Player Matchup

Anubis
Anubis
 
Anubis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
RowdyRonniePipe
Izanami
Level 146
God Stats
3W - 4L
1,480 SR
Queue Stats
165W - 175L
1,491 Elo+
Solo
Fenrir
Fenrir
Ss_metalslime_sS
Fenrir
Level 97
God Stats
15W - 18L
1,821 SR
Queue Stats
229W - 226L
1,475 Elo+
Party 1
Yemoja
Yemoja
SuperLuminarious
Yemoja
Level 148
God Stats
6W - 5L
1,496 SR
Queue Stats
58W - 53L
1,486 Elo+
Solo
Osiris
Osiris
opt1muspr1m3r1b
Osiris
Level 150
God Stats
6W - 5L
1,655 SR
Queue Stats
114W - 128L
1,425 Elo+
Solo
Team Averages
Level 120
1,590 SR
1,475 Elo+

VS

Team Averages
Level 76
1,469 SR
1,454 Elo+
Sol
Sol
GHYGA 420
Sol
Level 58
God Stats
26W - 27L
1,491 SR
Queue Stats
172W - 186L
1,426 Elo+
Solo
Hercules
Hercules
ITommyOP
Hercules
Level 69
God Stats
3W - 3L
1,323 SR
Queue Stats
271W - 245L
1,481 Elo+
Solo
Tyr
Tyr
Warrther
Tyr
Level 51
God Stats
30W - 23L
1,502 SR
Queue Stats
107W - 99L
1,474 Elo+
Solo
Thor
Thor
noturavgnoob711
Thor
Level 66
God Stats
4W - 6L
1,639 SR
Queue Stats
116W - 106L
1,479 Elo+
Solo
Medusa
Medusa
vl RioT lv
Medusa
Level 136
God Stats
6W - 6L
1,390 SR
Queue Stats
344W - 342L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 2 / 0
6,814
568
5,945
7,704
3,840
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,272
439
4,182
6,976
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 2
5,119
427
3,508
9,117
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
5,335
445
4,222
7,707
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 3 / 0
4,824
402
2,116
6,653
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
6,890
574
3,546
7,580
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hercules
ITommyOP
Hercules
10
1 / 0 / 1
6,186
516
3,080
9,424
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 0 / 1
8,639
720
5,760
9,509
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 2 / 0
7,176
598
6,079
9,030
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
vl RioT lv
Medusa
12
1 / 0 / 2
6,630
553
4,913
6,322
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
9
9
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
0
2
W
0
2
2
0.5
W
Hercules
ITommyOP
Hercules
1
0
1
1.5
L
0
2
0
0
L
0
2
2
0.5
L
0
0
0
0
W
3
0
1
3.5
W
4
2
0
2
L
0
3
0
0
W
Medusa
vl RioT lv
Medusa
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,973
Damage
23,378
38,157
Taken
41,865
17,339
Mitigated
21,365
10,912
Healing
20,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,945
264
0
3,187
7,704
3,840
0
1,528
6,176
44,761
734
W
3,546
922
0
4,662
7,580
2,093
887
3,637
3,943
49,891
7,149
W
Hercules
ITommyOP
Hercules
3,080
860
0
2,982
9,424
6,359
99
1,285
8,139
0
25,761
L
4,182
2,561
0
1,411
6,976
2,245
0
0
6,976
0
46,568
L
3,508
950
0
1,815
9,117
4,184
0
1,456
7,661
0
32,917
L
4,222
1,680
499
2,619
7,707
3,943
0
216
7,491
28,697
1,396
W
5,760
1,406
0
6,024
9,509
7,422
0
1,589
7,920
0
62,717
W
6,079
2,099
0
3,853
9,030
3,095
0
1,643
7,387
0
41,229
L
2,116
1,111
0
1,381
6,653
3,127
0
0
6,653
0
22,112
W
Medusa
vl RioT lv
Medusa
4,913
2,078
0
2,682
6,322
2,396
810
1,886
4,436
0
57,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,364
Gold Earned
35,521
302
Minions Killed
407
0
Camps Cleared
0
948,835
Distance Traveled
1,145,292
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,814
568
82
7
0
208,116
0
W
Sol
6,890
574
92
8
0
235,243
0
W
Hercules
6,186
516
32
3
0
219,995
0
L
Izanami
5,272
439
81
7
0
211,761
0
L
Fenrir
5,119
427
55
5
0
214,575
0
L
Yemoja
5,335
445
48
4
0
212,188
2
W
Tyr
8,639
720
120
10
0
225,544
0
W
Thor
7,176
598
74
6
0
255,980
0
L
Osiris
4,824
402
36
3
0
102,195
0
W
Medusa
6,630
553
89
7
0
208,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role