Player Matchup

Da Ji
Da Ji
Audiomental
Da Ji
Level 143
God Stats
19W - 28L
1,739 SR
Queue Stats
282W - 272L
1,521 Elo+
Solo
Skadi
Skadi
Kingstanni
Skadi
Level 126
God Stats
9W - 1L
1,798 SR
Queue Stats
133W - 128L
1,383 Elo+
Solo
Jormungandr
Jormungandr
Sochinskaya
Jormungandr
Level 98
God Stats
28W - 35L
1,476 SR
Queue Stats
160W - 167L
1,479 Elo+
Solo
Bellona
Bellona
Tripleready
Bellona
Level 103
God Stats
116W - 88L
1,533 SR
Queue Stats
309W - 308L
1,417 Elo+
Solo
Vulcan
Vulcan
xHYPERSQUIRTx
Vulcan
Level 105
God Stats
3W - 3L
1,549 SR
Queue Stats
203W - 185L
1,511 Elo+
Solo
Team Averages
Level 115
1,619 SR
1,462 Elo+

VS

Team Averages
Level 94
1,515 SR
1,453 Elo+
Ares
Ares
CeeMeRobbinSon
Ares
Level 127
God Stats
1W - 4L
1,333 SR
Queue Stats
209W - 200L
1,432 Elo+
Party 1
Mulan
Mulan
Cozsus908
Mulan
Level 87
God Stats
55W - 48L
1,410 SR
Queue Stats
204W - 176L
1,524 Elo+
Solo
Mercury
Mercury
EducatedDonkey25
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,464 Elo+
Party 1
Anhur
Anhur
Mintuydr420
Anhur
Level 59
God Stats
11W - 9L
1,595 SR
Queue Stats
66W - 67L
1,401 Elo+
Solo
Eset
Eset
jdaniel23194
Eset
Level 88
God Stats
2W - 2L
1,735 SR
Queue Stats
21W - 23L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,770
577
3,566
6,382
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Skadi
12
4 / 0 / 1
6,716
672
4,096
3,815
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
Sochinskaya
Jormungandr
10
2 / 0 / 5
5,763
576
3,350
6,878
4,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Tripleready
Bellona
11
2 / 1 / 1
5,905
591
7,327
10,939
9,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 2
5,571
557
3,271
4,317
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,458
446
2,192
8,260
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Cozsus908
Mulan
10
2 / 3 / 0
5,569
557
5,964
10,389
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 3
4,935
494
1,503
6,274
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 0
4,181
418
176
4,511
1,319
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 2 / 0
5,509
551
2,417
4,575
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
5
5
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
0
2
0
0
L
Mulan
Cozsus908
Mulan
2
3
0
0.67
L
0
0
3
1.5
W
Skadi
4
0
1
4.5
L
0
4
0
0
W
Jormungandr
Sochinskaya
Jormungandr
2
0
5
4.5
W
Bellona
Tripleready
Bellona
2
1
1
2.5
L
3
2
0
1.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,610
Damage
12,252
32,331
Taken
34,009
19,566
Mitigated
18,187
7,405
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,566
608
0
818
6,382
2,693
0
425
5,915
0
30,117
L
2,192
203
0
1,785
8,260
5,456
0
2,401
5,696
13,220
0
L
Mulan
Cozsus908
Mulan
5,964
1,227
0
3,835
10,389
7,348
0
0
10,315
0
34,186
L
1,503
573
0
1,099
6,274
2,336
0
808
5,373
0
26,631
W
Skadi
4,096
1,313
0
670
3,815
1,289
49
585
3,230
0
48,037
L
176
176
0
189
4,511
1,319
0
895
3,522
0
13,925
W
Jormungandr
Sochinskaya
Jormungandr
3,350
686
0
324
6,878
4,028
389
743
6,135
32,216
0
W
Bellona
Tripleready
Bellona
7,327
1,972
0
5,204
10,939
9,899
0
987
9,194
0
32,607
L
2,417
307
0
610
4,575
1,728
0
2,170
2,312
33,270
0
W
3,271
75
0
389
4,317
1,657
568
1,869
2,448
35,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,725
Gold Earned
24,652
302
Minions Killed
200
0
Camps Cleared
0
997,887
Distance Traveled
887,510
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,770
577
49
5
0
231,519
1
L
Ares
4,458
446
15
2
0
189,985
0
L
Mulan
5,569
557
56
6
0
156,963
4
L
Mercury
4,935
494
50
5
0
248,572
0
W
Skadi
6,716
672
85
9
0
200,284
0
L
Anhur
4,181
418
25
3
0
114,021
0
W
Jormungandr
5,763
576
63
6
0
183,153
0
W
Bellona
5,905
591
45
5
0
185,748
1
L
Eset
5,509
551
54
5
0
177,969
0
W
Vulcan
5,571
557
60
6
0
197,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role