Player Matchup

Nut
Nut
 
Nut
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DarthBliitz
Hel
Level 149
God Stats
2W - 0L
1,693 SR
Queue Stats
220W - 208L
1,587 Elo+
Solo
Hun Batz
Hun Batz
YouNon
Hun Batz
Level 146
God Stats
11W - 8L
1,389 SR
Queue Stats
487W - 423L
1,628 Elo+
Solo
Cthulhu
Cthulhu
ittzdennis
Cthulhu
Level 122
God Stats
2W - 0L
1,771 SR
Queue Stats
31W - 16L
1,573 Elo+
Party 1
Charybdis
Charybdis
remcootje
Charybdis
Level 116
God Stats
2W - 0L
1,449 SR
Queue Stats
29W - 15L
1,573 Elo+
Party 1
Team Averages
Level 153
1,561 SR
1,572 Elo+

VS

Team Averages
Level 118
1,527 SR
1,559 Elo+
Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BеJlukuu
Aphrodite
Level 159
God Stats
3W - 4L
1,579 SR
Queue Stats
402W - 427L
1,562 Elo+
Solo
Fenrir
Fenrir
Desenman
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,623 Elo+
Solo
Rama
Rama
LilGobbo
Rama
Level 127
God Stats
3W - 4L
1,671 SR
Queue Stats
167W - 151L
1,587 Elo+
Solo
Janus
Janus
Malek_7900
Janus
Level 170
God Stats
13W - 23L
1,386 SR
Queue Stats
894W - 935L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
2 / 2 / 10
8,544
854
5,875
10,555
6,069
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 15
9,426
943
11,047
10,462
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
YouNon
Hun Batz
15
7 / 3 / 11
9,138
914
20,108
14,272
12,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
ittzdennis
Cthulhu
14
2 / 2 / 15
8,890
889
7,585
14,210
13,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
remcootje
Charybdis
13
6 / 3 / 5
8,450
845
8,239
9,620
4,887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
3 / 5 / 3
9,005
901
11,460
12,234
6,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
BеJlukuu
Aphrodite
15
2 / 2 / 3
8,238
824
4,630
9,981
8,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
Desenman
Fenrir
11
0 / 6 / 1
6,935
694
3,993
13,101
9,673
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
13
3 / 4 / 1
7,956
796
9,070
11,418
5,453
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
13
0 / 5 / 2
7,551
755
8,670
8,201
3,800
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
22
Kills
8
11
Deaths
22
56
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
2
10
3.5
L
Hachiman
 
Hachiman
3
5
3
0.9
L
Aphrodite
BеJlukuu
Aphrodite
2
2
3
1.75
W
5
1
15
12.5
L
Fenrir
Desenman
Fenrir
0
6
1
0.08
L
Rama
3
4
1
0.88
L
Janus
0
5
2
0.2
W
Hun Batz
YouNon
Hun Batz
7
3
11
4.17
W
Cthulhu
ittzdennis
Cthulhu
2
2
15
4.75
W
Charybdis
remcootje
Charybdis
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,854
Damage
37,823
59,119
Taken
54,935
42,504
Mitigated
33,461
26,866
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,875
1,953
642
2,497
10,555
6,069
2,005
1,233
9,322
0
16,677
L
Hachiman
 
Hachiman
11,460
7,180
981
2,369
12,234
6,043
240
3,732
8,502
0
22,862
L
Aphrodite
BеJlukuu
Aphrodite
4,630
463
6,344
5,328
9,981
8,492
372
4,335
5,646
12,187
0
W
11,047
732
12,467
6,607
10,462
5,657
816
3,129
7,333
20,284
0
L
Fenrir
Desenman
Fenrir
3,993
664
349
701
13,101
9,673
192
4,262
8,839
0
6,083
L
Rama
9,070
5,291
71
2,129
11,418
5,453
0
2,725
8,693
0
16,793
L
Janus
8,670
193
385
136
8,201
3,800
561
3,048
5,153
22,891
438
W
Hun Batz
YouNon
Hun Batz
20,108
947
458
415
14,272
12,886
0
3,529
10,743
0
26,417
W
Cthulhu
ittzdennis
Cthulhu
7,585
75
1,887
1,637
14,210
13,005
198
3,256
10,954
16,774
667
W
Charybdis
remcootje
Charybdis
8,239
5,924
0
256
9,620
4,887
1,657
1,876
7,744
0
18,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,448
Gold Earned
39,685
121
Minions Killed
95
0
Camps Cleared
0
949,636
Distance Traveled
856,021
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,544
854
18
2
0
207,105
0
L
Hachiman
9,005
901
21
2
0
142,204
0
L
Aphrodite
8,238
824
17
2
0
180,909
0
W
Hel
9,426
943
33
3
0
192,666
0
L
Fenrir
6,935
694
4
0
0
194,865
0
L
Rama
7,956
796
24
2
0
174,296
0
L
Janus
7,551
755
29
3
0
163,747
0
W
Hun Batz
9,138
914
10
1
0
201,218
1
W
Cthulhu
8,890
889
35
4
0
170,437
0
W
Charybdis
8,450
845
25
3
0
178,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role