Player Matchup

King Arthur
King Arthur
Critst3r
King Arthur
Level 102
God Stats
2W - 10L
1,077 SR
Queue Stats
273W - 267L
1,479 Elo+
Solo
Arachne
Arachne
Dab0nYoGirl69696
Arachne
Level 63
God Stats
15W - 12L
1,432 SR
Queue Stats
230W - 245L
1,350 Elo+
Party 1
Hou Yi
Hou Yi
Thicboyrunning
Hou Yi
Level 28
God Stats
3W - 5L
1,507 SR
Queue Stats
31W - 52L
1,243 Elo+
Party 1
Anubis
Anubis
UnluckyM3rmaid69
Anubis
Level 27
God Stats
14W - 18L
1,211 SR
Queue Stats
85W - 91L
1,325 Elo+
Party 1
Athena
Athena
lukas_aksel
Athena
Level 79
God Stats
3W - 5L
1,476 SR
Queue Stats
461W - 508L
1,451 Elo+
Solo
Team Averages
Level 60
1,340 SR
1,369 Elo+

VS

Team Averages
Level 73
1,293 SR
1,368 Elo+
Thanatos
Thanatos
Lineya95
Thanatos
Level 107
God Stats
7W - 4L
1,477 SR
Queue Stats
229W - 224L
1,512 Elo+
Party 3
Hera
Hera
ShadowGod420384
Hera
Level 105
God Stats
0W - 2L
1,363 SR
Queue Stats
43W - 38L
1,473 Elo+
Party 3
Osiris
Osiris
garchin22
Osiris
Level 48
God Stats
1W - 7L
1,248 SR
Queue Stats
39W - 86L
1,303 Elo+
Party 2
Cu Chulainn
Cu Chulainn
wasanky
Cu Chulainn
Level 38
God Stats
0W - 2L
1,150 SR
Queue Stats
9W - 41L
1,093 Elo+
Party 2
Nut
Nut
xrayhemp
Nut
Level 66
God Stats
7W - 7L
1,228 SR
Queue Stats
114W - 109L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Critst3r
King Arthur
13
2 / 0 / 2
8,647
540
6,875
12,705
10,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 1 / 2
9,838
615
14,355
20,561
8,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 2 / 4
7,393
462
4,826
10,310
4,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 1
7,946
497
5,297
9,407
4,432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
12
0 / 1 / 8
7,997
500
4,422
16,431
15,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Lineya95
Thanatos
8
1 / 3 / 0
6,105
382
3,441
7,061
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 0
7,701
481
10,283
7,516
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
garchin22
Osiris
11
0 / 5 / 1
6,470
404
4,576
20,437
23,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
wasanky
Cu Chulainn
11
0 / 0 / 1
6,761
423
6,261
13,623
11,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 3 / 0
7,935
496
11,161
11,221
4,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
6
6
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Critst3r
King Arthur
2
0
2
3
W
8
1
2
9
L
Thanatos
Lineya95
Thanatos
1
3
0
0.33
L
2
2
0
1
W
1
2
4
1.5
W
1
2
1
0.75
L
Osiris
garchin22
Osiris
0
5
1
0.1
W
Athena
0
1
8
4
L
Cu Chulainn
wasanky
Cu Chulainn
0
0
1
0.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,775
Damage
35,722
69,414
Taken
59,858
42,559
Mitigated
43,819
24,104
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Critst3r
King Arthur
6,875
630
0
1,121
12,705
10,437
0
120
12,585
87
56,387
W
14,355
9,610
0
13,372
20,561
8,260
447
1,251
19,310
0
81,527
L
Thanatos
Lineya95
Thanatos
3,441
352
0
4,234
7,061
2,285
0
710
6,351
0
24,089
L
10,283
1,397
72
1,050
7,516
2,201
0
3,204
4,312
57,635
0
W
4,826
2,631
0
2,938
10,310
4,076
1,139
356
9,954
0
40,661
W
5,297
219
0
2,132
9,407
4,432
732
6,110
3,297
49,437
888
L
Osiris
garchin22
Osiris
4,576
2,543
0
4,749
20,437
23,132
0
2,273
18,164
0
40,899
W
Athena
4,422
1,403
467
4,074
16,431
15,354
29
2,796
13,635
19,180
0
L
Cu Chulainn
wasanky
Cu Chulainn
6,261
1,040
0
250
13,623
11,275
0
2,832
10,791
336
42,228
L
11,161
5,961
0
1,428
11,221
4,926
183
787
10,434
0
70,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,821
Gold Earned
34,972
361
Minions Killed
352
0
Camps Cleared
0
1,565,201
Distance Traveled
1,290,543
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,647
540
85
5
0
260,113
2
W
Arachne
9,838
615
105
7
0
358,886
2
L
Thanatos
6,105
382
43
3
0
201,812
0
L
Hera
7,701
481
87
5
0
284,380
0
W
Hou Yi
7,393
462
64
4
0
302,881
0
W
Anubis
7,946
497
91
6
0
299,023
0
L
Osiris
6,470
404
51
3
0
259,682
0
W
Athena
7,997
500
16
1
0
344,298
0
L
Cu Chulainn
6,761
423
73
5
0
263,216
0
L
Nut
7,935
496
98
6
0
281,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role