Player Matchup

Janus
Janus
 
Janus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MonkeyDFeffy
Sun Wukong
Level 128
God Stats
0W - 5L
1,247 SR
Queue Stats
260W - 270L
1,441 Elo+
Solo
Cernunnos
Cernunnos
Ronin_161_
Cernunnos
Level 143
God Stats
4W - 6L
1,387 SR
Queue Stats
233W - 149L
1,468 Elo+
Solo
Team Averages
Level 114
1,378 SR
1,470 Elo+

VS

Team Averages
Level 68
1,286 SR
1,409 Elo+
Achilles
Achilles
 
Achilles
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fenrir59800
Fenrir
Level 68
God Stats
1W - 4L
1,116 SR
Queue Stats
49W - 56L
1,387 Elo+
Party 1
Baron Samedi
Baron Samedi
northmarkvart
Baron Samedi
Level 66
God Stats
2W - 4L
1,241 SR
Queue Stats
26W - 46L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 6 / 0
5,939
594
3,714
6,984
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
MonkeyDFeffy
Sun Wukong
10
0 / 1 / 0
6,031
603
3,409
7,502
4,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Ronin_161_
Cernunnos
11
0 / 1 / 0
6,159
616
5,034
6,215
2,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 0 / 4
7,603
760
8,066
6,548
6,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
11
3 / 0 / 5
7,662
766
4,088
8,537
6,056
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
northmarkvart
Baron Samedi
14
2 / 0 / 6
7,835
784
5,000
3,632
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
6
0
0
W
Achilles
 
Achilles
3
0
4
5
W
Fenrir
3
0
5
5.5
L
Sun Wukong
MonkeyDFeffy
Sun Wukong
0
1
0
0
L
Cernunnos
Ronin_161_
Cernunnos
0
1
0
0
W
Baron Samedi
northmarkvart
Baron Samedi
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,157
Damage
17,154
20,701
Taken
18,717
9,454
Mitigated
14,041
3,414
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,714
315
0
0
6,984
2,322
0
888
5,458
17,656
0
W
Achilles
 
Achilles
8,066
582
0
1,497
6,548
6,070
419
1,177
5,371
0
16,844
W
Fenrir
4,088
925
0
2,595
8,537
6,056
0
1,518
7,019
0
29,154
L
Sun Wukong
MonkeyDFeffy
Sun Wukong
3,409
328
0
1,489
7,502
4,806
0
2,284
4,535
0
14,077
L
Cernunnos
Ronin_161_
Cernunnos
5,034
2,330
0
1,925
6,215
2,326
0
912
4,888
0
17,513
W
Baron Samedi
northmarkvart
Baron Samedi
5,000
378
729
1,490
3,632
1,915
619
1,308
2,324
26,781
1,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,129
Gold Earned
23,100
90
Minions Killed
119
0
Camps Cleared
0
496,706
Distance Traveled
551,101
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,939
594
32
3
0
166,992
2
W
Achilles
7,603
760
22
2
0
203,485
0
W
Fenrir
7,662
766
41
4
0
182,893
0
L
Sun Wukong
6,031
603
22
2
0
165,032
0
L
Cernunnos
6,159
616
36
4
0
164,682
0
W
Baron Samedi
7,835
784
56
6
0
164,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role