Player Matchup

Zeus
Zeus
DreDraco
Zeus
Level 115
God Stats
1W - 1L
1,281 SR
Queue Stats
124W - 111L
1,499 Elo+
Solo
Ishtar
Ishtar
Lilnawf901
Ishtar
Level 88
God Stats
3W - 0L
1,783 SR
Queue Stats
468W - 461L
1,574 Elo+
Party 2
Fenrir
Fenrir
ZanXacato
Fenrir
Level 129
God Stats
6W - 8L
1,444 SR
Queue Stats
141W - 147L
1,619 Elo+
Party 2
Kuzenbo
Kuzenbo
bigjseven
Kuzenbo
Level 112
God Stats
29W - 17L
1,672 SR
Queue Stats
279W - 253L
1,525 Elo+
Solo
Bellona
Bellona
second_life45
Bellona
Level 115
God Stats
20W - 17L
1,520 SR
Queue Stats
295W - 283L
1,550 Elo+
Solo
Team Averages
Level 112
1,540 SR
1,554 Elo+

VS

Team Averages
Level 99
1,572 SR
1,544 Elo+
Arachne
Arachne
Dogesmeller
Arachne
Level 118
God Stats
8W - 7L
1,671 SR
Queue Stats
268W - 244L
1,581 Elo+
Solo
Cerberus
Cerberus
Golf-3all
Cerberus
Level 126
God Stats
10W - 11L
1,709 SR
Queue Stats
464W - 443L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kiwipopper0948
Morgan Le Fay
Level 40
God Stats
1W - 4L
1,478 SR
Queue Stats
57W - 57L
1,535 Elo+
Party 1
Osiris
Osiris
Preds32
Osiris
Level 55
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 75L
1,561 Elo+
Party 1
Hou Yi
Hou Yi
WetηGushy
Hou Yi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 64L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 3 / 4
7,718
594
12,841
8,797
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Lilnawf901
Ishtar
16
1 / 1 / 4
8,608
662
6,563
8,554
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ZanXacato
Fenrir
14
6 / 2 / 4
7,856
604
6,927
11,458
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
bigjseven
Kuzenbo
12
5 / 2 / 2
7,662
589
8,998
11,746
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
13
3 / 1 / 1
7,812
601
8,079
11,949
12,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dogesmeller
Arachne
11
0 / 6 / 4
6,411
493
5,227
15,447
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Golf-3all
Cerberus
9
2 / 2 / 2
6,506
500
5,558
16,002
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Kiwipopper0948
Morgan Le Fay
13
3 / 3 / 1
7,261
559
7,749
10,056
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Preds32
Osiris
14
2 / 3 / 0
8,208
631
8,892
12,638
11,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
WetηGushy
Hou Yi
12
2 / 4 / 1
6,858
528
4,143
9,171
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
9
9
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dogesmeller
Arachne
0
6
4
0.33
W
Zeus
3
3
4
1.67
L
Cerberus
Golf-3all
Cerberus
2
2
2
1.5
L
Morgan Le Fay
Kiwipopper0948
Morgan Le Fay
3
3
1
1.17
W
Ishtar
Lilnawf901
Ishtar
1
1
4
3
L
Osiris
Preds32
Osiris
2
3
0
0.67
L
Hou Yi
WetηGushy
Hou Yi
2
4
1
0.63
W
Fenrir
ZanXacato
Fenrir
6
2
4
4
W
Kuzenbo
bigjseven
Kuzenbo
5
2
2
3
W
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,408
Damage
31,569
52,504
Taken
63,314
36,873
Mitigated
36,791
14,793
Healing
19,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dogesmeller
Arachne
5,227
2,899
0
6,889
15,447
5,808
0
3,253
12,194
0
40,807
W
Zeus
12,841
1,918
0
3,147
8,797
3,376
0
3,300
5,280
63,159
0
L
Cerberus
Golf-3all
Cerberus
5,558
624
0
4,434
16,002
12,506
0
10,965
5,037
17,313
0
L
Morgan Le Fay
Kiwipopper0948
Morgan Le Fay
7,749
767
0
1,154
10,056
3,994
0
5,971
4,085
56,844
0
W
Ishtar
Lilnawf901
Ishtar
6,563
3,734
0
4,086
8,554
3,867
195
719
7,835
0
82,961
L
Osiris
Preds32
Osiris
8,892
3,347
0
4,976
12,638
11,277
0
304
12,334
0
67,585
L
Hou Yi
WetηGushy
Hou Yi
4,143
2,040
0
2,037
9,171
3,206
0
1,190
7,981
0
48,835
W
Fenrir
ZanXacato
Fenrir
6,927
1,775
0
1,728
11,458
5,486
864
2,684
8,460
0
56,397
W
Kuzenbo
bigjseven
Kuzenbo
8,998
4,144
0
2,049
11,746
12,119
14
5,788
5,629
20,737
3,247
W
Bellona
8,079
3,882
0
3,783
11,949
12,025
0
0
11,043
630
56,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,656
Gold Earned
35,244
461
Minions Killed
397
0
Camps Cleared
0
1,336,998
Distance Traveled
1,272,100
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,411
493
61
5
0
274,121
0
W
Zeus
7,718
594
106
8
0
261,332
2
L
Cerberus
6,506
500
35
3
0
244,890
2
L
Morgan Le Fay
7,261
559
96
7
0
268,301
2
W
Ishtar
8,608
662
140
11
0
251,639
2
L
Osiris
8,208
631
112
9
0
249,982
0
L
Hou Yi
6,858
528
93
7
0
234,806
3
W
Fenrir
7,856
604
74
6
0
311,316
1
W
Kuzenbo
7,662
589
26
2
0
278,543
0
W
Bellona
7,812
601
115
9
0
234,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role