Player Matchup

Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gratmoualdo
Sylvanus
Level 47
God Stats
2W - 0L
1,734 SR
Queue Stats
7W - 2L
1,679 Elo+
Solo
Surtr
Surtr
GreedySage
Surtr
Level 117
God Stats
6W - 4L
1,684 SR
Queue Stats
46W - 37L
1,556 Elo+
Solo
Pele
Pele
OrucluAteist
Pele
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,306 Elo+
Solo
Janus
Janus
Rayanator
Janus
Level 172
God Stats
11W - 9L
1,563 SR
Queue Stats
198W - 197L
1,553 Elo+
Solo
Team Averages
Level 107
1,596 SR
1,519 Elo+

VS

Team Averages
Level 140
1,545 SR
1,528 Elo+
Amaterasu
Amaterasu
ArachnoPhobia911
Amaterasu
Level 107
God Stats
5W - 1L
1,876 SR
Queue Stats
131W - 106L
1,531 Elo+
Solo
Merlin
Merlin
DrZ-Mkn
Merlin
Level 187
God Stats
28W - 25L
1,584 SR
Queue Stats
601W - 594L
1,547 Elo+
Solo
Ares
Ares
Nyymanni
Ares
Level 126
God Stats
0W - 4L
1,284 SR
Queue Stats
132W - 112L
1,511 Elo+
Solo
Bakasura
Bakasura
dolofonos123456
Bakasura
Level 158
God Stats
1W - 3L
1,417 SR
Queue Stats
59W - 55L
1,589 Elo+
Solo
Chernobog
Chernobog
xArthur22x
Chernobog
Level 120
God Stats
2W - 3L
1,562 SR
Queue Stats
16W - 11L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 1
5,759
480
2,152
7,576
2,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Gratmoualdo
Sylvanus
10
0 / 2 / 0
5,764
480
2,636
9,984
5,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
13
2 / 3 / 1
7,665
639
8,621
13,498
8,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 2 / 1
6,229
519
4,293
9,611
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
Rayanator
Janus
16
4 / 0 / 0
8,851
738
5,948
4,625
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
12
3 / 2 / 1
6,894
575
6,898
14,321
10,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
DrZ-Mkn
Merlin
12
0 / 2 / 2
6,432
536
1,767
4,269
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
13
2 / 1 / 3
7,237
603
9,451
10,001
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
13
4 / 2 / 2
6,908
576
7,495
12,363
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
xArthur22x
Chernobog
1
0 / 0 / 0
2,419
202
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
7
Kills
9
9
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
1
0.25
L
Amaterasu
3
2
1
1.75
L
Merlin
DrZ-Mkn
Merlin
0
2
2
0.5
W
Sylvanus
Gratmoualdo
Sylvanus
0
2
0
0
W
Surtr
2
3
1
0.83
L
Ares
2
1
3
3.5
W
1
2
1
0.75
W
Janus
Rayanator
Janus
4
0
0
4
L
Bakasura
4
2
2
2.5
L
Chernobog
xArthur22x
Chernobog
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,650
Damage
25,611
45,294
Taken
40,954
23,762
Mitigated
25,291
14,892
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,152
1,178
0
2,159
7,576
2,886
0
3,738
3,768
0
44,020
L
Amaterasu
6,898
3,019
0
7,053
14,321
10,006
0
1,651
12,574
0
49,532
L
Merlin
DrZ-Mkn
Merlin
1,767
0
0
740
4,269
1,443
0
2,561
1,570
43,575
1,090
W
Sylvanus
Gratmoualdo
Sylvanus
2,636
477
1,791
2,119
9,984
5,990
0
4,381
5,159
11,564
0
W
Surtr
8,621
4,186
0
6,667
13,498
8,818
20
339
12,920
1,449
61,662
L
Ares
9,451
569
0
2,692
10,001
8,148
0
1,865
8,136
44,103
4,075
W
4,293
1,258
0
1,416
9,611
4,071
0
1,204
7,967
0
47,616
W
Janus
Rayanator
Janus
5,948
473
0
740
4,625
1,997
0
971
3,654
82,484
1,543
L
Bakasura
7,495
4,785
0
5,436
12,363
5,694
0
2,454
9,809
0
43,149
L
Chernobog
xArthur22x
Chernobog
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,268
Gold Earned
29,890
422
Minions Killed
324
0
Camps Cleared
0
1,246,276
Distance Traveled
977,119
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,759
480
68
6
0
219,598
0
L
Amaterasu
6,894
575
74
6
0
244,991
0
L
Merlin
6,432
536
96
8
0
213,825
1
W
Sylvanus
5,764
480
17
1
0
234,743
2
W
Surtr
7,665
639
104
9
0
216,856
4
L
Ares
7,237
603
52
4
0
242,619
0
W
Pele
6,229
519
70
6
0
291,109
0
W
Janus
8,851
738
163
14
0
283,970
1
L
Bakasura
6,908
576
102
9
0
275,684
0
L
Chernobog
2,419
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role