Player Matchup

Bakasura
Bakasura
DownwithTrump
Bakasura
Level 30
God Stats
7W - 10L
1,500 SR
Queue Stats
63W - 87L
1,219 Elo+
Solo
King Arthur
King Arthur
HarshMelloh
King Arthur
Level 144
God Stats
2W - 2L
1,554 SR
Queue Stats
210W - 186L
1,495 Elo+
Solo
Anubis
Anubis
Moonlight_Evelyn
Anubis
Level 31
God Stats
1W - 1L
1,798 SR
Queue Stats
13W - 9L
1,541 Elo+
Party 1
Terra
Terra
MythicSkylark72
Terra
Level 44
God Stats
7W - 4L
1,656 SR
Queue Stats
71W - 75L
1,481 Elo+
Solo
Charybdis
Charybdis
OnlyBurzum
Charybdis
Level 215
God Stats
27W - 14L
1,516 SR
Queue Stats
43W - 28L
1,526 Elo+
Party 1
Team Averages
Level 93
1,605 SR
1,452 Elo+

VS

Team Averages
Level 104
1,417 SR
1,475 Elo+
Guan Yu
Guan Yu
Blixkies
Guan Yu
Level 144
God Stats
3W - 2L
1,203 SR
Queue Stats
127W - 130L
1,417 Elo+
Solo
Athena
Athena
IcnoPain
Athena
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
301W - 302L
1,583 Elo+
Party 2
Thor
Thor
TilinInsanoWaza
Thor
Level 46
God Stats
4W - 3L
1,280 SR
Queue Stats
84W - 115L
1,397 Elo+
Party 3
Hera
Hera
eddymark96
Hera
Level 129
God Stats
16W - 14L
1,568 SR
Queue Stats
80W - 71L
1,577 Elo+
Party 2
Neith
Neith
raulmatinn
Neith
Level 57
God Stats
7W - 4L
1,533 SR
Queue Stats
187W - 190L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DownwithTrump
Bakasura
13
2 / 3 / 3
7,465
467
6,845
18,886
10,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
HarshMelloh
King Arthur
14
0 / 4 / 0
8,273
517
8,394
17,605
16,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 2 / 1
8,548
534
9,093
12,060
5,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 1 / 6
7,858
491
3,006
13,150
12,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
OnlyBurzum
Charybdis
14
3 / 1 / 3
8,281
518
10,181
12,147
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blixkies
Guan Yu
16
5 / 0 / 1
9,777
611
15,494
16,785
22,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
IcnoPain
Athena
13
0 / 3 / 4
7,851
491
5,992
19,627
17,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 4 / 4
7,728
483
7,284
14,893
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
3 / 2 / 0
8,711
544
11,404
7,016
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
1 / 0 / 2
7,755
485
8,709
7,133
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
9
Kills
11
11
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Blixkies
Guan Yu
5
0
1
5.5
L
Bakasura
DownwithTrump
Bakasura
2
3
3
1.17
L
King Arthur
HarshMelloh
King Arthur
0
4
0
0
W
Athena
IcnoPain
Athena
0
3
4
0.67
L
3
2
1
1.75
L
1
1
6
4
L
Charybdis
OnlyBurzum
Charybdis
3
1
3
4.5
W
2
4
4
1
W
3
2
0
1.5
W
Neith
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,519
Damage
48,883
73,848
Taken
65,454
51,137
Mitigated
49,232
29,141
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Blixkies
Guan Yu
15,494
1,523
40
6,413
16,785
22,342
0
289
16,087
4,022
81,409
L
Bakasura
DownwithTrump
Bakasura
6,845
4,410
0
10,284
18,886
10,398
0
3,902
14,984
0
42,184
L
King Arthur
HarshMelloh
King Arthur
8,394
831
0
3,099
17,605
16,775
45
610
16,995
353
67,736
W
Athena
IcnoPain
Athena
5,992
1,856
79
2,765
19,627
17,132
210
4,124
14,411
28,134
3,502
L
9,093
447
208
3,961
12,060
5,879
0
8,369
3,691
78,178
1,977
L
3,006
586
1,306
3,920
13,150
12,370
240
3,127
10,023
19,071
0
L
Charybdis
OnlyBurzum
Charybdis
10,181
3,746
0
6,363
12,147
5,715
1
2,051
10,096
0
82,285
W
7,284
1,553
0
3,466
14,893
5,165
0
4,834
9,856
0
50,087
W
11,404
3,411
0
1,393
7,016
2,067
283
2,460
4,515
79,747
0
W
Neith
8,709
1,775
0
3,931
7,133
2,526
848
403
6,730
0
77,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,425
Gold Earned
41,822
485
Minions Killed
493
0
Camps Cleared
0
1,483,909
Distance Traveled
1,605,957
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,777
611
134
8
0
324,250
0
L
Bakasura
7,465
467
74
5
0
314,579
3
L
King Arthur
8,273
517
110
7
0
268,818
0
W
Athena
7,851
491
34
2
0
346,426
5
L
Anubis
8,548
534
136
9
0
286,219
0
L
Terra
7,858
491
39
2
0
328,209
3
L
Charybdis
8,281
518
126
8
0
286,084
0
W
Thor
7,728
483
74
5
0
323,958
0
W
Hera
8,711
544
137
9
0
302,961
4
W
Neith
7,755
485
114
7
0
308,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role