Player Matchup

Cthulhu
Cthulhu
Gold V
Amin_mirage
Cthulhu
Gold V
Level 149
God Stats
42W - 41L
1,549 SR
Queue Stats
84W - 97L
1,375 MMR
Party 1
Cupid
Cupid
Gold V
SpicyxSloth
Cupid
Gold V
Level 85
God Stats
27W - 35L
1,453 SR
Queue Stats
120W - 139L
1,262 MMR
Solo
Agni
Agni
Silver V
shayanbakhsi6473
Agni
Silver V
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 336L
1,160 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,501 SR
1,266 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,454 SR
1,256 MMR
Vulcan
Vulcan
Gold V
AlohaCoyote
Vulcan
Gold V
Level 149
God Stats
20W - 23L
1,519 SR
Queue Stats
146W - 161L
1,340 MMR
Solo
Medusa
Medusa
Silver I
GilbertDaPmp
Medusa
Silver I
Level 189
God Stats
33W - 44L
1,431 SR
Queue Stats
751W - 831L
1,287 MMR
Solo
Fafnir
Fafnir
Silver II
Nenenenoso
Fafnir
Silver II
Level 109
God Stats
3W - 2L
1,411 SR
Queue Stats
190W - 267L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amin_mirage
Cthulhu
18
5 / 0 / 8
11,495
766
15,595
16,369
15,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
7 / 2 / 6
12,229
815
15,611
17,507
6,826
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 5
10,529
702
7,866
11,776
4,355
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesMulanSobekBacchusKuzenbo

VS

Bans
AtlasGebAnubisOdinHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
1 / 3 / 4
10,551
703
18,456
12,453
6,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
4 / 7 / 1
10,930
729
12,113
16,972
8,694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Nenenenoso
Fafnir
12
0 / 4 / 2
8,961
597
6,159
15,532
17,973
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
5
5
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
3
4
1
W
Cthulhu
Amin_mirage
Cthulhu
5
0
8
9
L
Medusa
4
7
1
0.64
L
Fafnir
Nenenenoso
Fafnir
0
4
2
0.25
W
7
2
6
5
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,072
Damage
36,728
45,652
Taken
44,957
26,219
Mitigated
32,782
14,723
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
18,456
316
49
2,275
12,453
6,115
0
6,958
4,817
44,311
0
W
Cthulhu
Amin_mirage
Cthulhu
15,595
553
672
3,107
16,369
15,038
307
7,008
8,634
49,383
1,686
L
Medusa
12,113
3,607
0
519
16,972
8,694
0
8,482
8,071
0
56,182
L
Fafnir
Nenenenoso
Fafnir
6,159
1,070
0
1,218
15,532
17,973
0
5,255
9,563
18,768
715
W
15,611
8,841
2,351
8,593
17,507
6,826
2,216
10,037
7,004
0
55,207
W
7,866
887
0
0
11,776
4,355
290
5,389
6,011
36,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,253
Gold Earned
30,442
206
Minions Killed
172
0
Camps Cleared
0
880,300
Distance Traveled
740,531
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,551
703
75
5
0
282,625
0
W
Cthulhu
11,495
766
54
4
0
327,796
3
L
Medusa
10,930
729
74
5
0
254,406
0
L
Fafnir
8,961
597
23
2
0
203,500
4
W
Cupid
12,229
815
95
6
0
282,252
1
W
Agni
10,529
702
57
4
0
270,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role