Player Matchup

Zhong Kui
Zhong Kui
Diamond III
EggMcMuffin2for4
Zhong Kui
Diamond III
Level 59
God Stats
27W - 23L
1,644 SR
Queue Stats
87W - 63L
2,215 MMR
Solo
Cabrakan
Cabrakan
Diamond III
Sodenizer
Cabrakan
Diamond III
Level 149
God Stats
2W - 2L
1,620 SR
Queue Stats
204W - 178L
2,200 MMR
Party 3
Neith
Neith
Diamond IV
Soduhn
Neith
Diamond IV
Level 157
God Stats
35W - 25L
1,724 SR
Queue Stats
214W - 193L
2,064 MMR
Party 3
Susano
Susano
Masters
Usxrper
Susano
Masters
Level 157
God Stats
3W - 4L
1,672 SR
Queue Stats
61W - 39L
2,597 MMR
Party 1
Chronos
Chronos
Masters
Wásheddd
Chronos
Masters
Level 87
God Stats
13W - 6L
1,814 SR
Queue Stats
76W - 41L
2,720 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,695 SR
2,359 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,681 SR
1,937 MMR
Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Diamond I
BoeJidensFatNuts
Surtr
Diamond I
Level 84
God Stats
3W - 0L
1,845 SR
Queue Stats
104W - 83L
2,341 MMR
Solo
Charybdis
Charybdis
Diamond IV
Knoxxas
Charybdis
Diamond IV
Level 143
God Stats
9W - 6L
1,687 SR
Queue Stats
56W - 27L
2,297 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
fixer205
Ne Zha
Diamond IV
Level 143
God Stats
5W - 3L
1,871 SR
Queue Stats
146W - 126L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
11
0 / 4 / 2
6,058
505
6,893
10,753
7,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
Sodenizer
Cabrakan
9
1 / 4 / 3
5,722
477
4,058
10,428
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Soduhn
Neith
11
1 / 4 / 3
6,112
509
6,896
8,448
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
Usxrper
Susano
11
5 / 3 / 1
6,487
541
6,398
11,157
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Wásheddd
Chronos
14
2 / 1 / 5
7,731
644
8,203
11,310
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BacchusAnhurGilgameshHe Bo

VS

Bans
MedusaSun WukongTiamatNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 3 / 3
7,362
614
11,735
8,518
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
 
Cthulhu
11
2 / 0 / 4
6,630
553
7,817
9,220
5,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 1 / 4
7,737
645
7,024
11,370
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Knoxxas
Charybdis
14
4 / 1 / 2
7,531
628
7,572
6,502
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
fixer205
Ne Zha
13
4 / 4 / 3
6,781
565
6,054
12,291
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
9
Kills
16
16
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
3
3
2.17
W
Cthulhu
 
Cthulhu
2
0
4
4
W
1
1
4
3
L
Zhong Kui
0
4
2
0.25
W
Charybdis
Knoxxas
Charybdis
4
1
2
5
L
Cabrakan
Sodenizer
Cabrakan
1
4
3
0.63
L
Neith
Soduhn
Neith
1
4
3
0.63
L
Susano
Usxrper
Susano
5
3
1
1.83
L
Chronos
Wásheddd
Chronos
2
1
5
4.5
W
Ne Zha
fixer205
Ne Zha
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,448
Damage
40,202
52,096
Taken
47,901
28,525
Mitigated
23,494
16,807
Healing
18,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,735
1,506
349
2,384
8,518
3,337
0
4,728
3,790
46,161
679
W
Cthulhu
 
Cthulhu
7,817
634
227
3,684
9,220
5,138
0
2,550
6,670
30,479
0
W
7,024
2,232
0
5,986
11,370
7,846
78
5,845
5,525
1,701
47,882
L
Zhong Kui
6,893
1,936
0
4,130
10,753
7,160
0
935
8,875
35,480
10,694
W
Charybdis
Knoxxas
Charybdis
7,572
4,396
0
2,440
6,502
2,222
0
1,136
5,366
0
60,047
L
Cabrakan
Sodenizer
Cabrakan
4,058
645
0
2,224
10,428
9,603
0
5,300
4,979
13,582
0
L
Neith
Soduhn
Neith
6,896
1,487
0
1,198
8,448
3,341
0
3,172
5,276
0
51,146
L
Susano
Usxrper
Susano
6,398
1,748
0
3,442
11,157
4,011
0
3,121
7,806
0
44,762
L
Chronos
Wásheddd
Chronos
8,203
3,255
0
5,813
11,310
4,410
0
6,514
4,413
73,866
2,554
W
Ne Zha
fixer205
Ne Zha
6,054
1,648
0
3,693
12,291
4,951
0
4,304
7,987
0
47,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
36,041
370
Minions Killed
390
0
Camps Cleared
0
1,151,826
Distance Traveled
1,279,046
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,362
614
82
7
0
240,222
0
W
Cthulhu
6,630
553
42
4
0
292,974
2
W
Surtr
7,737
645
86
7
0
233,298
2
L
Zhong Kui
6,058
505
70
6
0
196,792
0
W
Charybdis
7,531
628
113
9
0
239,828
4
L
Cabrakan
5,722
477
13
1
0
228,643
0
L
Neith
6,112
509
80
7
0
214,405
3
L
Susano
6,487
541
66
6
0
259,480
0
L
Chronos
7,731
644
141
12
0
252,506
1
W
Ne Zha
6,781
565
67
6
0
272,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role