Player Matchup

Ra
Ra
Deathtrap981
Ra
Level 109
God Stats
2W - 1L
1,162 SR
Queue Stats
103W - 107L
1,511 Elo+
Solo
Geb
Geb
HurtsSoGood1260
Geb
Level 29
God Stats
21W - 16L
1,576 SR
Queue Stats
41W - 37L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
RedFlares
Danzaburou
Level 61
God Stats
29W - 17L
1,727 SR
Queue Stats
109W - 88L
1,568 Elo+
Party 2
Shiva
Shiva
Sheepz20
Shiva
Level 66
God Stats
1W - 1L
1,280 SR
Queue Stats
268W - 269L
1,515 Elo+
Party 2
Cliodhna
Cliodhna
sansashark
Cliodhna
Level 62
God Stats
18W - 13L
1,529 SR
Queue Stats
90W - 85L
1,472 Elo+
Party 2
Team Averages
Level 65
1,455 SR
1,513 Elo+

VS

Team Averages
Level 74
1,482 SR
1,486 Elo+
Eset
Eset
 
Eset
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
LITTLE RICH2
Fenrir
Level 7
God Stats
7W - 15L
1,500 SR
Queue Stats
16W - 21L
1,397 Elo+
Party 1
Medusa
Medusa
NitroPhobia
Medusa
Level 88
God Stats
12W - 11L
1,602 SR
Queue Stats
136W - 126L
1,535 Elo+
Party 3
Guan Yu
Guan Yu
Stunkly
Guan Yu
Level 123
God Stats
0W - 1L
1,343 SR
Queue Stats
130W - 132L
1,529 Elo+
Party 1
Bacchus
Bacchus
jimmythe6th
Bacchus
Level 47
God Stats
5W - 5L
1,466 SR
Queue Stats
88W - 127L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 1
10,974
610
12,046
12,346
5,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 1 / 7
8,613
479
6,975
11,526
10,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RedFlares
Danzaburou
16
4 / 4 / 4
9,847
547
10,943
18,493
8,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Sheepz20
Shiva
15
2 / 2 / 6
9,607
534
11,102
20,124
8,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
sansashark
Cliodhna
14
1 / 2 / 5
8,293
461
9,936
15,591
6,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
4 / 2 / 0
9,890
549
15,681
13,504
5,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
1 / 3 / 5
8,025
446
3,834
12,640
6,420
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
13
2 / 4 / 3
8,225
457
9,146
12,976
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Stunkly
Guan Yu
15
3 / 5 / 4
9,482
527
15,001
22,417
20,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
jimmythe6th
Bacchus
12
2 / 1 / 4
8,630
479
7,512
14,078
16,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
15
Kills
12
12
Deaths
15
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
2
0
2
W
6
3
1
2.17
W
2
1
7
5.5
L
Fenrir
1
3
5
1.17
L
Medusa
2
4
3
0.88
W
Danzaburou
RedFlares
Danzaburou
4
4
4
1.5
W
Shiva
Sheepz20
Shiva
2
2
6
2.5
L
Guan Yu
Stunkly
Guan Yu
3
5
4
1
L
Bacchus
jimmythe6th
Bacchus
2
1
4
4
W
Cliodhna
sansashark
Cliodhna
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,002
Damage
51,174
78,080
Taken
75,615
39,150
Mitigated
54,547
23,244
Healing
19,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
15,681
1,003
326
2,334
13,504
5,969
0
4,060
9,000
101,285
301
W
12,046
1,125
732
3,218
12,346
5,220
156
5,095
7,170
96,515
2,861
W
6,975
115
0
2,348
11,526
10,128
216
3,600
7,888
21,765
0
L
Fenrir
3,834
1,199
0
3,804
12,640
6,420
354
2,513
10,006
0
27,995
L
Medusa
9,146
3,165
0
1,572
12,976
4,767
559
3,070
9,715
0
60,000
W
Danzaburou
RedFlares
Danzaburou
10,943
4,694
0
5,996
18,493
8,745
690
5,146
13,264
0
78,218
W
Shiva
Sheepz20
Shiva
11,102
2,484
209
2,881
20,124
8,759
634
5,029
14,934
0
75,274
L
Guan Yu
Stunkly
Guan Yu
15,001
2,073
1,082
7,910
22,417
20,725
0
5,721
16,296
0
78,204
L
Bacchus
jimmythe6th
Bacchus
7,512
403
0
2,193
14,078
16,666
66
2,230
11,738
30,921
1,403
W
Cliodhna
sansashark
Cliodhna
9,936
1,121
0
7,860
15,591
6,298
0
3,637
11,954
0
69,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,334
Gold Earned
44,252
510
Minions Killed
450
0
Camps Cleared
0
1,843,852
Distance Traveled
1,902,920
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,890
549
147
8
0
369,515
0
W
Ra
10,974
610
152
8
0
374,344
2
W
Geb
8,613
479
13
1
0
356,582
6
L
Fenrir
8,025
446
47
3
0
408,338
0
L
Medusa
8,225
457
94
5
0
379,055
4
W
Danzaburou
9,847
547
124
7
0
333,147
0
W
Shiva
9,607
534
124
7
0
337,701
2
L
Guan Yu
9,482
527
115
6
0
350,280
0
L
Bacchus
8,630
479
47
3
0
395,732
0
W
Cliodhna
8,293
461
97
5
0
442,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role