Player Matchup

Lancelot
Lancelot
CallMeRackham
Lancelot
Level 63
God Stats
21W - 9L
1,730 SR
Queue Stats
175W - 160L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
Sageragemage
Sun Wukong
Level 69
God Stats
6W - 6L
1,366 SR
Queue Stats
68W - 68L
1,459 Elo+
Solo
Hel
Hel
UltraxDeathx
Hel
Level 99
God Stats
1W - 0L
1,405 SR
Queue Stats
48W - 39L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
skrubv
Danzaburou
Level 61
God Stats
5W - 5L
1,425 SR
Queue Stats
34W - 19L
1,569 Elo+
Party 2
Khepri
Khepri
zsabaz
Khepri
Level 32
God Stats
2W - 1L
1,613 SR
Queue Stats
25W - 22L
1,500 Elo+
Party 2
Team Averages
Level 65
1,508 SR
1,512 Elo+

VS

Team Averages
Level 91
1,458 SR
1,481 Elo+
Arachne
Arachne
Charpaw
Arachne
Level 149
God Stats
1W - 5L
1,342 SR
Queue Stats
56W - 55L
1,516 Elo+
Party 1
Loki
Loki
FRENCHY XVII
Loki
Level 108
God Stats
3W - 4L
1,482 SR
Queue Stats
192W - 198L
1,497 Elo+
Party 3
Chaac
Chaac
Party10101
Chaac
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,358 Elo+
Solo
Merlin
Merlin
Striker 615
Merlin
Level 134
God Stats
3W - 3L
1,467 SR
Queue Stats
226W - 221L
1,528 Elo+
Party 3
Izanami
Izanami
josiegrosie
Izanami
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
55W - 56L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CallMeRackham
Lancelot
13
8 / 0 / 2
7,348
735
8,581
9,039
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Sageragemage
Sun Wukong
13
2 / 0 / 2
7,122
712
4,749
6,868
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
0 / 1 / 5
6,299
630
3,508
6,255
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
skrubv
Danzaburou
10
2 / 0 / 1
5,414
541
5,133
5,887
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
zsabaz
Khepri
10
1 / 0 / 3
5,919
592
2,734
6,153
4,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Charpaw
Arachne
7
1 / 4 / 0
5,040
504
3,178
10,055
5,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
4,931
493
3,631
7,393
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
9
0 / 3 / 0
5,034
503
3,829
9,136
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
10
0 / 2 / 1
5,273
527
5,086
4,142
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
josiegrosie
Izanami
9
0 / 2 / 0
5,125
513
4,273
6,856
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
1
1
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CallMeRackham
Lancelot
8
0
2
9
L
Arachne
Charpaw
Arachne
1
4
0
0.25
L
0
2
1
0.25
L
Chaac
0
3
0
0
W
Sun Wukong
Sageragemage
Sun Wukong
2
0
2
3
L
Merlin
0
2
1
0.25
W
0
1
5
2.5
L
Izanami
josiegrosie
Izanami
0
2
0
0
W
Danzaburou
skrubv
Danzaburou
2
0
1
2.5
W
Khepri
zsabaz
Khepri
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,705
Damage
19,997
34,202
Taken
37,582
16,325
Mitigated
15,254
16,610
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CallMeRackham
Lancelot
8,581
1,840
0
4,332
9,039
4,228
0
1,265
7,512
0
70,915
L
Arachne
Charpaw
Arachne
3,178
2,271
0
2,841
10,055
5,871
6
1,394
8,661
0
11,877
L
3,631
850
0
2,961
7,393
2,132
0
1,244
6,149
0
30,305
L
Chaac
3,829
939
0
2,076
9,136
3,858
0
659
8,477
0
32,875
W
Sun Wukong
Sageragemage
Sun Wukong
4,749
1,058
0
2,405
6,868
4,050
61
0
6,868
1,173
56,235
L
Merlin
5,086
114
0
611
4,142
1,209
0
1,892
2,250
33,836
1,136
W
3,508
472
452
3,731
6,255
1,549
125
2,083
3,764
36,261
0
L
Izanami
josiegrosie
Izanami
4,273
2,813
0
2,409
6,856
2,184
0
1,191
5,665
0
39,324
W
Danzaburou
skrubv
Danzaburou
5,133
3,376
0
3,766
5,887
2,358
694
284
5,565
0
44,669
W
Khepri
zsabaz
Khepri
2,734
754
0
1,924
6,153
4,140
129
536
5,537
21,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,102
Gold Earned
25,403
393
Minions Killed
256
0
Camps Cleared
0
1,071,846
Distance Traveled
1,083,638
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,348
735
105
11
0
271,154
3
L
Arachne
5,040
504
15
2
0
210,529
1
L
Loki
4,931
493
58
6
0
269,399
0
L
Chaac
5,034
503
49
5
0
196,119
0
W
Sun Wukong
7,122
712
107
11
0
202,527
0
L
Merlin
5,273
527
62
6
0
224,657
0
W
Hel
6,299
630
73
7
0
215,171
0
L
Izanami
5,125
513
72
7
0
182,934
1
W
Danzaburou
5,414
541
74
7
0
198,014
0
W
Khepri
5,919
592
34
3
0
184,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role