Player Matchup

Nu Wa
Nu Wa
CajuNxRagezZ
Nu Wa
Level 125
God Stats
1W - 2L
1,252 SR
Queue Stats
109W - 100L
1,515 Elo+
Party 3
Artemis
Artemis
FueledByWrath
Artemis
Level 85
God Stats
15W - 16L
1,572 SR
Queue Stats
173W - 165L
1,541 Elo+
Party 3
Bacchus
Bacchus
RedPotato22
Bacchus
Level 46
God Stats
1W - 2L
1,671 SR
Queue Stats
1W - 4L
1,284 Elo+
Party 1
Sun Wukong
Sun Wukong
Trolldruidx
Sun Wukong
Level 67
God Stats
2W - 1L
1,823 SR
Queue Stats
12W - 9L
1,597 Elo+
Party 1
Hun Batz
Hun Batz
chineseninja71
Hun Batz
Level 155
God Stats
0W - 1L
1,235 SR
Queue Stats
132W - 106L
1,638 Elo+
Party 1
Team Averages
Level 96
1,511 SR
1,515 Elo+

VS

Team Averages
Level 73
1,670 SR
1,567 Elo+
Arachne
Arachne
Inari21
Arachne
Level 43
God Stats
9W - 7L
1,731 SR
Queue Stats
411W - 381L
1,549 Elo+
Solo
Chaac
Chaac
Shad0wL0rd
Chaac
Level 114
God Stats
1W - 0L
1,746 SR
Queue Stats
67W - 75L
1,514 Elo+
Solo
Janus
Janus
TheJinux
Janus
Level 92
God Stats
18W - 17L
1,636 SR
Queue Stats
564W - 469L
1,580 Elo+
Party 2
Hachiman
Hachiman
TrickJpTrap
Hachiman
Level 29
God Stats
2W - 2L
1,411 SR
Queue Stats
70W - 46L
1,559 Elo+
Party 2
Ymir
Ymir
Zepol_rl
Ymir
Level 88
God Stats
6W - 3L
1,826 SR
Queue Stats
39W - 35L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,428
571
6,785
6,259
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
11
2 / 4 / 0
6,587
507
6,560
10,484
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
RedPotato22
Bacchus
8
0 / 5 / 0
5,432
418
2,526
9,989
9,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Trolldruidx
Sun Wukong
12
2 / 1 / 2
6,599
508
5,159
14,735
7,427
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Hun Batz
14
2 / 2 / 1
7,941
611
6,144
11,257
6,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Inari21
Arachne
14
8 / 1 / 0
8,020
617
12,800
12,280
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
13
1 / 2 / 1
7,796
600
6,448
10,777
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
TheJinux
Janus
14
1 / 2 / 2
7,772
598
3,513
5,235
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
TrickJpTrap
Hachiman
11
3 / 2 / 4
6,787
522
9,281
10,121
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
11
2 / 1 / 6
7,059
543
3,811
10,533
9,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
8
Kills
15
15
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Artemis
2
4
0
0.5
W
Arachne
Inari21
Arachne
8
1
0
8
L
Bacchus
RedPotato22
Bacchus
0
5
0
0
W
Chaac
1
2
1
0.75
W
Janus
TheJinux
Janus
1
2
2
1
W
Hachiman
TrickJpTrap
Hachiman
3
2
4
2.5
L
Sun Wukong
Trolldruidx
Sun Wukong
2
1
2
3
W
Ymir
2
1
6
5
L
Hun Batz
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,174
Damage
35,853
52,724
Taken
48,946
29,267
Mitigated
26,676
16,453
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,785
962
75
736
6,259
2,253
0
1,558
4,533
62,056
2,147
L
Artemis
6,560
2,160
0
3,270
10,484
3,826
44
1,532
8,952
0
46,239
W
Arachne
Inari21
Arachne
12,800
10,081
0
6,748
12,280
5,510
0
1,945
10,335
0
66,511
L
Bacchus
RedPotato22
Bacchus
2,526
449
0
2,091
9,989
9,543
0
1,619
8,334
10,081
0
W
Chaac
6,448
1,845
0
2,669
10,777
6,686
0
832
9,945
0
60,716
W
Janus
TheJinux
Janus
3,513
276
0
250
5,235
1,706
0
2,962
2,273
66,153
939
W
Hachiman
TrickJpTrap
Hachiman
9,281
4,623
0
5,403
10,121
3,711
112
2,040
8,081
0
48,456
L
Sun Wukong
Trolldruidx
Sun Wukong
5,159
1,034
0
7,875
14,735
7,427
0
2,250
12,331
0
44,860
W
Ymir
3,811
1,366
0
1,713
10,533
9,063
116
1,421
9,112
29,342
0
L
Hun Batz
6,144
1,561
0
2,406
11,257
6,218
0
0
11,257
0
57,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,987
Gold Earned
37,434
382
Minions Killed
435
0
Camps Cleared
0
1,275,479
Distance Traveled
1,278,540
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,428
571
97
7
0
231,528
4
L
Artemis
6,587
507
82
6
0
223,826
0
W
Arachne
8,020
617
94
7
0
325,915
0
L
Bacchus
5,432
418
11
1
0
255,863
2
W
Chaac
7,796
600
108
8
0
212,876
4
W
Janus
7,772
598
134
10
0
262,336
0
W
Hachiman
6,787
522
58
4
0
221,672
0
L
Sun Wukong
6,599
508
86
7
0
293,856
0
W
Ymir
7,059
543
41
3
0
255,741
0
L
Hun Batz
7,941
611
106
8
0
270,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role