Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Chipetta
Kukulkan
Level 157
God Stats
9W - 21L
1,401 SR
Queue Stats
175W - 203L
1,497 Elo+
Party 2
Odin
Odin
MrRoyal95
Odin
Level 152
God Stats
8W - 10L
1,520 SR
Queue Stats
56W - 85L
1,392 Elo+
Party 2
Terra
Terra
S0L4RFL4RE
Terra
Level 158
God Stats
0W - 3L
1,283 SR
Queue Stats
152W - 167L
1,507 Elo+
Party 2
Osiris
Osiris
TechBrute
Osiris
Level 166
God Stats
3W - 2L
1,553 SR
Queue Stats
165W - 193L
1,513 Elo+
Party 2
Team Averages
Level 169
1,451 SR
1,482 Elo+

VS

Team Averages
Level 152
1,652 SR
1,554 Elo+
Fenrir
Fenrir
B2E Sebo
Fenrir
Level 156
God Stats
13W - 3L
1,786 SR
Queue Stats
82W - 80L
1,504 Elo+
Party 1
Achilles
Achilles
CryoBaller
Achilles
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,556 Elo+
Solo
Hades
Hades
FE4R OniChan
Hades
Level 249
God Stats
4W - 3L
1,500 SR
Queue Stats
104W - 97L
1,718 Elo+
Party 1
Agni
Agni
fimmel68
Agni
Level 141
God Stats
11W - 4L
1,794 SR
Queue Stats
335W - 319L
1,495 Elo+
Solo
Chernobog
Chernobog
wuaki1996
Chernobog
Level 103
God Stats
4W - 1L
1,682 SR
Queue Stats
238W - 212L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
0 / 2 / 1
8,539
534
5,545
9,963
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Chipetta
Kukulkan
13
1 / 2 / 1
7,743
484
7,837
12,645
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Odin
13
1 / 5 / 2
7,987
499
7,293
15,548
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
13
1 / 1 / 4
8,152
510
8,496
15,526
14,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
TechBrute
Osiris
15
4 / 8 / 2
8,362
523
11,791
19,815
13,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B2E Sebo
Fenrir
16
6 / 2 / 5
9,417
589
9,236
16,064
8,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
CryoBaller
Achilles
14
1 / 2 / 5
7,644
478
11,474
17,098
15,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
4 / 0 / 2
10,323
645
9,453
14,347
10,547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Agni
15
4 / 3 / 3
9,128
571
14,399
11,255
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
wuaki1996
Chernobog
15
3 / 0 / 4
9,320
583
6,560
10,353
4,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
18
18
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Fenrir
B2E Sebo
Fenrir
6
2
5
4.25
L
Kukulkan
Chipetta
Kukulkan
1
2
1
0.75
W
Achilles
CryoBaller
Achilles
1
2
5
1.75
W
4
0
2
5
L
Odin
1
5
2
0.4
L
Terra
1
1
4
3
L
Osiris
TechBrute
Osiris
4
8
2
0.63
W
Agni
4
3
3
1.83
W
Chernobog
wuaki1996
Chernobog
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,962
Damage
51,122
73,497
Taken
69,117
49,608
Mitigated
44,084
22,526
Healing
28,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,545
4,766
0
3,220
9,963
3,692
556
612
9,287
0
85,527
W
Fenrir
B2E Sebo
Fenrir
9,236
2,586
0
4,298
16,064
8,798
0
3,978
12,011
0
80,805
L
Kukulkan
Chipetta
Kukulkan
7,837
860
0
2,645
12,645
5,444
0
6,234
5,955
53,968
0
W
Achilles
CryoBaller
Achilles
11,474
1,804
0
6,449
17,098
15,588
0
5,383
11,623
919
31,926
W
9,453
1,623
0
11,946
14,347
10,547
126
1,293
12,328
84,330
1,963
L
Odin
7,293
1,563
0
3,552
15,548
13,180
0
8,012
7,478
0
56,007
L
Terra
8,496
1,287
2,305
6,593
15,526
14,273
0
3,083
12,170
35,304
1,561
L
Osiris
TechBrute
Osiris
11,791
3,286
0
4,211
19,815
13,019
0
5,159
14,171
0
81,609
W
Agni
14,399
1,326
0
736
11,255
4,760
504
2,022
9,233
73,635
0
W
Chernobog
wuaki1996
Chernobog
6,560
4,283
0
4,996
10,353
4,391
656
3,099
7,119
0
73,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,783
Gold Earned
45,832
484
Minions Killed
548
0
Camps Cleared
0
1,618,579
Distance Traveled
1,662,971
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,539
534
128
8
0
303,441
0
W
Fenrir
9,417
589
105
7
0
367,821
0
L
Kukulkan
7,743
484
101
6
0
315,329
2
W
Achilles
7,644
478
49
3
0
361,650
2
W
Hades
10,323
645
139
9
0
274,562
4
L
Odin
7,987
499
105
7
0
299,781
0
L
Terra
8,152
510
47
3
0
367,023
7
L
Osiris
8,362
523
103
6
0
333,005
0
W
Agni
9,128
571
109
7
0
329,095
5
W
Chernobog
9,320
583
146
9
0
329,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role