Player Matchup

Ishtar
Ishtar
ConB823
Ishtar
Level 153
God Stats
3W - 3L
1,778 SR
Queue Stats
165W - 180L
1,521 Elo+
Party 2
Bacchus
Bacchus
ProJaredsBalls
Bacchus
Level 111
God Stats
15W - 5L
1,801 SR
Queue Stats
103W - 97L
1,491 Elo+
Party 2
Thanatos
Thanatos
Wansu
Thanatos
Level 159
God Stats
2W - 2L
1,555 SR
Queue Stats
212W - 185L
1,508 Elo+
Solo
Osiris
Osiris
enzo4slime
Osiris
Level 139
God Stats
2W - 3L
1,323 SR
Queue Stats
134W - 116L
1,506 Elo+
Solo
Anubis
Anubis
flamefam21
Anubis
Level 105
God Stats
2W - 3L
1,723 SR
Queue Stats
202W - 198L
1,557 Elo+
Party 2
Team Averages
Level 133
1,636 SR
1,516 Elo+

VS

Team Averages
Level 106
1,635 SR
1,549 Elo+
Anhur
Anhur
 
Anhur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
SelGaming
Bastet
Level 125
God Stats
1W - 1L
1,866 SR
Queue Stats
34W - 28L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
Shr4fe
Cthulhu
Level 144
God Stats
1W - 2L
1,495 SR
Queue Stats
77W - 62L
1,529 Elo+
Party 1
Chang'e
Chang'e
SweepingPrune
Chang'e
Level 149
God Stats
10W - 7L
1,814 SR
Queue Stats
45W - 34L
1,630 Elo+
Solo
Erlang Shen
Erlang Shen
onlybanzz23
Erlang Shen
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ConB823
Ishtar
13
4 / 3 / 5
7,679
591
7,448
9,827
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 1 / 8
7,489
576
7,147
10,238
9,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Wansu
Thanatos
13
5 / 2 / 4
7,587
584
8,982
12,584
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
enzo4slime
Osiris
13
1 / 2 / 6
7,880
606
9,525
16,731
22,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
flamefam21
Anubis
13
1 / 2 / 3
7,204
554
7,363
5,861
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 3 / 0
6,944
534
3,830
8,980
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
SelGaming
Bastet
14
2 / 1 / 4
7,252
558
5,626
12,695
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Shr4fe
Cthulhu
11
3 / 4 / 3
6,269
482
7,732
12,579
8,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
13
2 / 2 / 3
7,690
592
6,353
9,243
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Erlang Shen
onlybanzz23
Erlang Shen
12
2 / 5 / 1
6,794
523
8,869
17,268
15,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
15
Kills
10
10
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
Ishtar
ConB823
Ishtar
4
3
5
2.17
W
4
1
8
8
L
Bastet
SelGaming
Bastet
2
1
4
4
L
Cthulhu
Shr4fe
Cthulhu
3
4
3
1.13
L
Chang'e
2
2
3
1.75
W
Thanatos
Wansu
Thanatos
5
2
4
3.5
W
Osiris
enzo4slime
Osiris
1
2
6
2
W
Anubis
flamefam21
Anubis
1
2
3
1.25
L
Erlang Shen
onlybanzz23
Erlang Shen
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,465
Damage
32,410
55,241
Taken
60,765
43,787
Mitigated
34,211
23,479
Healing
23,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,830
2,322
0
3,049
8,980
3,117
60
2,921
6,059
0
52,869
W
Ishtar
ConB823
Ishtar
7,448
4,314
0
3,836
9,827
3,934
43
2,723
7,104
0
57,851
W
7,147
1,317
0
1,880
10,238
9,387
32
3,795
6,443
19,164
224
L
Bastet
SelGaming
Bastet
5,626
1,790
0
8,090
12,695
4,961
0
934
11,673
0
64,921
L
Cthulhu
Shr4fe
Cthulhu
7,732
465
61
690
12,579
8,107
0
4,090
8,337
28,663
0
L
Chang'e
6,353
304
807
4,426
9,243
2,518
343
4,465
4,438
56,966
2,753
W
Thanatos
Wansu
Thanatos
8,982
1,700
0
9,173
12,584
5,110
0
3,646
8,938
0
48,609
W
Osiris
enzo4slime
Osiris
9,525
3,510
0
6,771
16,731
22,192
0
548
16,183
955
56,876
W
Anubis
flamefam21
Anubis
7,363
267
0
1,819
5,861
3,164
0
3,142
2,719
50,669
748
L
Erlang Shen
onlybanzz23
Erlang Shen
8,869
5,816
0
6,339
17,268
15,508
0
1,513
15,735
0
42,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,839
Gold Earned
34,949
367
Minions Killed
403
0
Camps Cleared
0
1,271,099
Distance Traveled
1,303,804
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,944
534
86
7
0
241,894
1
W
Ishtar
7,679
591
89
7
0
235,528
0
W
Bacchus
7,489
576
22
2
0
251,869
6
L
Bastet
7,252
558
101
8
0
313,569
1
L
Cthulhu
6,269
482
43
3
0
272,331
0
L
Chang'e
7,690
592
117
9
0
260,510
4
W
Thanatos
7,587
584
68
5
0
305,178
0
W
Osiris
7,880
606
91
7
0
224,657
1
W
Anubis
7,204
554
97
7
0
253,867
0
L
Erlang Shen
6,794
523
56
4
0
215,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role