Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
KaMiKaZe_Devil__
Hercules
Level 142
God Stats
1W - 1L
1,253 SR
Queue Stats
213W - 216L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
KaMiKaZe_VaiPeR_
Kukulkan
Level 127
God Stats
10W - 9L
1,694 SR
Queue Stats
201W - 211L
1,470 Elo+
Party 1
Apollo
Apollo
aciddd
Apollo
Level 185
God Stats
3W - 3L
1,440 SR
Queue Stats
411W - 412L
1,500 Elo+
Party 2
Team Averages
Level 148
1,477 SR
1,491 Elo+

VS

Team Averages
Level 113
1,521 SR
1,482 Elo+
Khepri
Khepri
Breckscreen
Khepri
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 380L
1,484 Elo+
Solo
Ra
Ra
KILLFREE33
Ra
Level 123
God Stats
14W - 18L
1,596 SR
Queue Stats
186W - 179L
1,542 Elo+
Solo
Bellona
Bellona
Keetherr
Bellona
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,476 Elo+
Solo
Loki
Loki
NevesTudao
Loki
Level 104
God Stats
3W - 4L
1,549 SR
Queue Stats
232W - 235L
1,494 Elo+
Solo
Anhur
Anhur
thechino192
Anhur
Level 48
God Stats
58W - 66L
1,461 SR
Queue Stats
73W - 93L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 2 / 6
6,392
639
7,465
8,618
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
 
Osiris
11
1 / 1 / 0
6,205
621
7,390
12,718
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 4
5,174
517
2,522
6,982
4,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 7
6,035
604
3,590
4,186
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
aciddd
Apollo
11
4 / 1 / 0
6,186
619
3,417
6,507
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 2 / 2
5,171
517
1,404
4,372
2,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 2
5,121
512
3,805
6,447
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Keetherr
Bellona
11
1 / 1 / 0
6,017
602
8,528
11,168
11,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 5 / 2
5,351
535
2,911
10,101
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,456
546
4,871
7,081
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
4
7
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
6
4
W
Osiris
 
Osiris
1
1
0
1
L
Khepri
0
2
2
0.5
L
0
4
2
0.25
W
2
2
4
2
W
2
1
7
5.5
L
Bellona
Keetherr
Bellona
1
1
0
1
L
2
5
2
0.6
W
Apollo
aciddd
Apollo
4
1
0
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,384
Damage
21,519
39,011
Taken
39,169
21,744
Mitigated
22,410
16,234
Healing
15,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,465
2,839
0
1,255
8,618
3,775
0
1,056
7,410
0
42,763
W
Osiris
 
Osiris
7,390
2,841
0
8,676
12,718
10,186
0
0
12,718
0
46,241
L
Khepri
1,404
202
0
583
4,372
2,979
0
962
3,410
10,827
0
L
3,805
433
156
2,156
6,447
2,434
0
1,602
4,845
34,269
0
W
2,522
725
0
1,791
6,982
4,432
0
1,179
5,777
0
14,438
W
3,590
152
0
1,250
4,186
1,460
209
2,318
1,520
31,788
1,022
L
Bellona
Keetherr
Bellona
8,528
2,870
0
5,231
11,168
11,117
0
0
10,088
0
47,167
L
2,911
686
0
4,006
10,101
3,228
0
846
9,255
0
34,419
W
Apollo
aciddd
Apollo
3,417
2,077
0
3,262
6,507
1,891
0
130
6,377
0
44,363
L
4,871
3,340
0
3,337
7,081
2,652
0
0
7,081
0
45,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,992
Gold Earned
27,116
323
Minions Killed
298
0
Camps Cleared
0
1,012,933
Distance Traveled
926,256
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,392
639
65
7
0
223,765
0
W
Osiris
6,205
621
94
9
0
199,740
0
L
Khepri
5,171
517
17
2
0
196,469
0
L
Ra
5,121
512
71
7
0
179,385
2
W
Hercules
5,174
517
21
2
0
200,611
2
W
Kukulkan
6,035
604
64
6
0
191,713
4
L
Bellona
6,017
602
81
8
0
184,980
3
L
Loki
5,351
535
56
6
0
202,843
0
W
Apollo
6,186
619
79
8
0
197,104
1
L
Anhur
5,456
546
73
7
0
162,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role