Player Matchup

Anhur
Anhur
 
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AsphodelosP3S
Neith
Level 18
God Stats
1W - 0L
1,706 SR
Queue Stats
8W - 7L
1,529 Elo+
Party 2
Bellona
Bellona
Luna_Sama_
Bellona
Level 81
God Stats
1W - 1L
1,226 SR
Queue Stats
93W - 98L
1,497 Elo+
Party 3
Cabrakan
Cabrakan
LunarSovereign
Cabrakan
Level 141
God Stats
2W - 2L
1,404 SR
Queue Stats
157W - 128L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
UnhappyRefrain__
Nu Wa
Level 81
God Stats
40W - 32L
1,539 SR
Queue Stats
140W - 140L
1,480 Elo+
Party 3
Team Averages
Level 74
1,475 SR
1,510 Elo+

VS

Team Averages
Level 93
1,552 SR
1,486 Elo+
Izanami
Izanami
BjHorseman006
Izanami
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 73L
1,548 Elo+
Party 1
Neith
Neith
Rose_Tys
Neith
Level 112
God Stats
0W - 3L
1,205 SR
Queue Stats
145W - 187L
1,445 Elo+
Solo
Thor
Thor
TTVBlackMistt
Thor
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,310 Elo+
Solo
Baron Samedi
Baron Samedi
alcoholiczac
Baron Samedi
Level 109
God Stats
12W - 8L
1,722 SR
Queue Stats
187W - 179L
1,516 Elo+
Party 1
Mulan
Mulan
theheat
Mulan
Level 67
God Stats
49W - 11L
1,835 SR
Queue Stats
120W - 90L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 5 / 0
6,595
550
4,814
11,811
4,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 1
6,236
520
7,888
10,021
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Luna_Sama_
Bellona
12
0 / 2 / 2
6,117
510
6,133
11,441
7,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
10
1 / 0 / 3
5,993
499
3,877
9,191
8,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
6,261
522
8,519
7,297
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 3 / 0
5,343
445
3,273
7,226
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Rose_Tys
Neith
13
2 / 0 / 2
6,939
578
5,904
8,234
3,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 4
6,384
532
4,176
10,398
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
alcoholiczac
Baron Samedi
9
0 / 2 / 2
5,672
473
6,211
13,066
9,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
theheat
Mulan
13
7 / 1 / 0
8,204
684
10,821
14,314
10,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
11
11
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
5
0
0.2
W
4
2
1
2.25
L
Izanami
0
3
0
0
W
Bellona
Luna_Sama_
Bellona
0
2
2
0.5
W
Cabrakan
1
0
3
2.5
L
Neith
Rose_Tys
Neith
2
0
2
3
L
2
0
4
4
W
0
2
0
0
L
Baron Samedi
alcoholiczac
Baron Samedi
0
2
2
0.5
L
Mulan
theheat
Mulan
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,231
Damage
30,385
49,761
Taken
53,238
27,476
Mitigated
28,379
13,774
Healing
17,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,814
2,463
0
4,055
11,811
4,434
0
0
11,811
0
38,942
W
7,888
3,976
0
3,188
10,021
4,244
0
3,216
6,805
0
39,828
L
Izanami
3,273
1,735
0
1,371
7,226
2,379
1,840
1,930
5,172
0
28,770
W
Bellona
Luna_Sama_
Bellona
6,133
1,719
0
2,132
11,441
7,668
0
467
10,974
0
63,643
W
Cabrakan
3,877
888
0
1,853
9,191
8,475
0
2,528
6,663
17,734
0
L
Neith
Rose_Tys
Neith
5,904
1,216
0
3,102
8,234
3,009
0
3,255
4,571
0
62,064
L
4,176
1,209
0
3,430
10,398
3,875
0
2,825
7,297
0
42,480
W
8,519
1,719
70
2,476
7,297
2,655
543
0
7,297
44,471
4,028
L
Baron Samedi
alcoholiczac
Baron Samedi
6,211
927
586
5,140
13,066
9,006
400
2,136
10,792
27,333
0
L
Mulan
theheat
Mulan
10,821
991
0
4,048
14,314
10,110
0
1,034
13,085
0
57,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,202
Gold Earned
32,542
296
Minions Killed
337
0
Camps Cleared
0
1,171,174
Distance Traveled
1,146,487
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,595
550
54
5
0
200,484
1
W
Neith
6,236
520
58
5
0
226,463
0
L
Izanami
5,343
445
55
5
0
179,678
0
W
Bellona
6,117
510
98
8
0
291,202
3
W
Cabrakan
5,993
499
8
1
0
244,315
1
L
Neith
6,939
578
101
8
0
219,402
2
L
Thor
6,384
532
55
5
0
272,135
0
W
Nu Wa
6,261
522
78
7
0
208,710
5
L
Baron Samedi
5,672
473
37
3
0
232,295
0
L
Mulan
8,204
684
89
7
0
242,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role