Player Matchup

Bellona
Bellona
 
Bellona
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TheTurt07
Baron Samedi
Level 53
God Stats
5W - 3L
1,862 SR
Queue Stats
216W - 226L
1,471 Elo+
Solo
Athena
Athena
kevince2707
Athena
Level 88
God Stats
10W - 7L
1,330 SR
Queue Stats
123W - 126L
1,474 Elo+
Solo
Team Averages
Level 94
1,538 SR
1,489 Elo+

VS

Team Averages
Level 121
1,474 SR
1,523 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BKeatt
Ishtar
Level 165
God Stats
1W - 2L
1,573 SR
Queue Stats
281W - 271L
1,507 Elo+
Solo
Hercules
Hercules
CortéX
Hercules
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 171L
1,552 Elo+
Solo
Ah Puch
Ah Puch
Z_Enthusiast370
Ah Puch
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 91L
1,507 Elo+
Solo
Bakasura
Bakasura
thesilatorpro
Bakasura
Level 144
God Stats
0W - 1L
1,299 SR
Queue Stats
63W - 55L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 0 / 1
5,168
646
3,340
5,322
5,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
 
Arachne
9
3 / 1 / 1
4,974
622
4,789
5,209
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
 
Hachiman
9
1 / 0 / 2
4,719
590
6,192
3,927
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TheTurt07
Baron Samedi
9
1 / 1 / 0
5,189
649
2,305
4,693
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
8
0 / 0 / 3
4,654
582
2,231
8,462
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 0
4,520
565
3,512
8,363
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ishtar
BKeatt
Ishtar
9
0 / 1 / 0
4,569
571
5,183
5,183
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
CortéX
Hercules
8
0 / 2 / 0
4,634
579
2,509
7,491
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
0 / 0 / 1
3,688
461
1,019
557
156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
thesilatorpro
Bakasura
9
2 / 1 / 0
5,241
655
3,782
9,391
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
2
2
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
1
1.5
W
Arachne
 
Arachne
3
1
1
3.5
W
Hachiman
 
Hachiman
1
0
2
2
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Ishtar
BKeatt
Ishtar
0
1
0
0
L
Hercules
CortéX
Hercules
0
2
0
0
W
Baron Samedi
TheTurt07
Baron Samedi
1
1
0
1
L
0
0
1
0.5
W
Athena
0
0
3
1.5
L
Bakasura
thesilatorpro
Bakasura
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,857
Damage
16,005
27,613
Taken
30,985
16,513
Mitigated
16,175
11,002
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,340
1,050
0
3,102
5,322
5,580
0
0
5,322
1,542
29,512
W
Arachne
 
Arachne
4,789
3,436
0
2,347
5,209
1,667
0
571
4,638
0
22,726
W
Hachiman
 
Hachiman
6,192
4,553
0
1,753
3,927
1,310
0
631
3,296
0
38,242
L
Cthulhu
 
Cthulhu
3,512
372
1,171
1,272
8,363
4,507
0
1,214
7,149
16,616
309
L
Ishtar
BKeatt
Ishtar
5,183
4,082
0
1,565
5,183
1,773
0
973
4,210
0
37,155
L
Hercules
CortéX
Hercules
2,509
573
0
1,808
7,491
5,409
0
318
7,173
0
27,912
W
Baron Samedi
TheTurt07
Baron Samedi
2,305
199
0
926
4,693
2,597
0
722
3,578
33,448
0
L
1,019
40
0
430
557
156
0
266
291
6,007
0
W
Athena
2,231
739
0
2,874
8,462
5,359
0
2,508
5,904
12,894
0
L
Bakasura
thesilatorpro
Bakasura
3,782
3,055
0
3,051
9,391
4,330
0
2,083
7,308
0
34,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,704
Gold Earned
22,652
252
Minions Killed
221
0
Camps Cleared
0
831,966
Distance Traveled
703,642
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,168
646
58
7
0
127,059
0
W
Arachne
4,974
622
34
4
0
182,381
0
W
Hachiman
4,719
590
64
8
0
158,915
0
L
Cthulhu
4,520
565
19
2
0
184,251
0
L
Ishtar
4,569
571
70
9
0
151,405
0
L
Hercules
4,634
579
52
7
0
128,329
0
W
Baron Samedi
5,189
649
76
10
0
172,222
0
L
Ah Puch
3,688
461
9
1
0
48,693
0
W
Athena
4,654
582
20
3
0
191,389
2
L
Bakasura
5,241
655
71
9
0
190,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role