Player Matchup

Hou Yi
Hou Yi
BigTipsyBear
Hou Yi
Level 141
God Stats
1W - 2L
1,692 SR
Queue Stats
129W - 120L
1,540 Elo+
Solo
Ra
Ra
Bluntestapple7
Ra
Level 84
God Stats
5W - 5L
1,511 SR
Queue Stats
105W - 116L
1,541 Elo+
Party 1
Da Ji
Da Ji
Drag0nD3at
Da Ji
Level 57
God Stats
0W - 1L
1,448 SR
Queue Stats
47W - 43L
1,539 Elo+
Party 1
Osiris
Osiris
YaGalLoli_TTV
Osiris
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
1,697 Elo+
Party 1
Jormungandr
Jormungandr
lucreziaxd
Jormungandr
Level 182
God Stats
11W - 11L
1,352 SR
Queue Stats
308W - 253L
1,582 Elo+
Solo
Team Averages
Level 116
1,501 SR
1,579 Elo+

VS

Team Averages
Level 118
1,562 SR
1,536 Elo+
Merlin
Merlin
GodsLullaby
Merlin
Level 108
God Stats
2W - 3L
1,453 SR
Queue Stats
693W - 611L
1,599 Elo+
Solo
Kuzenbo
Kuzenbo
Poisonedwave
Kuzenbo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,503 Elo+
Party 2
Horus
Horus
XSparkedshadowX
Horus
Level 127
God Stats
28W - 16L
1,641 SR
Queue Stats
218W - 202L
1,550 Elo+
Party 2
Artemis
Artemis
flageagles
Artemis
Level 103
God Stats
22W - 16L
1,520 SR
Queue Stats
226W - 204L
1,485 Elo+
Solo
Cupid
Cupid
moodyblews
Cupid
Level 143
God Stats
11W - 11L
1,694 SR
Queue Stats
261W - 250L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
0 / 4 / 0
4,960
496
2,295
7,391
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 0
5,838
584
2,613
6,453
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
9
0 / 3 / 0
4,907
491
2,579
9,075
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 5 / 1
5,141
514
8,119
13,776
7,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
lucreziaxd
Jormungandr
8
1 / 2 / 0
4,943
494
4,904
6,768
4,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 0 / 1
6,148
615
5,482
4,987
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Poisonedwave
Kuzenbo
9
0 / 0 / 2
5,146
515
3,392
6,005
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
5 / 0 / 1
5,648
565
7,558
12,129
9,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
flageagles
Artemis
11
3 / 1 / 4
5,862
586
5,414
8,646
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
11
3 / 1 / 0
5,798
580
3,955
6,187
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
13
14
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
4
0
0
L
1
0
0
1
L
Da Ji
0
3
0
0
W
Merlin
2
0
1
2.5
W
Kuzenbo
Poisonedwave
Kuzenbo
0
0
2
1
W
5
0
1
5.5
L
0
5
1
0.1
W
Artemis
flageagles
Artemis
3
1
4
5
L
Jormungandr
lucreziaxd
Jormungandr
1
2
0
0.5
W
Cupid
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,510
Damage
25,801
43,463
Taken
37,954
20,225
Mitigated
22,265
14,856
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
2,295
1,184
0
1,280
7,391
2,550
0
426
6,965
0
31,685
L
2,613
235
132
2,722
6,453
2,584
0
3,223
3,230
44,181
5,484
L
Da Ji
2,579
699
0
2,866
9,075
3,398
0
1,386
7,689
0
31,535
W
Merlin
5,482
249
0
2,297
4,987
1,838
0
2,052
2,874
42,885
1,700
W
Kuzenbo
Poisonedwave
Kuzenbo
3,392
1,961
257
1,172
6,005
5,373
0
1,129
4,876
17,876
0
W
7,558
3,197
280
4,928
12,129
9,552
0
939
11,190
0
32,690
L
8,119
3,528
0
6,132
13,776
7,408
0
2,712
11,064
0
36,038
W
Artemis
flageagles
Artemis
5,414
2,787
0
4,063
8,646
3,248
0
1,254
7,392
0
40,562
L
Jormungandr
lucreziaxd
Jormungandr
4,904
2,052
0
1,724
6,768
4,285
16
1,040
5,728
25,839
637
W
Cupid
3,955
2,896
111
2,999
6,187
2,254
0
2,328
3,859
0
36,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,789
Gold Earned
28,602
291
Minions Killed
242
0
Camps Cleared
0
971,403
Distance Traveled
988,335
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,960
496
53
5
0
174,934
0
L
Ra
5,838
584
91
9
0
224,666
2
L
Da Ji
4,907
491
54
5
0
205,716
2
W
Merlin
6,148
615
72
7
0
197,022
0
W
Kuzenbo
5,146
515
15
2
0
218,530
3
W
Horus
5,648
565
35
4
0
192,804
1
L
Osiris
5,141
514
58
6
0
177,745
2
W
Artemis
5,862
586
58
6
0
198,779
0
L
Jormungandr
4,943
494
35
4
0
188,342
0
W
Cupid
5,798
580
62
6
0
181,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role