Player Matchup

Neith
Neith
Dash David 117
Neith
Level 98
God Stats
17W - 29L
1,458 SR
Queue Stats
204W - 207L
1,410 Elo+
Solo
Scylla
Scylla
Lunatik2403
Scylla
Level 129
God Stats
8W - 4L
1,686 SR
Queue Stats
101W - 97L
1,470 Elo+
Party 1
Ymir
Ymir
Nicovader
Ymir
Level 68
God Stats
2W - 2L
1,289 SR
Queue Stats
28W - 36L
1,508 Elo+
Party 1
Thanatos
Thanatos
legolasXx3
Thanatos
Level 56
God Stats
5W - 6L
1,264 SR
Queue Stats
157W - 147L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
varedux
Cthulhu
Level 24
God Stats
9W - 5L
1,537 SR
Queue Stats
31W - 45L
1,404 Elo+
Party 1
Team Averages
Level 75
1,447 SR
1,453 Elo+

VS

Team Averages
Level 138
1,431 SR
1,478 Elo+
Surtr
Surtr
 
Surtr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlackTepech
Neith
Level 128
God Stats
0W - 3L
1,194 SR
Queue Stats
35W - 56L
1,432 Elo+
Solo
Hades
Hades
deathmarshall
Hades
Level 158
God Stats
8W - 3L
1,686 SR
Queue Stats
225W - 202L
1,449 Elo+
Solo
Nike
Nike
robot_jo
Nike
Level 102
God Stats
2W - 4L
1,275 SR
Queue Stats
545W - 498L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
4,578
327
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
14
1 / 1 / 6
7,990
571
6,938
6,754
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
1 / 1 / 5
7,377
527
4,229
9,742
8,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
legolasXx3
Thanatos
13
3 / 3 / 4
7,449
532
7,346
13,788
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
varedux
Cthulhu
13
3 / 2 / 2
7,681
549
6,778
10,536
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
3 / 1 / 3
7,366
526
8,110
13,351
8,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
 
Nox
1
0 / 0 / 0
4,368
312
0
0
0
1
0 / 0 / 0
4,370
312
0
0
0
12
2 / 4 / 4
7,026
502
7,810
14,006
8,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
12
2 / 5 / 2
7,253
518
9,777
15,817
8,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
8
Kills
7
7
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
1
3
4.5
L
Nox
 
Nox
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
Scylla
1
1
6
4
W
Ymir
1
1
5
3.5
L
2
4
4
1
W
Thanatos
legolasXx3
Thanatos
3
3
4
1.67
L
Nike
2
5
2
0.6
W
Cthulhu
varedux
Cthulhu
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,291
Damage
25,697
40,820
Taken
43,174
25,218
Mitigated
25,217
12,825
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,110
2,986
0
2,492
13,351
8,581
18
3,363
9,820
3,464
63,267
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
6,938
1,159
0
420
6,754
2,185
385
2,788
3,757
60,098
0
W
Ymir
4,229
875
0
636
9,742
8,371
247
2,909
6,746
30,900
2,672
L
7,810
726
666
5,085
14,006
8,377
0
5,461
8,459
42,282
0
W
Thanatos
legolasXx3
Thanatos
7,346
1,958
0
10,306
13,788
5,494
0
2,347
11,397
0
50,311
L
Nike
9,777
1,419
0
3,817
15,817
8,259
0
8,110
7,317
0
48,196
W
Cthulhu
varedux
Cthulhu
6,778
901
425
1,038
10,536
9,168
280
473
9,601
39,425
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,075
Gold Earned
30,383
280
Minions Killed
224
0
Camps Cleared
0
1,119,321
Distance Traveled
811,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,366
526
87
6
0
311,213
0
L
Nox
4,368
312
0
0
0
0
0
L
Neith
4,370
312
0
0
0
0
0
W
Neith
4,578
327
1
0
0
9,272
0
W
Scylla
7,990
571
105
8
0
292,308
0
W
Ymir
7,377
527
50
4
0
247,473
0
L
Hades
7,026
502
65
5
0
247,446
0
W
Thanatos
7,449
532
76
5
0
309,727
0
L
Nike
7,253
518
72
5
0
252,477
0
W
Cthulhu
7,681
549
48
3
0
260,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role