Player Matchup

Mulan
Mulan
Gold IV
CallMePoppaPerc
Mulan
Gold IV
Level 142
God Stats
119W - 106L
1,588 SR
Queue Stats
173W - 187L
1,509 MMR
Solo
Nu Wa
Nu Wa
Gold IV
MikFromMars
Nu Wa
Gold IV
Level 227
God Stats
44W - 45L
1,497 SR
Queue Stats
114W - 117L
1,555 MMR
Solo
Xing Tian
Xing Tian
Gold IV
TTVSophinexOG
Xing Tian
Gold IV
Level 99
God Stats
5W - 1L
1,968 SR
Queue Stats
29W - 27L
1,481 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
TheAdmiredOne
Heimdallr
Gold IV
Level 149
God Stats
7W - 3L
1,629 SR
Queue Stats
27W - 25L
1,541 MMR
Party 2
Pele
Pele
Gold V
Ηypnosis
Pele
Gold V
Level 66
God Stats
1W - 0L
1,751 SR
Queue Stats
14W - 10L
1,615 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,687 SR
1,540 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,522 SR
1,521 MMR
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Everybodydead
Kuzenbo
Gold V
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 120L
1,426 MMR
Party 1
Sol
Sol
Silver I
everythingdead
Sol
Silver I
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
129W - 121L
1,575 MMR
Party 1
Medusa
Medusa
Gold III
pavement123
Medusa
Gold III
Level 100
God Stats
82W - 77L
1,610 SR
Queue Stats
413W - 436L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,798
685
2,327
5,857
2,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 2
4,690
670
2,812
2,716
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
TTVSophinexOG
Xing Tian
7
1 / 1 / 1
4,496
642
1,546
6,308
4,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
TheAdmiredOne
Heimdallr
8
1 / 0 / 0
4,362
623
2,585
3,616
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
10
1 / 0 / 1
4,890
699
4,079
6,760
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
CthulhuThanatosSun Wukong

VS

Bans
OsirisGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 0 / 0
4,337
620
3,440
5,632
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nemesis
 
Nemesis
8
0 / 0 / 0
3,818
545
458
4,039
1,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
8
1 / 1 / 1
4,563
652
2,225
5,545
4,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 0
4,622
660
3,021
5,393
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Medusa
8
0 / 1 / 0
4,077
582
3,019
3,859
1,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
3
3
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
0
0
1
L
Nemesis
 
Nemesis
0
0
0
0
W
0
1
0
0
L
Kuzenbo
1
1
1
1.5
W
0
1
2
1
W
Xing Tian
TTVSophinexOG
Xing Tian
1
1
1
1.5
W
Heimdallr
TheAdmiredOne
Heimdallr
1
0
0
1
L
1
1
0
1
L
Medusa
0
1
0
0
W
Pele
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,349
Damage
12,163
25,257
Taken
24,468
11,340
Mitigated
12,055
10,035
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,440
826
0
2,278
5,632
3,122
0
221
5,411
0
23,412
L
Nemesis
 
Nemesis
458
176
0
1,944
4,039
1,264
0
383
3,656
0
21,375
W
2,327
386
0
2,230
5,857
2,720
0
0
5,594
0
31,849
L
Kuzenbo
2,225
986
157
1,470
5,545
4,913
0
1,469
4,076
12,696
538
W
2,812
942
0
600
2,716
926
0
1,737
979
31,244
702
W
Xing Tian
TTVSophinexOG
Xing Tian
1,546
130
85
1,588
6,308
4,155
0
931
5,333
13,980
0
W
Heimdallr
TheAdmiredOne
Heimdallr
2,585
1,420
0
1,900
3,616
1,310
0
521
3,095
0
33,109
L
3,021
1,783
0
2,777
5,393
1,512
0
1,697
3,696
32,086
4,984
L
Medusa
3,019
603
0
678
3,859
1,244
0
534
3,325
0
33,859
W
Pele
4,079
1,047
0
3,632
6,760
2,229
0
1,876
4,766
0
38,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
21,417
270
Minions Killed
213
0
Camps Cleared
0
726,269
Distance Traveled
708,184
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,337
620
45
6
0
137,940
0
L
Nemesis
3,818
545
45
6
0
112,135
0
W
Mulan
4,798
685
58
8
0
121,849
0
L
Kuzenbo
4,563
652
19
3
0
159,941
2
W
Nu Wa
4,690
670
55
8
0
150,990
0
W
Xing Tian
4,496
642
17
2
0
149,055
2
W
Heimdallr
4,362
623
68
10
0
129,492
0
L
Sol
4,622
660
49
7
0
135,767
1
L
Medusa
4,077
582
55
8
0
162,401
1
W
Pele
4,890
699
72
10
0
174,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role