Player Matchup

Sobek
Sobek
CCope
Sobek
Level 148
God Stats
2W - 4L
1,273 SR
Queue Stats
147W - 134L
1,532 Elo+
Solo
Horus
Horus
CthulhuOPmain
Horus
Level 105
God Stats
20W - 20L
1,267 SR
Queue Stats
284W - 280L
1,419 Elo+
Party 2
Sun Wukong
Sun Wukong
Doody6858
Sun Wukong
Level 105
God Stats
12W - 5L
1,741 SR
Queue Stats
66W - 62L
1,474 Elo+
Party 1
Skadi
Skadi
arcticwarrior13
Skadi
Level 68
God Stats
13W - 10L
1,372 SR
Queue Stats
118W - 122L
1,443 Elo+
Party 2
Freya
Freya
volmandosh
Freya
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 137L
1,493 Elo+
Party 1
Team Averages
Level 103
1,430 SR
1,472 Elo+

VS

Team Averages
Level 133
1,584 SR
1,473 Elo+
Ra
Ra
Arrowe0376
Ra
Level 190
God Stats
17W - 26L
1,426 SR
Queue Stats
226W - 199L
1,497 Elo+
Solo
Set
Set
ElPapiPine21
Set
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 66L
1,433 Elo+
Solo
Mercury
Mercury
NobranB
Mercury
Level 105
God Stats
1W - 0L
1,615 SR
Queue Stats
9W - 8L
1,505 Elo+
Solo
Yemoja
Yemoja
Supra13King
Yemoja
Level 53
God Stats
3W - 1L
1,770 SR
Queue Stats
55W - 70L
1,439 Elo+
Solo
Danzaburou
Danzaburou
exo0dia
Danzaburou
Level 159
God Stats
126W - 89L
1,610 SR
Queue Stats
284W - 251L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CCope
Sobek
13
1 / 5 / 2
8,145
509
10,947
17,976
20,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 0 / 4
7,885
493
7,059
9,236
5,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Doody6858
Sun Wukong
14
0 / 3 / 2
7,370
461
6,803
15,757
9,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 2 / 0
10,131
633
9,980
9,378
4,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
14
0 / 2 / 1
7,668
479
4,803
11,006
4,829
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 5
9,877
617
9,685
8,494
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 4
9,500
594
8,570
15,680
9,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
NobranB
Mercury
16
6 / 1 / 3
9,076
567
10,609
14,419
6,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yemoja
11
0 / 3 / 1
7,219
451
2,154
11,969
7,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
exo0dia
Danzaburou
16
2 / 4 / 0
9,307
582
7,565
14,902
5,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
12
12
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Sobek
CCope
Sobek
1
5
2
0.4
L
3
0
4
5
L
Sun Wukong
Doody6858
Sun Wukong
0
3
2
0.33
W
3
2
4
2.5
W
Mercury
NobranB
Mercury
6
1
3
7.5
W
Yemoja
0
3
1
0.17
L
6
2
0
3
W
Danzaburou
exo0dia
Danzaburou
2
4
0
0.5
L
Freya
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,592
Damage
38,583
63,353
Taken
65,464
44,649
Mitigated
34,088
15,126
Healing
19,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,685
830
3,146
5,879
8,494
4,727
114
2,051
6,365
95,244
2,965
L
Sobek
CCope
Sobek
10,947
1,069
0
4,091
17,976
20,210
0
1,412
16,564
48,087
2,236
L
7,059
2,960
509
1,329
9,236
5,784
0
2,130
6,926
0
39,527
L
Sun Wukong
Doody6858
Sun Wukong
6,803
1,836
0
4,677
15,757
9,296
0
4,172
11,585
0
61,913
W
8,570
3,529
0
3,388
15,680
9,432
357
5,604
9,014
119
75,260
W
Mercury
NobranB
Mercury
10,609
6,711
0
494
14,419
6,655
0
2,946
11,329
0
77,974
W
Yemoja
2,154
472
1,738
2,182
11,969
7,416
189
2,736
9,119
24,233
0
L
9,980
4,239
0
1,100
9,378
4,530
843
199
9,179
0
82,615
W
Danzaburou
exo0dia
Danzaburou
7,565
1,576
0
2,513
14,902
5,858
451
0
14,902
0
84,280
L
Freya
4,803
995
0
3,420
11,006
4,829
0
3,285
7,721
64,344
3,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,199
Gold Earned
44,979
484
Minions Killed
568
0
Camps Cleared
0
1,645,373
Distance Traveled
1,659,516
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,877
617
162
10
0
351,678
6
L
Sobek
8,145
509
92
6
0
293,083
2
L
Horus
7,885
493
59
4
0
341,168
4
L
Sun Wukong
7,370
461
89
6
0
381,044
2
W
Set
9,500
594
129
8
0
326,233
2
W
Mercury
9,076
567
101
6
0
387,504
2
W
Yemoja
7,219
451
31
2
0
306,404
0
L
Skadi
10,131
633
138
9
0
318,705
0
W
Danzaburou
9,307
582
145
9
0
287,697
3
L
Freya
7,668
479
106
7
0
311,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role