Player Matchup

Medusa
Medusa
 
Medusa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alpha28
Cthulhu
Level 121
God Stats
18W - 8L
1,593 SR
Queue Stats
180W - 168L
1,457 Elo+
Party 1
Yu Huang
Yu Huang
Reza7055
Yu Huang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,454 Elo+
Solo
Camazotz
Camazotz
StrictlyBallroom
Camazotz
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 62L
1,483 Elo+
Solo
Thanatos
Thanatos
XxAzrael04xX
Thanatos
Level 100
God Stats
14W - 5L
1,645 SR
Queue Stats
37W - 35L
1,527 Elo+
Solo
Team Averages
Level 94
1,548 SR
1,484 Elo+

VS

Team Averages
Level 52
1,490 SR
1,433 Elo+
Sylvanus
Sylvanus
HastyPufferfish9
Sylvanus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 80L
1,385 Elo+
Party 2
Odin
Odin
MundaneMusketeer
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,552 Elo+
Party 3
Thor
Thor
OneStrokeWilly21
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Vulcan
Vulcan
Schmautzy1
Vulcan
Level 76
God Stats
83W - 80L
1,501 SR
Queue Stats
230W - 233L
1,411 Elo+
Solo
Medusa
Medusa
VitoSpatafore
Medusa
Level 32
God Stats
2W - 2L
1,450 SR
Queue Stats
43W - 59L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 1 / 2
6,802
523
6,850
6,800
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Alpha28
Cthulhu
12
1 / 0 / 3
6,267
482
3,670
7,814
6,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
Reza7055
Yu Huang
12
0 / 1 / 0
7,069
544
2,589
6,503
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 3
8,256
635
7,409
13,814
6,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
XxAzrael04xX
Thanatos
13
7 / 2 / 2
7,583
583
6,545
13,430
5,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,055
466
2,040
8,649
6,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 3
6,073
467
6,420
12,082
10,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 0
4,847
373
580
8,270
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Schmautzy1
Vulcan
11
3 / 2 / 0
6,321
486
5,687
6,100
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,279
406
6,855
9,412
3,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
4
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
2
3
W
Cthulhu
Alpha28
Cthulhu
1
0
3
2.5
L
0
3
1
0.17
L
0
3
3
0.5
L
0
4
0
0
W
Yu Huang
Reza7055
Yu Huang
0
1
0
0
L
Vulcan
Schmautzy1
Vulcan
3
2
0
1.5
W
2
1
3
3.5
L
1
1
0
1
W
Thanatos
XxAzrael04xX
Thanatos
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
21,582
48,361
Taken
44,513
23,676
Mitigated
25,314
27,701
Healing
8,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,850
2,801
0
3,368
6,800
2,843
867
659
6,141
0
44,530
W
Cthulhu
Alpha28
Cthulhu
3,670
190
0
2,463
7,814
6,621
0
1,024
6,790
27,055
811
L
2,040
599
588
1,955
8,649
6,331
0
1,889
6,760
19,203
0
L
6,420
998
0
2,775
12,082
10,549
0
0
12,082
0
37,540
L
580
228
0
152
8,270
2,993
0
0
8,270
0
24,507
W
Yu Huang
Reza7055
Yu Huang
2,589
366
0
2,195
6,503
2,141
325
3,462
2,624
46,693
1,032
L
Vulcan
Schmautzy1
Vulcan
5,687
77
0
1,500
6,100
1,748
0
2,114
3,642
30,408
1,657
W
7,409
1,839
0
5,490
13,814
6,791
0
476
13,277
0
58,537
L
6,855
2,550
0
1,936
9,412
3,693
0
1,781
7,631
0
32,780
W
Thanatos
XxAzrael04xX
Thanatos
6,545
2,061
0
14,185
13,430
5,280
0
1,407
11,929
0
58,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,977
Gold Earned
28,575
408
Minions Killed
207
0
Camps Cleared
0
1,252,114
Distance Traveled
1,193,494
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,802
523
67
5
0
254,715
0
W
Cthulhu
6,267
482
48
4
0
272,233
0
L
Sylvanus
6,055
466
25
2
0
196,865
0
L
Odin
6,073
467
55
4
0
239,238
2
L
Thor
4,847
373
38
3
0
246,815
0
W
Yu Huang
7,069
544
96
7
0
224,971
0
L
Vulcan
6,321
486
51
4
0
239,795
2
W
Camazotz
8,256
635
107
8
0
211,289
0
L
Medusa
5,279
406
38
3
0
270,781
0
W
Thanatos
7,583
583
90
7
0
288,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role