Player Matchup

Medusa
Medusa
Gold III
OMGItsHarryy
Medusa
Gold III
Level 165
God Stats
1W - 0L
1,590 SR
Queue Stats
34W - 3L
1,848 MMR
Party 2
Sobek
Sobek
Gold I
Persona5sucks
Sobek
Gold I
Level 159
God Stats
11W - 1L
1,895 SR
Queue Stats
48W - 8L
1,904 MMR
Party 2
Hel
Hel
Gold IV
Sickoload
Hel
Gold IV
Level 115
God Stats
7W - 2L
1,761 SR
Queue Stats
14W - 6L
1,714 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,749 SR
1,822 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 114
1,567 SR
1,469 MMR
Cthulhu
Cthulhu
Bronze V
BG Spyder
Cthulhu
Bronze V
Level 100
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze V
CSGDoc
Zhong Kui
Bronze V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,453 MMR
Party 1
Hou Yi
Hou Yi
Bronze V
TheRealKek
Hou Yi
Bronze V
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 1 / 11
8,533
853
12,731
8,905
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 15
8,132
813
6,212
11,190
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
12 / 0 / 5
9,670
967
11,217
5,564
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesMulanAresPersephoneOdin

VS

Bans
OlorunLancelotBaron SamediRavanaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BG Spyder
Cthulhu
11
1 / 5 / 1
6,647
665
5,659
11,449
8,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
CSGDoc
Zhong Kui
10
1 / 6 / 1
6,433
643
3,125
11,321
8,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
TheRealKek
Hou Yi
11
0 / 6 / 2
6,211
621
4,160
10,473
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
2
2
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BG Spyder
Cthulhu
1
5
1
0.3
L
Zhong Kui
CSGDoc
Zhong Kui
1
6
1
0.25
W
Medusa
3
1
11
8.5
W
2
1
15
9.5
W
12
0
5
14.5
L
Hou Yi
TheRealKek
Hou Yi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,160
Damage
12,944
25,659
Taken
33,243
15,052
Mitigated
20,143
15,143
Healing
3,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BG Spyder
Cthulhu
5,659
620
47
945
11,449
8,440
0
4,999
5,943
17,663
0
L
Zhong Kui
CSGDoc
Zhong Kui
3,125
554
0
1,666
11,321
8,295
0
5,481
5,430
20,508
0
W
Medusa
12,731
4,644
0
894
8,905
3,617
694
3,071
5,627
0
42,396
W
6,212
434
0
5,021
11,190
8,703
242
2,861
8,063
13,907
1,474
W
11,217
775
5,054
4,174
5,564
2,732
726
2,305
3,131
46,167
796
L
Hou Yi
TheRealKek
Hou Yi
4,160
1,681
0
1,281
10,473
3,408
0
5,370
4,882
0
16,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,335
Gold Earned
19,291
155
Minions Killed
85
0
Camps Cleared
0
627,601
Distance Traveled
479,695
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,647
665
24
2
0
167,835
1
L
Zhong Kui
6,433
643
26
3
0
160,051
0
W
Medusa
8,533
853
56
6
0
205,712
0
W
Sobek
8,132
813
22
2
0
210,259
0
W
Hel
9,670
967
77
8
0
211,630
0
L
Hou Yi
6,211
621
35
4
0
151,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role