Player Matchup

Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Chronoprd
Jing Wei
Level 88
God Stats
2W - 3L
1,598 SR
Queue Stats
132W - 155L
1,418 Elo+
Solo
Khepri
Khepri
Dythus6
Khepri
Level 120
God Stats
90W - 64L
1,630 SR
Queue Stats
1,518W - 1,531L
1,464 Elo+
Solo
Kukulkan
Kukulkan
Term3nator
Kukulkan
Level 30
God Stats
22W - 23L
1,632 SR
Queue Stats
23W - 23L
1,736 Elo+
Solo
Neith
Neith
VesNaJ
Neith
Level 171
God Stats
9W - 9L
1,596 SR
Queue Stats
155W - 59L
1,659 Elo+
Solo
Team Averages
Level 113
1,591 SR
1,555 Elo+

VS

Team Averages
Level 142
1,497 SR
1,510 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bafometz
King Arthur
Level 158
God Stats
4W - 6L
1,385 SR
Queue Stats
115W - 63L
1,558 Elo+
Solo
Nut
Nut
TonnanT
Nut
Level 143
God Stats
8W - 9L
1,643 SR
Queue Stats
98W - 77L
1,509 Elo+
Solo
Nu Wa
Nu Wa
poseidonhades
Nu Wa
Level 156
God Stats
13W - 15L
1,362 SR
Queue Stats
598W - 649L
1,450 Elo+
Solo
Ravana
Ravana
vah-jynas
Ravana
Level 108
God Stats
4W - 3L
1,593 SR
Queue Stats
63W - 73L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 2 / 2
5,647
1,129
5,757
4,507
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Chronoprd
Jing Wei
11
1 / 6 / 2
6,019
1,204
3,891
11,012
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Dythus6
Khepri
10
1 / 3 / 2
6,356
1,271
2,315
6,962
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Term3nator
Kukulkan
11
2 / 2 / 1
6,306
1,261
5,666
5,362
2,095
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
VesNaJ
Neith
9
0 / 0 / 0
5,036
1,007
0
331
115
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

319

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 10
6,406
1,281
3,952
4,390
3,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
Bafometz
King Arthur
12
4 / 0 / 8
6,856
1,371
5,451
5,668
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
11
5 / 2 / 7
7,172
1,434
8,274
4,173
1,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 13
6,288
1,258
4,690
1,720
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
vah-jynas
Ravana
11
4 / 2 / 5
6,312
1,262
3,515
4,591
3,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
4
Kills
13
13
Deaths
4
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
2
0.5
W
Geb
 
Geb
0
0
10
5
W
King Arthur
Bafometz
King Arthur
4
0
8
8
L
Jing Wei
Chronoprd
Jing Wei
1
6
2
0.33
L
Khepri
Dythus6
Khepri
1
3
2
0.67
L
Kukulkan
Term3nator
Kukulkan
2
2
1
1.25
W
Nut
5
2
7
4.25
L
Neith
VesNaJ
Neith
0
0
0
0
W
0
0
13
6.5
W
Ravana
vah-jynas
Ravana
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,629
Damage
25,882
28,174
Taken
20,542
12,838
Mitigated
13,977
275
Healing
1,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,757
283
0
0
4,507
1,764
0
1,361
3,146
24,093
0
W
Geb
 
Geb
3,952
172
0
542
4,390
3,536
0
2,983
1,407
7,195
0
W
King Arthur
Bafometz
King Arthur
5,451
318
0
375
5,668
4,854
0
3,579
2,089
0
18,393
L
Jing Wei
Chronoprd
Jing Wei
3,891
2,824
0
0
11,012
3,934
0
2,948
8,064
0
10,282
L
Khepri
Dythus6
Khepri
2,315
91
0
275
6,962
4,930
0
1,639
5,323
9,308
0
L
Kukulkan
Term3nator
Kukulkan
5,666
552
0
0
5,362
2,095
0
2,083
3,279
20,591
535
W
Nut
8,274
5,232
0
0
4,173
1,892
0
2,476
1,697
0
17,179
L
Neith
VesNaJ
Neith
0
0
0
0
331
115
0
331
0
0
0
W
4,690
785
0
250
1,720
660
0
1,417
303
14,166
1,001
W
Ravana
vah-jynas
Ravana
3,515
866
0
641
4,591
3,035
0
3,271
1,320
0
5,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,364
Gold Earned
33,034
98
Minions Killed
89
5
Camps Cleared
5
394,158
Distance Traveled
522,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,647
1,129
37
7
0
98,001
0
W
Geb
6,406
1,281
6
1
0
111,669
0
W
King Arthur
6,856
1,371
32
6
0
110,993
0
L
Jing Wei
6,019
1,204
10
2
2
104,267
0
L
Khepri
6,356
1,271
12
2
1
95,762
0
L
Kukulkan
6,306
1,261
39
8
2
88,307
0
W
Nut
7,172
1,434
20
4
1
87,739
0
L
Neith
5,036
1,007
0
0
0
7,821
0
W
Nu Wa
6,288
1,258
25
5
4
108,898
0
W
Ravana
6,312
1,262
6
1
0
103,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role