Player Matchup

Cernunnos
Cernunnos
King Smxke
Cernunnos
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 87L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
Klausenen
Baron Samedi
Level 140
God Stats
4W - 4L
1,766 SR
Queue Stats
175W - 152L
1,539 Elo+
Party 2
Bellona
Bellona
ShinkBinkFinkle
Bellona
Level 128
God Stats
11W - 11L
1,468 SR
Queue Stats
53W - 52L
1,447 Elo+
Party 3
Hel
Hel
SpikiestRoom309
Hel
Level 158
God Stats
2W - 4L
1,643 SR
Queue Stats
196W - 190L
1,499 Elo+
Party 2
Thor
Thor
jjjjjjebbie
Thor
Level 154
God Stats
3W - 3L
1,607 SR
Queue Stats
72W - 73L
1,481 Elo+
Party 3
Team Averages
Level 138
1,597 SR
1,496 Elo+

VS

Team Averages
Level 126
1,645 SR
1,498 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ITheRookii
Ymir
Level 152
God Stats
11W - 3L
1,740 SR
Queue Stats
63W - 63L
1,502 Elo+
Party 1
Sol
Sol
PainCLB-
Sol
Level 90
God Stats
3W - 2L
1,459 SR
Queue Stats
39W - 47L
1,483 Elo+
Party 1
Mulan
Mulan
SlyRaccoon6683
Mulan
Level 119
God Stats
11W - 2L
1,839 SR
Queue Stats
317W - 289L
1,494 Elo+
Solo
Mercury
Mercury
iAlphaNine
Mercury
Level 144
God Stats
4W - 6L
1,690 SR
Queue Stats
74W - 70L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
King Smxke
Cernunnos
9
1 / 1 / 1
5,380
538
2,231
5,635
2,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Klausenen
Baron Samedi
8
1 / 2 / 1
5,090
509
3,042
6,644
4,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 0
5,016
502
3,847
12,102
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
5,369
537
3,389
4,201
1,790
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 1
5,015
502
3,797
10,758
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 1
5,685
569
2,867
5,184
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

10
2 / 0 / 3
5,846
585
2,810
6,596
4,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 0 / 1
6,057
606
4,838
5,220
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 1
7,394
739
10,477
9,133
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
iAlphaNine
Mercury
12
2 / 0 / 5
5,916
592
5,084
6,302
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
11
12
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
1
0.75
W
2
0
3
3.5
L
Cernunnos
King Smxke
Cernunnos
1
1
1
1.5
L
Baron Samedi
Klausenen
Baron Samedi
1
2
1
0.75
W
2
0
1
2.5
L
0
4
0
0
W
4
0
1
4.5
L
0
2
0
0
W
Mercury
iAlphaNine
Mercury
2
0
5
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,306
Damage
26,076
39,340
Taken
32,435
20,062
Mitigated
15,865
16,650
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,867
1,707
0
940
5,184
1,701
221
875
4,309
0
46,485
W
2,810
415
0
2,376
6,596
4,676
0
2,535
4,061
18,120
277
L
Cernunnos
King Smxke
Cernunnos
2,231
1,322
0
2,444
5,635
2,091
0
878
4,757
0
36,231
L
Baron Samedi
Klausenen
Baron Samedi
3,042
500
261
2,939
6,644
4,968
0
2,257
4,387
16,351
0
W
4,838
1,507
0
2,338
5,220
1,484
0
2,054
3,166
42,198
1,408
L
3,847
1,583
0
5,110
12,102
7,147
0
0
12,102
0
32,520
W
10,477
1,041
0
4,674
9,133
5,522
0
0
9,133
0
57,836
L
3,389
339
682
940
4,201
1,790
0
3,091
1,110
39,686
0
W
Mercury
iAlphaNine
Mercury
5,084
2,522
0
500
6,302
2,482
0
967
5,335
0
47,980
L
3,797
491
0
4,274
10,758
4,066
0
1,183
9,575
0
38,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
30,898
308
Minions Killed
358
0
Camps Cleared
0
912,702
Distance Traveled
975,673
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,685
569
77
8
0
177,025
1
W
Ymir
5,846
585
29
3
0
193,710
5
L
Cernunnos
5,380
538
70
7
0
163,007
2
L
Baron Samedi
5,090
509
24
2
0
176,330
0
W
Sol
6,057
606
78
8
0
184,781
0
L
Bellona
5,016
502
59
6
0
194,159
0
W
Mulan
7,394
739
100
10
0
184,824
0
L
Hel
5,369
537
78
8
0
188,891
1
W
Mercury
5,916
592
74
7
0
235,333
0
L
Thor
5,015
502
77
8
0
190,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role