Player Matchup

Bellona
Bellona
AngelKnightAce
Bellona
Level 96
God Stats
1W - 3L
1,371 SR
Queue Stats
16W - 19L
1,524 Elo+
Party 1
Erlang Shen
Erlang Shen
Khalercues
Erlang Shen
Level 96
God Stats
1W - 3L
1,400 SR
Queue Stats
74W - 73L
1,384 Elo+
Solo
Hou Yi
Hou Yi
MoonerLad
Hou Yi
Level 29
God Stats
0W - 3L
1,178 SR
Queue Stats
3W - 6L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
xMzJasmine
Nu Wa
Level 68
God Stats
0W - 1L
1,386 SR
Queue Stats
2W - 5L
1,463 Elo+
Party 1
Olorun
Olorun
xholy_waterx
Olorun
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,568 Elo+
Solo
Team Averages
Level 75
1,367 SR
1,503 Elo+

VS

Team Averages
Level 111
1,544 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
NoTearsAllowed
Lancelot
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 111L
1,501 Elo+
Solo
Hera
Hera
T-o-x-ic_D-u-st
Hera
Level 141
God Stats
15W - 9L
1,589 SR
Queue Stats
175W - 173L
1,421 Elo+
Solo
Cthulhu
Cthulhu
TheBoomBapEra
Cthulhu
Level 142
God Stats
15W - 19L
1,451 SR
Queue Stats
430W - 430L
1,456 Elo+
Solo
Geb
Geb
TiddieNiblr
Geb
Level 45
God Stats
46W - 43L
1,680 SR
Queue Stats
60W - 56L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,676
405
5,956
13,522
12,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Khalercues
Erlang Shen
13
0 / 1 / 0
6,900
493
6,260
13,921
10,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
MoonerLad
Hou Yi
10
1 / 2 / 0
5,677
406
2,414
8,150
2,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
10
0 / 4 / 0
6,175
441
3,774
7,818
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
8
0 / 5 / 0
5,263
376
3,099
8,184
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
6 / 1 / 4
7,979
570
11,800
10,758
4,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
14
2 / 0 / 1
7,143
510
5,252
10,656
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 2
8,500
607
4,957
4,880
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
1 / 0 / 0
8,540
610
8,196
11,267
13,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 0 / 4
7,036
503
4,321
7,931
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
13
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
4
8
L
0
1
1
0.5
L
Erlang Shen
Khalercues
Erlang Shen
0
1
0
0
L
Hou Yi
MoonerLad
Hou Yi
1
2
0
0.5
W
Lancelot
2
0
1
2.5
W
3
0
2
4
W
Cthulhu
1
0
0
1
W
1
0
4
3
L
Nu Wa
0
4
0
0
L
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,503
Damage
34,526
51,595
Taken
45,492
31,792
Mitigated
30,677
13,008
Healing
18,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,800
4,938
0
4,036
10,758
4,301
3,402
2,530
8,228
0
59,645
L
5,956
1,548
0
2,680
13,522
12,016
0
3,582
9,866
0
33,541
L
Erlang Shen
Khalercues
Erlang Shen
6,260
3,451
0
7,251
13,921
10,848
0
7,722
6,199
0
54,945
L
Hou Yi
MoonerLad
Hou Yi
2,414
1,005
0
269
8,150
2,913
0
1,955
6,079
0
25,853
W
Lancelot
5,252
1,319
0
6,267
10,656
5,072
0
1,786
8,870
0
59,029
W
4,957
579
0
2,440
4,880
1,823
662
846
4,034
74,468
1,340
W
Cthulhu
8,196
1,168
0
4,249
11,267
13,469
0
456
10,811
66,073
2,360
W
4,321
422
0
1,285
7,931
6,012
200
1,192
6,739
17,793
0
L
Nu Wa
3,774
964
0
595
7,818
2,962
0
2,635
4,978
40,807
1,298
L
Olorun
3,099
1,741
180
2,033
8,184
3,053
0
633
7,551
28,023
1,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,691
Gold Earned
39,198
318
Minions Killed
489
0
Camps Cleared
0
1,216,267
Distance Traveled
1,389,129
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,979
570
74
5
0
241,118
0
L
Bellona
5,676
405
53
4
0
304,989
0
L
Erlang Shen
6,900
493
96
7
0
221,397
0
L
Hou Yi
5,677
406
45
3
0
289,486
0
W
Lancelot
7,143
510
95
7
0
342,136
2
W
Hera
8,500
607
162
12
0
261,719
0
W
Cthulhu
8,540
610
128
9
0
248,097
1
W
Geb
7,036
503
30
2
0
296,059
8
L
Nu Wa
6,175
441
79
6
0
227,045
0
L
Olorun
5,263
376
45
3
0
173,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role