Player Matchup

Ah Puch
Ah Puch
Reddeemr
Ah Puch
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,567 Elo+
Solo
Artemis
Artemis
TreffeEhNix88
Artemis
Level 41
God Stats
5W - 1L
1,632 SR
Queue Stats
66W - 67L
1,457 Elo+
Party 1
Poseidon
Poseidon
WalkingDead88
Poseidon
Level 54
God Stats
5W - 3L
1,486 SR
Queue Stats
90W - 78L
1,475 Elo+
Party 1
Lancelot
Lancelot
jesusboy94
Lancelot
Level 64
God Stats
9W - 4L
1,656 SR
Queue Stats
50W - 55L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
xkRAYZNx
Cthulhu
Level 29
God Stats
4W - 2L
1,565 SR
Queue Stats
24W - 47L
1,254 Elo+
Party 1
Team Averages
Level 58
1,568 SR
1,434 Elo+

VS

Team Averages
Level 97
1,474 SR
1,444 Elo+
Nu Wa
Nu Wa
Nekory7
Nu Wa
Level 140
God Stats
24W - 13L
1,559 SR
Queue Stats
193W - 173L
1,499 Elo+
Solo
Horus
Horus
Plazilc
Horus
Level 47
God Stats
29W - 25L
1,480 SR
Queue Stats
166W - 166L
1,484 Elo+
Solo
Charybdis
Charybdis
Toork
Charybdis
Level 122
God Stats
21W - 23L
1,596 SR
Queue Stats
73W - 81L
1,365 Elo+
Solo
King Arthur
King Arthur
kopytko118
King Arthur
Level 127
God Stats
0W - 3L
1,238 SR
Queue Stats
160W - 160L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
rslepov
Ao Kuang
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 50L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Reddeemr
Ah Puch
19
4 / 5 / 8
13,152
548
22,912
27,010
21,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
20
3 / 6 / 6
13,143
548
10,641
13,274
5,927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
WalkingDead88
Poseidon
20
6 / 3 / 7
13,741
573
16,241
18,548
8,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
jesusboy94
Lancelot
19
5 / 3 / 7
12,058
502
12,574
24,083
12,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
xkRAYZNx
Cthulhu
17
2 / 3 / 9
11,901
496
9,560
24,607
32,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nekory7
Nu Wa
18
4 / 1 / 8
11,830
493
21,768
17,222
7,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Plazilc
Horus
15
3 / 5 / 8
10,351
431
10,311
28,161
22,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Toork
Charybdis
2
0 / 1 / 0
6,401
267
0
1,185
373
King Arthur
kopytko118
King Arthur
17
3 / 7 / 8
11,261
469
18,038
29,412
28,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ao Kuang
rslepov
Ao Kuang
19
10 / 6 / 5
12,100
504
17,048
22,391
10,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
49
20
Kills
20
20
Deaths
20
37
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Nekory7
Nu Wa
4
1
8
8
L
Horus
Plazilc
Horus
3
5
8
1.4
W
Ah Puch
Reddeemr
Ah Puch
4
5
8
1.6
L
Charybdis
Toork
Charybdis
0
1
0
0
W
Artemis
3
6
6
1
W
Poseidon
WalkingDead88
Poseidon
6
3
7
3.17
W
Lancelot
jesusboy94
Lancelot
5
3
7
2.83
L
King Arthur
kopytko118
King Arthur
3
7
8
1
L
Ao Kuang
rslepov
Ao Kuang
10
6
5
2.08
W
Cthulhu
xkRAYZNx
Cthulhu
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,928
Damage
67,165
107,522
Taken
98,371
79,798
Mitigated
69,089
30,164
Healing
23,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Nekory7
Nu Wa
21,768
2,912
200
4,538
17,222
7,422
1,820
9,108
7,628
104,292
2,651
L
Horus
Plazilc
Horus
10,311
3,206
1,344
5,993
28,161
22,537
723
12,928
14,739
0
31,726
W
Ah Puch
Reddeemr
Ah Puch
22,912
1,660
0
13,727
27,010
21,009
992
7,654
19,356
109,286
0
L
Charybdis
Toork
Charybdis
0
0
0
0
1,185
373
0
1,185
0
0
0
W
Artemis
10,641
6,327
0
3,867
13,274
5,927
4,853
5,829
7,445
0
108,205
W
Poseidon
WalkingDead88
Poseidon
16,241
2,186
0
4,850
18,548
8,117
1,981
7,394
11,154
151,887
0
W
Lancelot
jesusboy94
Lancelot
12,574
1,901
0
4,779
24,083
12,466
1,411
9,038
15,045
0
97,848
L
King Arthur
kopytko118
King Arthur
18,038
2,401
0
5,108
29,412
28,326
112
16,135
12,986
0
92,626
L
Ao Kuang
rslepov
Ao Kuang
17,048
5,896
0
5,992
22,391
10,431
2,029
7,717
14,544
78,549
17,797
W
Cthulhu
xkRAYZNx
Cthulhu
9,560
1,368
0
2,941
24,607
32,279
1,024
7,792
16,815
66,954
2,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,995
Gold Earned
51,943
754
Minions Killed
468
0
Camps Cleared
0
2,349,891
Distance Traveled
1,718,662
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,830
493
153
6
0
449,163
3
L
Horus
10,351
431
27
1
0
427,120
7
W
Ah Puch
13,152
548
187
8
0
399,626
0
L
Charybdis
6,401
267
0
0
0
0
0
W
Artemis
13,143
548
161
7
0
425,016
0
W
Poseidon
13,741
573
223
9
0
497,949
0
W
Lancelot
12,058
502
94
4
0
583,102
0
L
King Arthur
11,261
469
149
6
0
407,062
0
L
Ao Kuang
12,100
504
139
6
0
435,317
2
W
Cthulhu
11,901
496
89
4
0
444,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role