Player Matchup

Hera
Hera
 
Hera
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CarlosK7
Ah Puch
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 207L
1,529 Elo+
Solo
Fenrir
Fenrir
SludgyDad
Fenrir
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 129L
1,532 Elo+
Solo
Atlas
Atlas
XxWaWiSxX
Atlas
Level 123
God Stats
44W - 31L
1,562 SR
Queue Stats
222W - 193L
1,469 Elo+
Solo
Team Averages
Level 138
1,512 SR
1,506 Elo+

VS

Team Averages
Level 148
1,503 SR
1,479 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Armik64
Danzaburou
Level 108
God Stats
39W - 27L
1,567 SR
Queue Stats
111W - 97L
1,491 Elo+
Party 1
Lancelot
Lancelot
Stream-Folklore
Lancelot
Level 157
God Stats
26W - 14L
1,557 SR
Queue Stats
159W - 143L
1,452 Elo+
Solo
Nemesis
Nemesis
TheRealBenzo
Nemesis
Level 201
God Stats
5W - 7L
1,389 SR
Queue Stats
174W - 172L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 2 / 0
6,056
551
4,132
6,304
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
 
Charybdis
9
1 / 3 / 3
5,375
489
7,562
7,118
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
CarlosK7
Ah Puch
1
0 / 0 / 0
3,658
333
0
0
0
Fenrir
SludgyDad
Fenrir
12
2 / 0 / 0
6,456
587
4,579
8,177
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Atlas
XxWaWiSxX
Atlas
9
5 / 4 / 0
6,198
563
4,510
8,743
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 1
6,344
577
3,097
6,731
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
 
Izanami
9
1 / 4 / 5
5,690
517
3,985
8,518
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Armik64
Danzaburou
11
6 / 2 / 1
6,836
621
7,482
9,096
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
10
0 / 2 / 0
5,803
528
2,485
7,474
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
TheRealBenzo
Nemesis
12
1 / 0 / 2
6,104
555
2,270
7,353
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
9
Kills
9
9
Deaths
9
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
0
0.5
L
Charybdis
 
Charybdis
1
3
3
0.83
W
Ix Chel
 
Ix Chel
1
1
1
1.5
W
Izanami
 
Izanami
1
4
5
0.88
W
Danzaburou
Armik64
Danzaburou
6
2
1
3.25
L
Ah Puch
CarlosK7
Ah Puch
0
0
0
0
L
Fenrir
SludgyDad
Fenrir
2
0
0
2
W
Lancelot
0
2
0
0
W
Nemesis
TheRealBenzo
Nemesis
1
0
2
2
L
Atlas
XxWaWiSxX
Atlas
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,783
Damage
19,319
30,342
Taken
39,172
16,274
Mitigated
14,639
9,250
Healing
7,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,132
993
0
2,373
6,304
2,069
11
2,184
4,120
44,272
799
L
Charybdis
 
Charybdis
7,562
2,330
0
1,619
7,118
2,598
446
0
7,118
0
35,261
W
Ix Chel
 
Ix Chel
3,097
674
200
2,059
6,731
2,813
0
2,963
3,768
56,986
1,826
W
Izanami
 
Izanami
3,985
3,256
0
1,010
8,518
2,627
164
2,317
6,201
0
32,361
W
Danzaburou
Armik64
Danzaburou
7,482
4,473
0
1,839
9,096
3,386
114
1,682
7,414
0
40,860
L
Ah Puch
CarlosK7
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
SludgyDad
Fenrir
4,579
622
0
3,345
8,177
6,525
0
913
7,264
0
37,867
W
Lancelot
2,485
719
0
1,773
7,474
2,624
0
0
7,089
0
33,643
W
Nemesis
TheRealBenzo
Nemesis
2,270
936
0
674
7,353
3,189
0
1,453
5,900
0
47,397
L
Atlas
XxWaWiSxX
Atlas
4,510
2,044
0
1,913
8,743
5,082
244
0
8,743
18,373
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,743
Gold Earned
30,777
220
Minions Killed
356
0
Camps Cleared
0
803,356
Distance Traveled
1,012,992
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,056
551
74
7
0
194,900
2
L
Charybdis
5,375
489
53
5
0
185,931
0
W
Ix Chel
6,344
577
104
9
0
196,807
2
W
Izanami
5,690
517
50
5
0
174,088
0
W
Danzaburou
6,836
621
54
5
0
182,807
0
L
Ah Puch
3,658
333
0
0
0
597
0
L
Fenrir
6,456
587
77
7
0
216,170
0
W
Lancelot
5,803
528
63
6
0
224,684
0
W
Nemesis
6,104
555
85
8
0
234,606
0
L
Atlas
6,198
563
16
1
0
205,758
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role