Player Matchup

Tsukuyomi
Tsukuyomi
Platinum II
KING NASTY NAS
Tsukuyomi
Platinum II
Level 294
God Stats
96W - 90L
1,585 SR
Queue Stats
373W - 387L
1,701 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
TavoFinoVip
Baba Yaga
Gold II
Level 185
God Stats
26W - 18L
1,658 SR
Queue Stats
652W - 728L
1,593 MMR
Party 1
Geb
Geb
Gold II
The Wood Inc
Geb
Gold II
Level 159
God Stats
43W - 46L
1,589 SR
Queue Stats
534W - 515L
1,674 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 213
1,611 SR
1,656 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,329 SR
1,642 MMR
Atlas
Atlas
Platinum V
MistakePC
Atlas
Platinum V
Level 126
God Stats
1W - 4L
1,293 SR
Queue Stats
222W - 196L
1,516 MMR
Party 2
Mulan
Mulan
Platinum II
OvOMiguelDoe
Mulan
Platinum II
Level 122
God Stats
3W - 4L
1,195 SR
Queue Stats
215W - 187L
1,810 MMR
Party 2
Olorun
Olorun
Platinum V
T0xicitY
Olorun
Platinum V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
559W - 575L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KING NASTY NAS
Tsukuyomi
18
8 / 1 / 2
12,155
810
17,679
13,552
6,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
TavoFinoVip
Baba Yaga
17
0 / 1 / 10
10,845
723
12,802
12,015
7,118
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 1 / 8
11,285
752
10,629
17,308
19,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AgniAchillesNe ZhaThothCthulhu

VS

Bans
VulcanBacchusMorgan Le FayCharonKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
MistakePC
Atlas
15
0 / 4 / 2
9,196
613
8,745
20,560
19,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 3 / 1
9,946
663
9,862
14,376
16,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
T0xicitY
Olorun
14
1 / 4 / 1
9,307
620
7,508
11,764
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
KING NASTY NAS
Tsukuyomi
8
1
2
9
L
Atlas
MistakePC
Atlas
0
4
2
0.25
L
2
3
1
0.83
L
Olorun
T0xicitY
Olorun
1
4
1
0.38
W
Baba Yaga
TavoFinoVip
Baba Yaga
0
1
10
5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,110
Damage
26,115
42,875
Taken
46,700
33,282
Mitigated
41,103
15,796
Healing
7,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
KING NASTY NAS
Tsukuyomi
17,679
3,097
0
6,653
13,552
6,321
1,362
4,313
8,725
0
85,468
L
Atlas
MistakePC
Atlas
8,745
2,078
0
1,666
20,560
19,254
0
9,648
10,151
28,470
843
L
9,862
802
0
3,339
14,376
16,896
0
6,152
7,810
0
31,054
L
Olorun
T0xicitY
Olorun
7,508
1,887
243
2,569
11,764
4,953
0
5,284
6,262
37,778
4,426
W
Baba Yaga
TavoFinoVip
Baba Yaga
12,802
318
175
3,712
12,015
7,118
918
3,429
8,275
52,225
896
W
10,629
807
0
5,256
17,308
19,843
188
6,485
10,081
24,707
2,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,285
Gold Earned
28,449
215
Minions Killed
173
0
Camps Cleared
0
934,746
Distance Traveled
804,053
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,155
810
100
7
0
327,666
2
L
Atlas
9,196
613
45
3
0
293,545
6
L
Mulan
9,946
663
49
3
0
271,472
0
L
Olorun
9,307
620
79
5
0
239,036
1
W
Baba Yaga
10,845
723
82
5
0
296,459
1
W
Geb
11,285
752
33
2
0
310,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role