Player Matchup

Medusa
Medusa
Gold V
Csellick25
Medusa
Gold V
Level 61
God Stats
3W - 4L
1,707 SR
Queue Stats
22W - 28L
1,323 MMR
Solo
Fenrir
Fenrir
Gold V
ImDeki
Fenrir
Gold V
Level 157
God Stats
1W - 2L
1,496 SR
Queue Stats
294W - 305L
1,314 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Topcatt
Jormungandr
Gold IV
Level 127
God Stats
24W - 26L
1,546 SR
Queue Stats
119W - 119L
1,330 MMR
Solo
Anubis
Anubis
Silver IV
josejdla
Anubis
Silver IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,368 MMR
Solo
Nike
Nike
Gold IV
大屎天尊
Nike
Gold IV
Level 82
God Stats
15W - 9L
1,602 SR
Queue Stats
173W - 178L
1,315 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,570 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,422 SR
1,331 MMR
Ymir
Ymir
Silver I
Jayloof
Ymir
Silver I
Level 98
God Stats
7W - 9L
1,413 SR
Queue Stats
312W - 324L
1,236 MMR
Party 2
Chaac
Chaac
Gold V
Kabanator
Chaac
Gold V
Level 146
God Stats
5W - 7L
1,318 SR
Queue Stats
116W - 121L
1,305 MMR
Party 1
Cliodhna
Cliodhna
Gold V
WEBCELL456
Cliodhna
Gold V
Level 127
God Stats
9W - 6L
1,486 SR
Queue Stats
93W - 102L
1,383 MMR
Solo
Discordia
Discordia
Gold IV
astronutty
Discordia
Gold IV
Level 101
God Stats
8W - 7L
1,511 SR
Queue Stats
382W - 390L
1,417 MMR
Party 2
Hou Yi
Hou Yi
Gold V
kobanishe
Hou Yi
Gold V
Level 123
God Stats
15W - 17L
1,381 SR
Queue Stats
115W - 121L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Csellick25
Medusa
18
1 / 2 / 0
10,169
535
6,904
11,452
5,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ImDeki
Fenrir
16
1 / 4 / 1
8,943
471
3,761
20,358
9,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Topcatt
Jormungandr
15
4 / 4 / 0
9,719
512
20,406
18,943
18,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
josejdla
Anubis
15
0 / 4 / 0
8,307
437
2,910
11,809
5,702
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 2
8,265
435
9,127
18,251
16,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosAthenaBellonaAgni

VS

Bans
AchillesLokiThorBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jayloof
Ymir
14
0 / 2 / 10
9,224
485
8,270
17,856
14,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Kabanator
Chaac
15
1 / 3 / 5
9,782
515
9,887
21,186
15,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
WEBCELL456
Cliodhna
19
5 / 0 / 3
10,843
571
15,425
18,467
8,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
astronutty
Discordia
18
8 / 2 / 2
10,985
578
16,395
7,462
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
kobanishe
Hou Yi
18
4 / 0 / 1
11,099
584
8,446
7,788
3,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
18
18
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
Csellick25
Medusa
1
2
0
0.5
L
Fenrir
ImDeki
Fenrir
1
4
1
0.38
W
Ymir
Jayloof
Ymir
0
2
10
2.5
W
Chaac
Kabanator
Chaac
1
3
5
1.17
L
Jormungandr
Topcatt
Jormungandr
4
4
0
1
W
Cliodhna
WEBCELL456
Cliodhna
5
0
3
6.5
W
Discordia
astronutty
Discordia
8
2
2
4.5
L
Anubis
josejdla
Anubis
0
4
0
0
W
Hou Yi
kobanishe
Hou Yi
4
0
1
4.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,108
Damage
58,423
80,813
Taken
72,759
55,645
Mitigated
46,351
21,430
Healing
34,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Csellick25
Medusa
6,904
2,838
0
3,888
11,452
5,410
0
1,828
9,624
0
101,078
L
Fenrir
ImDeki
Fenrir
3,761
728
0
7,626
20,358
9,527
0
5,595
14,435
0
74,550
W
Ymir
Jayloof
Ymir
8,270
1,735
0
4,276
17,856
14,845
54
3,301
14,287
29,485
1,084
W
Chaac
Kabanator
Chaac
9,887
1,169
0
9,701
21,186
15,754
0
12,787
7,430
0
69,535
L
Jormungandr
Topcatt
Jormungandr
20,406
5,355
0
2,595
18,943
18,560
0
2,366
16,489
78,722
2,903
W
Cliodhna
WEBCELL456
Cliodhna
15,425
3,852
0
13,950
18,467
8,680
0
3,767
14,217
0
113,514
W
Discordia
astronutty
Discordia
16,395
1,335
0
468
7,462
3,592
80
864
6,556
69,741
1,555
L
Anubis
josejdla
Anubis
2,910
298
0
5,159
11,809
5,702
0
6,407
4,756
67,862
0
W
Hou Yi
kobanishe
Hou Yi
8,446
4,344
0
5,894
7,788
3,480
2,414
0
7,788
0
101,633
L
9,127
699
0
2,162
18,251
16,446
0
6,663
11,148
0
33,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,403
Gold Earned
51,933
559
Minions Killed
562
0
Camps Cleared
0
1,817,085
Distance Traveled
1,901,997
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,169
535
185
10
0
362,337
4
L
Fenrir
8,943
471
101
5
0
409,355
0
W
Ymir
9,224
485
31
2
0
389,473
9
W
Chaac
9,782
515
106
6
0
332,815
3
L
Jormungandr
9,719
512
101
5
0
320,635
1
W
Cliodhna
10,843
571
142
7
0
417,637
0
W
Discordia
10,985
578
108
6
0
390,440
1
L
Anubis
8,307
437
120
6
0
340,915
2
W
Hou Yi
11,099
584
175
9
0
371,632
4
L
Nike
8,265
435
52
3
0
383,843
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role