Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Diamond IV
BoomBiootch
Apollo
Diamond IV
Level 141
God Stats
1W - 23L
1,119 SR
Queue Stats
644W - 672L
2,134 MMR
Solo
Ravana
Ravana
Gold I
GankProvider
Ravana
Gold I
Level 86
God Stats
3W - 3L
1,889 SR
Queue Stats
32W - 27L
1,969 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
SigEpKILLSWITCH
Sylvanus
Platinum I
Level 216
God Stats
1W - 5L
1,643 SR
Queue Stats
462W - 468L
1,880 MMR
Party 2
Medusa
Medusa
Platinum II
xxx0BAMAxxx
Medusa
Platinum II
Level 195
God Stats
6W - 8L
1,431 SR
Queue Stats
450W - 450L
1,727 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,516 SR
1,842 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 174
1,665 SR
1,930 MMR
Ishtar
Ishtar
Platinum II
HeisOce
Ishtar
Platinum II
Level 197
God Stats
4W - 1L
1,792 SR
Queue Stats
53W - 48L
1,782 MMR
Solo
Arachne
Arachne
Platinum II
Juice1041
Arachne
Platinum II
Level 214
God Stats
13W - 5L
1,728 SR
Queue Stats
232W - 221L
1,768 MMR
Solo
Bacchus
Bacchus
Gold II
riedelicious22
Bacchus
Gold II
Level 210
God Stats
2W - 0L
1,657 SR
Queue Stats
147W - 138L
1,823 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
tipleakin
Sun Wukong
Platinum I
Level 121
God Stats
9W - 11L
1,527 SR
Queue Stats
161W - 149L
1,939 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
Αlalu
Morgan Le Fay
Masters
Level 126
God Stats
45W - 37L
1,621 SR
Queue Stats
218W - 192L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,498
550
5,744
8,124
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
4
0 / 13 / 1
3,945
395
989
12,896
2,901
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
11
1 / 3 / 1
5,538
554
5,780
8,166
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
9
0 / 0 / 1
5,306
531
2,482
8,195
5,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
1 / 1 / 0
4,883
488
5,128
7,240
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
AgniJormungandrJanusAthena

VS

Bans
ThanatosSusanoCu ChulainnThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HeisOce
Ishtar
10
2 / 1 / 4
5,702
570
6,197
6,581
2,512
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Juice1041
Arachne
11
9 / 0 / 2
6,799
680
6,658
9,043
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 2
5,885
589
6,222
7,877
6,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
tipleakin
Sun Wukong
11
2 / 0 / 2
6,480
648
5,949
8,170
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Αlalu
Morgan Le Fay
13
5 / 0 / 7
7,583
758
6,111
4,962
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
20
20
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Apollo
0
13
1
0.04
L
Ravana
1
3
1
0.5
W
Ishtar
HeisOce
Ishtar
2
1
4
4
W
Arachne
Juice1041
Arachne
9
0
2
10
L
Sylvanus
0
0
1
0.5
W
2
1
2
3
W
Sun Wukong
tipleakin
Sun Wukong
2
0
2
3
L
Medusa
1
1
0
1
W
Morgan Le Fay
Αlalu
Morgan Le Fay
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,123
Damage
31,137
44,621
Taken
36,633
17,527
Mitigated
19,695
11,519
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,744
1,365
0
3,374
8,124
2,531
0
740
7,328
37,623
2,412
L
Apollo
989
660
0
0
12,896
2,901
0
4,173
8,417
0
3,868
L
Ravana
5,780
1,979
0
2,852
8,166
3,338
0
1,194
6,796
0
45,514
W
Ishtar
HeisOce
Ishtar
6,197
4,396
0
2,443
6,581
2,512
0
653
5,928
0
42,712
W
Arachne
Juice1041
Arachne
6,658
4,877
0
3,794
9,043
3,907
0
1,495
7,452
0
35,952
L
Sylvanus
2,482
728
967
3,374
8,195
5,853
0
2,627
5,568
19,456
0
W
6,222
1,054
0
2,183
7,877
6,976
0
1,743
6,134
26,121
0
W
Sun Wukong
tipleakin
Sun Wukong
5,949
1,580
0
2,487
8,170
4,346
206
3,206
4,544
0
42,891
L
Medusa
5,128
1,450
0
952
7,240
2,904
0
3,061
4,179
0
42,272
W
Morgan Le Fay
Αlalu
Morgan Le Fay
6,111
1,196
0
1,530
4,962
1,954
320
442
4,480
61,253
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,170
Gold Earned
32,449
268
Minions Killed
341
0
Camps Cleared
0
937,276
Distance Traveled
1,016,340
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,498
550
82
8
0
181,958
0
L
Apollo
3,945
395
0
0
0
174,333
0
L
Ravana
5,538
554
87
9
0
212,368
0
W
Ishtar
5,702
570
76
8
0
172,105
1
W
Arachne
6,799
680
60
6
0
242,046
0
L
Sylvanus
5,306
531
27
3
0
186,060
0
W
Bacchus
5,885
589
39
4
0
207,636
3
W
Sun Wukong
6,480
648
62
6
0
184,512
3
L
Medusa
4,883
488
72
7
0
182,557
1
W
Morgan Le Fay
7,583
758
104
10
0
210,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role