Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
DimaDust
Sun Wukong
Gold IV
Level 158
God Stats
2W - 2L
1,633 SR
Queue Stats
227W - 224L
1,433 MMR
Party 1
Da Ji
Da Ji
Silver IV
Khevobling
Da Ji
Silver IV
Level 149
God Stats
2W - 3L
1,315 SR
Queue Stats
172W - 161L
1,363 MMR
Solo
Bacchus
Bacchus
Silver I
V_a_N-G_o_G
Bacchus
Silver I
Level 159
God Stats
2W - 3L
1,527 SR
Queue Stats
391W - 417L
1,238 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
kesomannen
Nu Wa
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,495 SR
1,398 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,619 SR
1,300 MMR
Chaac
Chaac
Gold IV
GodTatSon
Chaac
Gold IV
Level 133
God Stats
2W - 0L
1,714 SR
Queue Stats
128W - 123L
1,492 MMR
Solo
Zeus
Zeus
Bronze III
Skyy
Zeus
Bronze III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,502 MMR
Solo
Hun Batz
Hun Batz
Gold II
Vymero
Hun Batz
Gold II
Level 133
God Stats
30W - 25L
1,565 SR
Queue Stats
49W - 56L
1,499 MMR
Solo
Martichoras
Martichoras
Gold III
YoreenAygon
Martichoras
Gold III
Level 103
God Stats
11W - 6L
1,821 SR
Queue Stats
75W - 74L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
superdrew777
Kuzenbo
Silver V
Level 143
God Stats
9W - 10L
1,495 SR
Queue Stats
364W - 389L
508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
0 / 1 / 3
9,387
522
7,547
12,330
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
DimaDust
Sun Wukong
15
3 / 3 / 1
9,804
545
16,192
24,085
23,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
15
3 / 4 / 3
8,588
477
11,079
20,685
9,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
V_a_N-G_o_G
Bacchus
12
2 / 1 / 1
8,236
458
5,393
14,170
15,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
11
1 / 4 / 3
7,493
416
6,281
10,515
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoUllrAwilixBellona

VS

Bans
AthenaArachneKaliCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GodTatSon
Chaac
18
4 / 2 / 3
10,984
610
20,115
23,603
29,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
Skyy
Zeus
16
5 / 1 / 3
10,283
571
15,313
8,349
3,282
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
Vymero
Hun Batz
16
2 / 4 / 3
9,157
509
10,617
17,221
8,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Martichoras
YoreenAygon
Martichoras
19
1 / 2 / 0
11,398
633
7,285
12,270
6,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
superdrew777
Kuzenbo
15
1 / 0 / 4
9,531
530
6,622
13,931
18,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
9
Kills
13
13
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
3
1.5
L
Sun Wukong
DimaDust
Sun Wukong
3
3
1
1.17
W
Chaac
GodTatSon
Chaac
4
2
3
2.75
L
Da Ji
3
4
3
1.13
W
Zeus
Skyy
Zeus
5
1
3
6.5
L
Bacchus
V_a_N-G_o_G
Bacchus
2
1
1
2.5
W
Hun Batz
Vymero
Hun Batz
2
4
3
0.88
W
Martichoras
YoreenAygon
Martichoras
1
2
0
0.5
L
Nu Wa
1
4
3
0.63
W
Kuzenbo
superdrew777
Kuzenbo
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,492
Damage
59,952
81,785
Taken
75,374
58,088
Mitigated
66,340
27,238
Healing
24,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,547
2,549
0
5,766
12,330
5,726
0
1,311
11,019
0
89,467
L
Sun Wukong
DimaDust
Sun Wukong
16,192
5,875
0
9,485
24,085
23,717
0
1,531
21,223
683
84,463
W
Chaac
GodTatSon
Chaac
20,115
4,409
0
11,534
23,603
29,133
0
1,234
22,369
0
93,612
L
Da Ji
11,079
2,984
0
7,433
20,685
9,249
0
6,356
14,145
0
78,832
W
Zeus
Skyy
Zeus
15,313
1,501
0
3,021
8,349
3,282
130
2,495
5,854
93,323
0
L
Bacchus
V_a_N-G_o_G
Bacchus
5,393
572
0
3,392
14,170
15,858
0
5,798
8,279
19,660
2,429
W
Hun Batz
Vymero
Hun Batz
10,617
4,321
0
1,405
17,221
8,396
0
2,884
14,337
0
83,508
W
Martichoras
YoreenAygon
Martichoras
7,285
2,546
0
5,972
12,270
6,677
1,334
1,609
10,661
0
121,016
L
Nu Wa
6,281
1,337
70
1,092
10,515
3,538
0
6,571
3,944
42,483
0
W
Kuzenbo
superdrew777
Kuzenbo
6,622
2,254
0
2,704
13,931
18,852
153
3,643
10,288
31,260
1,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,508
Gold Earned
51,353
507
Minions Killed
618
0
Camps Cleared
0
1,739,757
Distance Traveled
1,861,213
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,387
522
166
9
0
354,708
2
L
Sun Wukong
9,804
545
130
7
0
324,165
3
W
Chaac
10,984
610
136
8
0
343,119
5
L
Da Ji
8,588
477
108
6
0
410,105
2
W
Zeus
10,283
571
136
8
0
366,854
6
L
Bacchus
8,236
458
42
2
0
410,133
6
W
Hun Batz
9,157
509
112
6
0
457,924
1
W
Martichoras
11,398
633
196
11
0
323,044
4
L
Nu Wa
7,493
416
61
3
0
240,646
0
W
Kuzenbo
9,531
530
38
2
0
370,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role