated
7,743
5,115
Healing
6,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
621
158
553
280
1,387
585
0
0
1,387
7,137
0
W
Zhong Kui
DoctorLapp
Zhong Kui
0
0
0
917
1,206
813
72
0
1,206
27,885
10,561
W
Shiva
2,246
572
0
625
3,369
1,863
272
509
2,860
0
16,170
L
King Arthur
GoW x ApPlEs
King Arthur
0
0
0
0
315
113
0
0
315
0
1,354
W
King Arthur
Hellghost500
King Arthur
1,412
511
0
3,106
7,498
2,965
0
687
6,811
0
25,656
W
Neith
Koog91
Neith
1,655
423
0
1,033
2,273
644
326
84
2,189
0
33,603
W
Morgan Le Fay
LipppM
Morgan Le Fay
746
99
0
1,000
3,867
1,458
0
2,113
1,754
20,250
0
L
Da Ji
Sarmanyr
Da Ji
2,404
970
0
3,077
7,053
2,420
0
0
6,978
0
22,724
L
Medusa
1,448
379
0
48
2,478
559
0
0
2,337
0
10,475
L
2,774
682
0
1,157
2,362
808
0
746
1,616
32,195
842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,196
Gold Earned
23,706
150
Minions Killed
222
0
Camps Cleared
0
487,796
Distance Traveled
723,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,799
543
15
2
0
75,906
0
W
Zhong Kui
5,709
816
71
10
0
111,596
0
W
Shiva
4,624
661
26
4
0
165,738
0
L
King Arthur
2,962
423
5
1
0
17,036
0
W
King Arthur
4,406
629
51
7
0
176,270
0
W
Neith
4,570
653
48
7
0
132,780
0
W
Morgan Le Fay
4,397
628
26
4
0
137,161
0
L
Da Ji
4,234
605
43
6
0
147,425
0
L
Medusa
3,104
443
15
2
0
112,095
0
L
Hera
5,097
728
72
10
0
135,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role