Player Matchup

Kuzenbo
Kuzenbo
Faneto1234
Kuzenbo
Level 82
God Stats
4W - 4L
1,539 SR
Queue Stats
39W - 24L
1,693 Elo+
Party 1
Danzaburou
Danzaburou
Stowzi
Danzaburou
Level 123
God Stats
5W - 3L
1,422 SR
Queue Stats
37W - 21L
1,697 Elo+
Party 1
Ra
Ra
UllrXD
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,675 Elo+
Party 1
Team Averages
Level 78
1,487 SR
1,689 Elo+

VS

Team Averages
Level 76
1,654 SR
1,543 Elo+
Yu Huang
Yu Huang
Iuwg
Yu Huang
Level 16
God Stats
4W - 5L
1,488 SR
Queue Stats
22W - 22L
1,472 Elo+
Party 2
He Bo
He Bo
Tsunamyi
He Bo
Level 130
God Stats
2W - 4L
1,751 SR
Queue Stats
108W - 100L
1,604 Elo+
Party 2
Loki
Loki
villa9pipINSANE
Loki
Level 82
God Stats
1W - 0L
1,724 SR
Queue Stats
23W - 18L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Faneto1234
Kuzenbo
17
3 / 1 / 6
11,554
642
13,783
16,868
25,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Stowzi
Danzaburou
18
5 / 2 / 4
13,001
722
11,185
17,357
7,971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
17
2 / 4 / 4
11,699
650
7,333
15,821
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Iuwg
Yu Huang
19
4 / 3 / 1
13,195
733
17,136
13,934
6,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Tsunamyi
He Bo
20
3 / 1 / 4
13,315
740
15,780
12,768
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 4
10,587
588
9,370
12,736
4,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
10
Kills
7
7
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Faneto1234
Kuzenbo
3
1
6
6
W
Yu Huang
Iuwg
Yu Huang
4
3
1
1.5
L
Danzaburou
Stowzi
Danzaburou
5
2
4
3.5
W
He Bo
Tsunamyi
He Bo
3
1
4
5
L
Ra
2
4
4
1
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,301
Damage
42,286
50,046
Taken
39,438
40,171
Mitigated
17,538
14,216
Healing
4,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Faneto1234
Kuzenbo
13,783
4,725
0
4,415
16,868
25,310
159
10,272
5,870
31,088
24
W
Yu Huang
Iuwg
Yu Huang
17,136
1,113
205
2,257
13,934
6,690
1,145
8,110
5,770
66,416
378
L
Danzaburou
Stowzi
Danzaburou
11,185
4,389
0
2,868
17,357
7,971
1,914
10,198
6,839
0
62,853
W
He Bo
Tsunamyi
He Bo
15,780
281
0
1,623
12,768
5,969
1,358
7,069
5,639
71,993
0
L
Ra
7,333
560
2,288
4,645
15,821
6,890
80
10,862
4,475
49,027
0
W
9,370
1,228
0
804
12,736
4,879
481
5,892
6,805
0
46,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
37,097
223
Minions Killed
243
0
Camps Cleared
0
1,087,831
Distance Traveled
985,404
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,554
642
30
2
0
382,511
4
W
Yu Huang
13,195
733
113
6
0
321,018
3
L
Danzaburou
13,001
722
98
5
0
354,637
0
W
He Bo
13,315
740
96
5
0
374,127
0
L
Ra
11,699
650
95
5
0
350,683
0
W
Loki
10,587
588
34
2
0
290,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role