Player Matchup

Cernunnos
Cernunnos
Blin-Ke-Du
Cernunnos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
DarkEye5
Cthulhu
Level 151
God Stats
1W - 5L
1,240 SR
Queue Stats
313W - 318L
1,495 Elo+
Solo
Yemoja
Yemoja
DoDaHarlermShake
Yemoja
Level 147
God Stats
0W - 2L
1,279 SR
Queue Stats
130W - 118L
1,584 Elo+
Solo
Cu Chulainn
Cu Chulainn
Xx_Luiz-Bad_xX
Cu Chulainn
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,549 Elo+
Party 1
Kumbhakarna
Kumbhakarna
hypelz
Kumbhakarna
Level 124
God Stats
1W - 1L
1,638 SR
Queue Stats
46W - 45L
1,526 Elo+
Solo
Team Averages
Level 126
1,431 SR
1,533 Elo+

VS

Team Averages
Level 120
1,533 SR
1,603 Elo+
Martichoras
Martichoras
 
Martichoras
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChetUbetcha95
Mercury
Level 104
God Stats
2W - 1L
1,456 SR
Queue Stats
87W - 82L
1,508 Elo+
Solo
Hel
Hel
DyIxnnnn
Hel
Level 124
God Stats
2W - 0L
1,264 SR
Queue Stats
142W - 112L
1,611 Elo+
Solo
King Arthur
King Arthur
ImBeemer
King Arthur
Level 136
God Stats
1W - 0L
1,715 SR
Queue Stats
22W - 12L
1,718 Elo+
Party 2
Ah Puch
Ah Puch
Jollysplash
Ah Puch
Level 98
God Stats
2W - 1L
1,731 SR
Queue Stats
36W - 20L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Blin-Ke-Du
Cernunnos
17
1 / 5 / 4
10,400
578
15,132
19,136
11,483
Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
DarkEye5
Cthulhu
20
4 / 6 / 5
12,494
694
37,657
27,290
38,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 3 / 7
10,466
581
12,515
21,365
22,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Xx_Luiz-Bad_xX
Cu Chulainn
14
3 / 8 / 4
10,317
573
12,112
19,179
9,943
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
hypelz
Kumbhakarna
18
1 / 6 / 9
11,413
634
10,096
38,048
37,928
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
20
9 / 1 / 12
13,313
740
32,926
23,538
15,250
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
19
8 / 3 / 13
12,841
713
20,381
21,615
11,594
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 1 / 21
12,049
669
14,325
24,492
14,863
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ImBeemer
King Arthur
19
7 / 6 / 19
12,535
696
18,365
28,444
38,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Jollysplash
Ah Puch
20
2 / 0 / 24
12,893
716
30,408
12,554
9,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
117
11
Kills
28
28
Deaths
11
29
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
9
1
12
15
L
Cernunnos
Blin-Ke-Du
Cernunnos
1
5
4
0.6
W
Mercury
8
3
13
4.83
L
Cthulhu
DarkEye5
Cthulhu
4
6
5
1.08
L
2
3
7
1.83
W
2
1
21
12.5
W
King Arthur
ImBeemer
King Arthur
7
6
19
2.75
W
Ah Puch
Jollysplash
Ah Puch
2
0
24
14
L
Cu Chulainn
Xx_Luiz-Bad_xX
Cu Chulainn
3
8
4
0.63
L
Kumbhakarna
hypelz
Kumbhakarna
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,512
Damage
116,405
125,018
Taken
110,643
120,416
Mitigated
89,376
40,365
Healing
63,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
32,926
10,964
283
6,895
23,538
15,250
364
13,896
8,852
0
67,161
L
Cernunnos
Blin-Ke-Du
Cernunnos
15,132
6,040
2,199
3,101
19,136
11,483
0
4,916
14,220
0
38,347
W
Mercury
20,381
9,222
387
3,100
21,615
11,594
469
10,513
9,384
0
32,309
L
Cthulhu
DarkEye5
Cthulhu
37,657
413
1,324
3,925
27,290
38,569
0
10,651
16,639
54,394
3,679
L
12,515
1,253
11,952
3,851
21,365
22,493
0
7,442
13,923
23,544
349
W
14,325
2,020
24,647
19,010
24,492
14,863
1,872
13,755
10,135
26,822
0
W
King Arthur
ImBeemer
King Arthur
18,365
2,607
2,265
3,012
28,444
38,395
548
10,355
15,598
613
31,011
W
Ah Puch
Jollysplash
Ah Puch
30,408
1,922
1,138
3,110
12,554
9,274
1,320
6,373
5,972
57,756
701
L
Cu Chulainn
Xx_Luiz-Bad_xX
Cu Chulainn
12,112
1,443
630
865
19,179
9,943
0
8,149
11,030
0
21,364
L
Kumbhakarna
hypelz
Kumbhakarna
10,096
163
4,912
7,606
38,048
37,928
0
13,720
24,328
20,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,090
Gold Earned
63,631
201
Minions Killed
203
0
Camps Cleared
0
1,368,224
Distance Traveled
1,655,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
13,313
740
58
3
0
297,258
0
L
Cernunnos
10,400
578
71
4
0
218,162
0
W
Mercury
12,841
713
30
2
0
356,729
0
L
Cthulhu
12,494
694
50
3
0
317,484
0
L
Yemoja
10,466
581
27
2
0
289,546
0
W
Hel
12,049
669
29
2
0
334,400
0
W
King Arthur
12,535
696
20
1
0
317,628
0
W
Ah Puch
12,893
716
66
4
0
349,278
0
L
Cu Chulainn
10,317
573
32
2
0
231,267
0
L
Kumbhakarna
11,413
634
21
1
0
311,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role