Player Matchup

Gilgamesh
Gilgamesh
DefendMySprite
Gilgamesh
Level 137
God Stats
3W - 2L
1,574 SR
Queue Stats
36W - 38L
1,474 Elo+
Party 2
Ah Puch
Ah Puch
GravityShatter
Ah Puch
Level 112
God Stats
2W - 1L
1,463 SR
Queue Stats
13W - 21L
1,348 Elo+
Party 2
Ravana
Ravana
NinePlague43994
Ravana
Level 143
God Stats
1W - 2L
1,387 SR
Queue Stats
69W - 67L
1,476 Elo+
Party 2
Team Averages
Level 131
1,475 SR
1,433 Elo+

VS

Team Averages
Level 183
1,393 SR
1,455 Elo+
King Arthur
King Arthur
BLAZINGDOPEBOY
King Arthur
Level 104
God Stats
0W - 4L
1,158 SR
Queue Stats
69W - 72L
1,424 Elo+
Solo
Chiron
Chiron
NoChillSosa
Chiron
Level 159
God Stats
1W - 4L
1,297 SR
Queue Stats
48W - 50L
1,466 Elo+
Party 1
Chang'e
Chang'e
Pretti_VenoM
Chang'e
Level 287
God Stats
12W - 13L
1,723 SR
Queue Stats
216W - 226L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DefendMySprite
Gilgamesh
15
2 / 1 / 4
9,124
702
7,482
10,661
8,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 0 / 2
9,544
734
14,354
4,306
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 3
9,691
745
9,814
7,383
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLAZINGDOPEBOY
King Arthur
14
1 / 3 / 1
8,143
626
4,324
15,681
12,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
14
1 / 0 / 1
8,584
660
6,007
9,585
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Pretti_VenoM
Chang'e
13
0 / 3 / 2
8,228
633
5,301
11,364
3,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
2
2
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BLAZINGDOPEBOY
King Arthur
1
3
1
0.5
W
Gilgamesh
DefendMySprite
Gilgamesh
2
1
4
4
W
2
0
2
3
W
2
1
3
3.5
L
Chiron
1
0
1
1.5
L
Chang'e
Pretti_VenoM
Chang'e
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,650
Damage
15,632
22,350
Taken
36,630
13,722
Mitigated
19,287
5,360
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BLAZINGDOPEBOY
King Arthur
4,324
355
123
2,692
15,681
12,191
0
5,565
8,901
0
14,350
W
Gilgamesh
DefendMySprite
Gilgamesh
7,482
1,983
0
1,214
10,661
8,493
0
3,226
7,433
0
23,411
W
14,354
864
0
832
4,306
1,830
0
661
3,645
39,681
237
W
9,814
2,210
0
3,314
7,383
3,399
1,251
2,135
5,248
0
60,310
L
Chiron
6,007
2,272
497
3,356
9,585
3,182
196
5,961
2,962
0
37,463
L
Chang'e
Pretti_VenoM
Chang'e
5,301
330
1,841
4,736
11,364
3,914
0
1,450
9,428
32,973
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,359
Gold Earned
24,955
176
Minions Killed
163
0
Camps Cleared
0
761,338
Distance Traveled
730,916
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,143
626
21
2
0
246,972
0
W
Gilgamesh
9,124
702
27
2
0
244,683
0
W
Ah Puch
9,544
734
62
5
0
242,160
0
W
Ravana
9,691
745
87
7
0
274,495
0
L
Chiron
8,584
660
74
6
0
248,611
3
L
Chang'e
8,228
633
68
5
0
235,333
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role