Player Matchup

Fenrir
Fenrir
DrDune
Fenrir
Level 108
God Stats
6W - 11L
1,138 SR
Queue Stats
148W - 152L
1,485 Elo+
Party 2
Rama
Rama
Faawqu
Rama
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,462 Elo+
Party 2
Ra
Ra
Paid2Raid
Ra
Level 121
God Stats
3W - 0L
1,739 SR
Queue Stats
30W - 54L
1,414 Elo+
Party 2
Ymir
Ymir
Venske
Ymir
Level 147
God Stats
5W - 4L
1,679 SR
Queue Stats
113W - 137L
1,503 Elo+
Party 2
Nike
Nike
Zandreal
Nike
Level 96
God Stats
1W - 1L
1,327 SR
Queue Stats
116W - 133L
1,523 Elo+
Party 2
Team Averages
Level 111
1,477 SR
1,477 Elo+

VS

Team Averages
Level 77
1,511 SR
1,494 Elo+
Maui
Maui
ChefBoyarblack
Maui
Level 100
God Stats
15W - 13L
1,577 SR
Queue Stats
226W - 212L
1,520 Elo+
Party 1
Kali
Kali
CounterHero45
Kali
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 35L
1,402 Elo+
Solo
Chronos
Chronos
Joyz34345
Chronos
Level 38
God Stats
3W - 2L
1,656 SR
Queue Stats
17W - 31L
1,497 Elo+
Solo
The Morrigan
The Morrigan
Teledish
The Morrigan
Level 107
God Stats
3W - 4L
1,345 SR
Queue Stats
224W - 214L
1,561 Elo+
Party 1
Skadi
Skadi
ghostboy51
Skadi
Level 103
God Stats
11W - 11L
1,475 SR
Queue Stats
184W - 218L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrDune
Fenrir
12
3 / 1 / 1
6,788
566
4,849
11,667
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Faawqu
Rama
10
0 / 4 / 1
5,744
479
1,973
8,434
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 3
6,897
575
4,199
6,388
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Venske
Ymir
11
3 / 0 / 4
7,111
593
4,595
10,445
7,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nike
14
2 / 1 / 2
7,870
656
4,921
6,756
3,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
6,736
561
4,118
8,715
7,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 1
6,719
560
2,338
12,849
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Joyz34345
Chronos
6
1 / 1 / 0
5,213
434
1,997
3,051
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

The Morrigan
Teledish
The Morrigan
11
2 / 3 / 3
6,346
529
7,052
6,547
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
12
1 / 1 / 2
7,226
602
4,891
6,157
2,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
8
Kills
8
8
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
L
2
2
1
1.25
W
Fenrir
DrDune
Fenrir
3
1
1
3.5
W
Rama
Faawqu
Rama
0
4
1
0.13
L
Chronos
Joyz34345
Chronos
1
1
0
1
W
0
2
3
0.75
L
The Morrigan
Teledish
The Morrigan
2
3
3
1.17
W
Ymir
Venske
Ymir
3
0
4
5
W
Nike
2
1
2
3
L
Skadi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,537
Damage
20,396
43,690
Taken
37,319
22,303
Mitigated
19,797
15,184
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,118
973
0
1,212
8,715
7,983
140
2,362
6,302
16,486
0
L
2,338
1,212
0
2,848
12,849
5,875
0
719
11,990
0
54,624
W
Fenrir
DrDune
Fenrir
4,849
1,154
0
5,625
11,667
5,225
0
1,040
10,517
0
53,526
W
Rama
Faawqu
Rama
1,973
1,218
0
1,649
8,434
3,298
0
4,966
3,468
0
36,717
L
Chronos
Joyz34345
Chronos
1,997
182
0
1,747
3,051
714
0
0
2,845
14,374
0
W
4,199
546
420
1,708
6,388
2,367
46
456
5,932
52,750
1,039
L
The Morrigan
Teledish
The Morrigan
7,052
3,673
0
573
6,547
2,788
435
2,534
3,914
38,289
10,881
W
Ymir
Venske
Ymir
4,595
1,107
0
3,369
10,445
7,968
0
4,327
6,118
28,025
0
W
Nike
4,921
733
0
2,413
6,756
3,445
0
1,530
5,006
0
61,664
L
Skadi
4,891
1,531
0
500
6,157
2,437
99
3,142
3,015
0
57,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,410
Gold Earned
32,240
380
Minions Killed
320
0
Camps Cleared
0
1,215,379
Distance Traveled
1,065,581
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,736
561
15
1
0
273,403
2
L
Kali
6,719
560
92
8
0
265,145
0
W
Fenrir
6,788
566
82
7
0
265,163
1
W
Rama
5,744
479
52
4
0
222,138
0
L
Chronos
5,213
434
26
2
0
71,395
0
W
Ra
6,897
575
106
9
0
251,497
2
L
The Morrigan
6,346
529
82
7
0
202,209
0
W
Ymir
7,111
593
29
2
0
241,921
3
W
Nike
7,870
656
111
9
0
234,660
1
L
Skadi
7,226
602
105
9
0
253,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role