Player Matchup

Chaac
Chaac
Gold II
Atenm
Chaac
Gold II
Level 159
God Stats
13W - 8L
1,645 SR
Queue Stats
71W - 70L
1,472 MMR
Solo
Ne Zha
Ne Zha
Gold V
Dusse1k
Ne Zha
Gold V
Level 155
God Stats
14W - 10L
1,605 SR
Queue Stats
109W - 111L
1,281 MMR
Party 2
Izanami
Izanami
Silver II
Pierix12
Izanami
Silver II
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 234L
1,472 MMR
Solo
Bacchus
Bacchus
Bronze III
RaysenCR
Bacchus
Bronze III
Level 161
God Stats
2W - 2L
1,866 SR
Queue Stats
10W - 12L
1,383 MMR
Solo
Nu Wa
Nu Wa
Gold I
WeLuvJo
Nu Wa
Gold I
Level 147
God Stats
1W - 2L
1,328 SR
Queue Stats
167W - 161L
1,529 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,589 SR
1,428 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,560 SR
1,464 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Bronze III
Cơde
Eset
Bronze III
Level 150
God Stats
0W - 1L
1,749 SR
Queue Stats
47W - 38L
1,454 MMR
Party 1
Hercules
Hercules
Bronze III
KelseyMcLovn
Hercules
Bronze III
Level 61
God Stats
0W - 3L
1,512 SR
Queue Stats
0W - 4L
1,454 MMR
Solo
Charon
Charon
Bronze III
SynovialSleet76
Charon
Bronze III
Level 100
God Stats
0W - 1L
1,450 SR
Queue Stats
0W - 2L
1,454 MMR
Party 1
Ix Chel
Ix Chel
Gold III
yuzutaka34
Ix Chel
Gold III
Level 122
God Stats
3W - 4L
1,590 SR
Queue Stats
219W - 221L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Atenm
Chaac
16
4 / 0 / 0
10,003
667
10,305
15,638
10,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Dusse1k
Ne Zha
14
3 / 0 / 3
8,265
551
7,347
10,391
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Pierix12
Izanami
14
3 / 1 / 0
8,506
567
8,865
8,888
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
RaysenCR
Bacchus
12
2 / 0 / 4
7,631
509
3,718
10,043
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
WeLuvJo
Nu Wa
14
2 / 0 / 4
8,530
569
8,070
4,931
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OsirisAgniThorBellona

VS

Bans
ThanatosSurtrArachneChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 4 / 0
6,389
426
6,486
12,468
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
Cơde
Eset
11
1 / 5 / 0
6,604
440
4,343
10,317
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
KelseyMcLovn
Hercules
12
0 / 3 / 0
6,881
459
5,465
13,239
15,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 0 / 0
6,002
400
3,096
9,508
7,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
yuzutaka34
Ix Chel
13
0 / 2 / 0
7,401
493
5,119
10,567
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
W
Chaac
Atenm
Chaac
4
0
0
4
L
Eset
Cơde
Eset
1
5
0
0.2
W
Ne Zha
Dusse1k
Ne Zha
3
0
3
4.5
L
Hercules
KelseyMcLovn
Hercules
0
3
0
0
W
Izanami
Pierix12
Izanami
3
1
0
3
W
Bacchus
RaysenCR
Bacchus
2
0
4
4
L
0
0
0
0
W
Nu Wa
WeLuvJo
Nu Wa
2
0
4
4
L
Ix Chel
yuzutaka34
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,305
Damage
24,509
49,891
Taken
56,099
30,191
Mitigated
34,849
15,384
Healing
15,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,486
3,273
0
2,955
12,468
4,092
0
2,100
10,248
0
48,673
W
Chaac
Atenm
Chaac
10,305
2,165
0
7,270
15,638
10,719
707
2,715
12,381
0
86,562
L
Eset
Cơde
Eset
4,343
686
0
3,545
10,317
3,514
0
2,438
7,570
51,052
0
W
Ne Zha
Dusse1k
Ne Zha
7,347
1,690
0
1,364
10,391
4,704
0
3,785
6,606
0
65,917
L
Hercules
KelseyMcLovn
Hercules
5,465
1,637
0
5,297
13,239
15,345
0
712
12,367
571
51,975
W
Izanami
Pierix12
Izanami
8,865
6,124
0
2,643
8,888
3,063
1,907
1,024
7,864
0
73,188
W
Bacchus
RaysenCR
Bacchus
3,718
292
0
3,510
10,043
9,883
0
2,342
7,701
25,765
1,578
L
3,096
622
0
1,552
9,508
7,514
0
2,438
6,637
30,320
0
W
Nu Wa
WeLuvJo
Nu Wa
8,070
1,367
0
597
4,931
1,822
1,228
3,023
1,908
62,096
0
L
Ix Chel
yuzutaka34
Ix Chel
5,119
330
346
2,250
10,567
4,384
0
2,366
7,874
73,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,935
Gold Earned
33,277
504
Minions Killed
423
0
Camps Cleared
0
1,480,711
Distance Traveled
1,420,278
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,389
426
78
5
0
262,760
2
W
Chaac
10,003
667
142
9
0
286,938
0
L
Eset
6,604
440
83
6
0
280,461
0
W
Ne Zha
8,265
551
95
6
0
322,799
0
L
Hercules
6,881
459
88
6
0
273,166
0
W
Izanami
8,506
567
120
8
0
284,505
0
W
Bacchus
7,631
509
34
2
0
312,424
4
L
Charon
6,002
400
39
3
0
284,423
0
W
Nu Wa
8,530
569
113
8
0
274,045
0
L
Ix Chel
7,401
493
135
9
0
319,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role