Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver III
Kezzu_9
Artio
Silver III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 69L
981 MMR
Solo
Loki
Loki
Silver III
Lnndon
Loki
Silver III
Level 108
God Stats
5W - 10L
1,441 SR
Queue Stats
41W - 56L
1,066 MMR
Solo
Anubis
Anubis
Silver III
zZSMURFZz
Anubis
Silver III
Level 156
God Stats
0W - 4L
1,262 SR
Queue Stats
135W - 151L
978 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,441 SR
1,205 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,529 SR
1,000 MMR
Anhur
Anhur
Silver V
DXGGER
Anhur
Silver V
Level 119
God Stats
14W - 11L
1,506 SR
Queue Stats
64W - 84L
968 MMR
Solo
Fenrir
Fenrir
Silver II
Somebod-y
Fenrir
Silver II
Level 173
God Stats
3W - 8L
1,156 SR
Queue Stats
107W - 122L
974 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
SoraMasterForm
Morgan Le Fay
Silver I
Level 68
God Stats
12W - 9L
1,764 SR
Queue Stats
118W - 132L
1,096 MMR
Solo
Chang'e
Chang'e
Bronze IV
Theus_Gerrard
Chang'e
Bronze IV
Level 122
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 14L
965 MMR
Solo
Geb
Geb
Silver II
matman1811
Geb
Silver II
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 94L
996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 1
8,449
469
8,448
12,428
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
11
0 / 3 / 2
7,661
426
8,370
16,145
16,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artio
Kezzu_9
Artio
13
0 / 3 / 0
7,643
425
3,506
13,739
8,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Lnndon
Loki
14
1 / 2 / 0
7,697
428
5,293
12,820
5,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
zZSMURFZz
Anubis
14
0 / 5 / 0
7,774
432
7,341
11,857
5,534
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CharybdisArachneAthenaThanatos

VS

Bans
Nu WaThorSun WukongKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DXGGER
Anhur
15
1 / 0 / 1
9,150
508
6,702
8,911
3,364
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Somebod-y
Fenrir
16
4 / 1 / 5
9,843
547
10,795
16,256
10,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SoraMasterForm
Morgan Le Fay
15
7 / 0 / 4
10,033
557
15,353
11,128
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
16
2 / 0 / 2
10,250
569
6,961
10,931
5,392
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 8
9,036
502
5,184
14,993
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
15
15
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Anhur
DXGGER
Anhur
1
0
1
1.5
L
Artio
Kezzu_9
Artio
0
3
0
0
L
Loki
Lnndon
Loki
1
2
0
0.5
W
Fenrir
Somebod-y
Fenrir
4
1
5
6.5
W
Morgan Le Fay
SoraMasterForm
Morgan Le Fay
7
0
4
9
W
Chang'e
2
0
2
3
W
1
1
8
5
L
Anubis
zZSMURFZz
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,958
Damage
44,995
66,989
Taken
62,219
40,168
Mitigated
36,393
18,590
Healing
29,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,448
2,090
0
3,285
12,428
4,464
0
3,387
8,961
0
73,629
L
Bacchus
 
Bacchus
8,370
1,392
0
2,644
16,145
16,600
0
8,173
7,632
30,262
0
W
Anhur
DXGGER
Anhur
6,702
3,757
0
4,799
8,911
3,364
696
1,935
6,914
0
78,756
L
Artio
Kezzu_9
Artio
3,506
356
0
2,173
13,739
8,555
0
4,461
9,188
41,153
20
L
Loki
Lnndon
Loki
5,293
1,308
0
6,095
12,820
5,015
0
3,358
9,224
0
65,661
W
Fenrir
Somebod-y
Fenrir
10,795
4,063
0
3,737
16,256
10,794
0
3,946
12,248
0
86,196
W
Morgan Le Fay
SoraMasterForm
Morgan Le Fay
15,353
1,868
0
4,047
11,128
4,821
128
4,827
6,301
67,268
2,352
W
Chang'e
6,961
471
3,867
8,640
10,931
5,392
258
3,956
6,535
69,329
3,212
W
5,184
240
511
3,989
14,993
12,022
126
7,688
7,247
34,107
1,405
L
Anubis
zZSMURFZz
Anubis
7,341
0
0
4,393
11,857
5,534
0
6,471
4,806
69,749
1,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
48,312
428
Minions Killed
509
0
Camps Cleared
0
1,650,829
Distance Traveled
1,757,908
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,449
469
126
7
0
300,079
0
L
Bacchus
7,661
426
46
3
0
316,350
0
W
Anhur
9,150
508
131
7
0
347,300
3
L
Artio
7,643
425
63
4
0
338,320
1
L
Loki
7,697
428
96
5
0
407,544
1
W
Fenrir
9,843
547
113
6
0
385,217
5
W
Morgan Le Fay
10,033
557
104
6
0
353,155
4
W
Chang'e
10,250
569
133
7
0
302,541
5
W
Geb
9,036
502
28
2
0
369,695
0
L
Anubis
7,774
432
97
5
0
288,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role