Player Matchup

Chaac
Chaac
AboveThemAll
Chaac
Level 86
God Stats
5W - 6L
1,684 SR
Queue Stats
158W - 137L
1,459 Elo+
Solo
Thanatos
Thanatos
Funkymonkeyis99
Thanatos
Level 115
God Stats
22W - 16L
1,622 SR
Queue Stats
289W - 259L
1,501 Elo+
Party 2
Charybdis
Charybdis
GosstyYT
Charybdis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,459 Elo+
Party 3
Izanami
Izanami
Wellgioduck
Izanami
Level 27
God Stats
1W - 2L
1,519 SR
Queue Stats
37W - 55L
1,312 Elo+
Party 2
Cthulhu
Cthulhu
vstupapi
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,399 Elo+
Party 3
Team Averages
Level 71
1,565 SR
1,426 Elo+

VS

Team Averages
Level 70
1,533 SR
1,407 Elo+
Bastet
Bastet
Ancient book595
Bastet
Level 105
God Stats
14W - 20L
1,403 SR
Queue Stats
86W - 104L
1,419 Elo+
Solo
Tsukuyomi
Tsukuyomi
ForgottenOni
Tsukuyomi
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 12L
1,667 Elo+
Solo
Anubis
Anubis
M0nkeyman695174
Anubis
Level 46
God Stats
5W - 2L
1,718 SR
Queue Stats
45W - 50L
1,243 Elo+
Party 1
Odin
Odin
MythixalAngel
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,225 Elo+
Party 1
Danzaburou
Danzaburou
XxXM1LESDEEPXxX
Danzaburou
Level 120
God Stats
72W - 64L
1,542 SR
Queue Stats
99W - 115L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
7,264
559
7,392
13,492
9,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
14
4 / 4 / 0
7,734
595
7,438
16,748
7,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
GosstyYT
Charybdis
9
0 / 5 / 0
5,696
438
2,163
9,232
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Wellgioduck
Izanami
9
0 / 8 / 0
5,937
457
3,099
11,605
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
vstupapi
Cthulhu
8
0 / 4 / 0
5,926
456
3,363
11,489
7,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
5,463
420
1,843
7,831
3,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
ForgottenOni
Tsukuyomi
15
10 / 0 / 3
8,700
669
14,100
11,854
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 1 / 5
8,405
647
10,436
8,634
3,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
6,273
483
6,185
8,165
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
XxXM1LESDEEPXxX
Danzaburou
14
4 / 1 / 4
8,428
648
9,917
9,101
4,030
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
10
Kills
22
23
Deaths
10
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
2
0
3
W
0
5
1
0.1
W
Tsukuyomi
ForgottenOni
Tsukuyomi
10
0
3
11.5
L
Thanatos
4
4
0
1
L
Charybdis
GosstyYT
Charybdis
0
5
0
0
W
7
1
5
9.5
W
1
3
0
0.33
L
Izanami
Wellgioduck
Izanami
0
8
0
0
W
Danzaburou
XxXM1LESDEEPXxX
Danzaburou
4
1
4
6
L
Cthulhu
vstupapi
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,455
Damage
42,481
62,566
Taken
45,585
30,015
Mitigated
25,376
18,125
Healing
17,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,392
2,345
0
3,714
13,492
9,269
0
0
12,678
0
38,975
W
1,843
244
0
1,007
7,831
3,649
0
0
7,831
0
10,009
W
Tsukuyomi
ForgottenOni
Tsukuyomi
14,100
4,246
0
7,293
11,854
4,869
0
1,539
10,315
0
72,727
L
Thanatos
7,438
3,068
0
9,369
16,748
7,636
787
1,987
14,725
0
65,453
L
Charybdis
GosstyYT
Charybdis
2,163
873
0
1,856
9,232
3,236
0
0
9,232
0
33,689
W
10,436
688
0
4,386
8,634
3,636
1,241
288
8,346
50,059
1,303
W
6,185
2,056
0
752
8,165
9,192
0
0
8,165
0
29,453
L
Izanami
Wellgioduck
Izanami
3,099
1,890
0
423
11,605
2,658
0
7,265
4,340
0
30,494
W
Danzaburou
XxXM1LESDEEPXxX
Danzaburou
9,917
4,435
0
4,226
9,101
4,030
883
1,536
7,565
0
58,324
L
Cthulhu
vstupapi
Cthulhu
3,363
328
944
1,819
11,489
7,216
0
1,069
10,420
20,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,557
Gold Earned
37,269
286
Minions Killed
330
0
Camps Cleared
0
1,158,051
Distance Traveled
1,152,611
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,264
559
59
5
0
225,512
8
W
Bastet
5,463
420
9
1
0
174,738
3
W
Tsukuyomi
8,700
669
105
8
0
323,904
0
L
Thanatos
7,734
595
97
7
0
276,897
0
L
Charybdis
5,696
438
57
4
0
200,135
1
W
Anubis
8,405
647
75
6
0
227,967
0
W
Odin
6,273
483
45
3
0
192,805
0
L
Izanami
5,937
457
45
3
0
227,049
0
W
Danzaburou
8,428
648
96
7
0
233,197
1
L
Cthulhu
5,926
456
28
2
0
228,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role