Player Matchup

Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CH1KKA
Merlin
Level 182
God Stats
13W - 10L
1,335 SR
Queue Stats
328W - 313L
1,513 Elo+
Solo
Ymir
Ymir
CoquiRican
Ymir
Level 129
God Stats
1W - 2L
1,602 SR
Queue Stats
98W - 96L
1,539 Elo+
Solo
Thor
Thor
IssaLegendPC
Thor
Level 181
God Stats
3W - 4L
1,566 SR
Queue Stats
330W - 295L
1,543 Elo+
Solo
Rama
Rama
dominate120
Rama
Level 147
God Stats
1W - 1L
1,656 SR
Queue Stats
111W - 91L
1,641 Elo+
Party 2
Team Averages
Level 150
1,532 SR
1,547 Elo+

VS

Team Averages
Level 142
1,449 SR
1,651 Elo+
Ao Kuang
Ao Kuang
AbyssalLord2949
Ao Kuang
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 39L
1,769 Elo+
Party 1
Achilles
Achilles
ArchIblis
Achilles
Level 49
God Stats
2W - 1L
1,455 SR
Queue Stats
11W - 2L
1,744 Elo+
Party 1
Ix Chel
Ix Chel
JDuls
Ix Chel
Level 197
God Stats
20W - 23L
1,631 SR
Queue Stats
211W - 221L
1,585 Elo+
Party 3
Sobek
Sobek
RageMurphturf
Sobek
Level 217
God Stats
1W - 0L
1,178 SR
Queue Stats
234W - 226L
1,586 Elo+
Party 3
Xbalanque
Xbalanque
jabbascripter
Xbalanque
Level 237
God Stats
18W - 20L
1,480 SR
Queue Stats
263W - 272L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 0
6,597
440
3,505
14,344
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
CH1KKA
Merlin
13
0 / 4 / 2
7,341
489
9,088
8,885
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 3
6,570
438
2,246
9,159
6,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 0 / 4
7,960
531
5,069
14,350
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 1
9,574
638
9,326
9,575
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
3 / 0 / 2
7,250
483
3,061
7,994
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
ArchIblis
Achilles
15
3 / 0 / 2
9,415
628
9,947
13,284
8,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
JDuls
Ix Chel
14
4 / 1 / 3
8,575
572
12,228
10,264
5,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 4
7,480
499
4,575
15,645
13,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
jabbascripter
Xbalanque
14
1 / 3 / 3
8,253
550
4,423
8,569
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
7
Kills
11
11
Deaths
7
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
0
0
W
Ao Kuang
3
0
2
4
W
Achilles
ArchIblis
Achilles
3
0
2
4
L
Merlin
CH1KKA
Merlin
0
4
2
0.25
L
0
3
3
0.5
L
1
0
4
3
W
Ix Chel
JDuls
Ix Chel
4
1
3
5.5
W
0
3
4
0.67
L
6
0
1
6.5
W
Xbalanque
jabbascripter
Xbalanque
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
34,234
56,313
Taken
55,756
27,475
Mitigated
34,071
19,439
Healing
20,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,505
1,755
190
3,348
14,344
7,887
90
2,756
11,588
0
32,238
W
Ao Kuang
3,061
809
0
5,162
7,994
3,070
0
963
6,992
45,092
988
W
Achilles
ArchIblis
Achilles
9,947
1,784
0
3,573
13,284
8,366
0
937
11,931
620
68,035
L
Merlin
CH1KKA
Merlin
9,088
476
0
1,619
8,885
3,338
54
6,574
2,311
59,105
0
L
2,246
345
0
1,209
9,159
6,285
0
4,930
4,229
15,429
856
L
5,069
864
0
8,577
14,350
5,995
0
2,893
11,457
0
71,470
W
Ix Chel
JDuls
Ix Chel
12,228
1,235
1,191
3,377
10,264
5,286
0
4,637
5,580
75,417
1,501
W
4,575
375
0
4,441
15,645
13,930
0
3,741
11,904
18,744
1,660
L
9,326
7,497
0
4,496
9,575
3,970
933
2,666
6,909
0
88,318
W
Xbalanque
jabbascripter
Xbalanque
4,423
2,059
0
2,996
8,569
3,419
700
772
7,797
0
72,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,042
Gold Earned
40,973
462
Minions Killed
457
0
Camps Cleared
0
1,389,485
Distance Traveled
1,426,792
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,597
440
59
4
0
283,635
0
W
Ao Kuang
7,250
483
75
5
0
269,209
0
W
Achilles
9,415
628
98
7
0
299,337
2
L
Merlin
7,341
489
119
8
0
285,754
4
L
Ymir
6,570
438
30
2
0
205,102
1
L
Thor
7,960
531
106
7
0
314,884
0
W
Ix Chel
8,575
572
138
9
0
292,848
1
W
Sobek
7,480
499
20
1
0
302,536
4
L
Rama
9,574
638
148
10
0
300,110
4
W
Xbalanque
8,253
550
126
8
0
262,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role