Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Korn061003
Surtr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,500 Elo+
Solo
Tiamat
Tiamat
RandreaM9614
Tiamat
Level 68
God Stats
2W - 3L
1,724 SR
Queue Stats
407W - 410L
1,487 Elo+
Solo
Baba Yaga
Baba Yaga
SSBBPanther4
Baba Yaga
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 454L
1,341 Elo+
Solo
Nut
Nut
Xenobi007
Nut
Level 155
God Stats
1W - 3L
1,285 SR
Queue Stats
340W - 337L
1,488 Elo+
Solo
Team Averages
Level 119
1,502 SR
1,463 Elo+

VS

Team Averages
Level 87
1,470 SR
1,442 Elo+
Atlas
Atlas
RedSkull1993877
Atlas
Level 104
God Stats
4W - 1L
1,468 SR
Queue Stats
208W - 223L
1,447 Elo+
Solo
Athena
Athena
TankDiffBozo
Athena
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,495 Elo+
Solo
Hou Yi
Hou Yi
iNKD_Grizzly
Hou Yi
Level 66
God Stats
3W - 1L
1,391 SR
Queue Stats
48W - 45L
1,436 Elo+
Solo
Set
Set
u363n63
Set
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 122L
1,383 Elo+
Solo
Bacchus
Bacchus
wastedreality
Bacchus
Level 87
God Stats
4W - 2L
1,493 SR
Queue Stats
60W - 61L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
3 / 1 / 3
9,401
723
18,602
8,858
5,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
16
1 / 4 / 2
8,747
673
10,137
15,558
15,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
16
0 / 2 / 4
8,215
632
6,507
9,787
7,039
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
SSBBPanther4
Baba Yaga
5
0 / 0 / 0
6,372
490
0
0
0
17
2 / 3 / 2
8,983
691
10,422
10,869
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
9,466
728
12,289
11,610
11,596
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
16
1 / 0 / 9
9,680
745
7,216
12,252
13,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
16
4 / 3 / 4
9,567
736
6,769
10,811
5,174
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Set
17
1 / 0 / 9
8,891
684
7,319
9,227
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
13
1 / 1 / 8
8,807
677
6,176
12,267
11,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
6
Kills
10
10
Deaths
6
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
1
3
4.5
L
Surtr
1
4
2
0.5
L
Tiamat
0
2
4
1
W
3
2
7
3.25
L
Baba Yaga
SSBBPanther4
Baba Yaga
0
0
0
0
W
Athena
1
0
9
5.5
L
2
3
2
1
W
Hou Yi
4
3
4
2
W
Set
1
0
9
5.5
W
Bacchus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,668
Damage
39,769
45,072
Taken
56,167
33,667
Mitigated
48,347
15,100
Healing
27,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
18,602
709
1,116
3,675
8,858
5,774
0
4,816
4,042
0
37,494
L
Surtr
10,137
1,723
839
1,609
15,558
15,360
4
8,819
6,739
2,040
20,359
L
Tiamat
6,507
385
855
1,718
9,787
7,039
0
5,523
4,264
17,195
0
W
12,289
5,074
4,178
1,461
11,610
11,596
0
1,965
9,645
27,239
723
L
Baba Yaga
SSBBPanther4
Baba Yaga
0
0
0
0
0
0
0
0
0
0
0
W
Athena
7,216
2,583
9,193
6,097
12,252
13,481
0
1,788
10,464
11,780
0
L
10,422
4,971
1,393
3,895
10,869
5,494
0
6,421
4,448
0
30,961
W
Hou Yi
6,769
2,327
651
630
10,811
5,174
570
1,038
9,773
0
29,877
W
Set
7,319
1,944
1,083
658
9,227
6,101
0
1,114
8,113
0
27,146
W
Bacchus
6,176
495
0
3,694
12,267
11,995
0
1,709
10,558
13,686
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,718
Gold Earned
46,411
138
Minions Killed
172
0
Camps Cleared
0
984,904
Distance Traveled
1,299,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,401
723
30
2
0
291,777
0
L
Surtr
8,747
673
36
3
0
226,325
0
L
Tiamat
8,215
632
20
2
0
229,525
0
W
Atlas
9,466
728
33
3
0
237,390
0
L
Baba Yaga
6,372
490
0
0
0
0
0
W
Athena
9,680
745
17
1
0
262,272
0
L
Nut
8,983
691
52
4
0
237,277
0
W
Hou Yi
9,567
736
64
5
0
245,660
0
W
Set
8,891
684
33
3
0
298,404
0
W
Bacchus
8,807
677
25
2
0
256,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role