Player Matchup

Nut
Nut
McHamster321
Nut
Level 28
God Stats
0W - 3L
1,144 SR
Queue Stats
96W - 120L
1,450 Elo+
Party 1
Kuzenbo
Kuzenbo
McSK1LLZZ
Kuzenbo
Level 154
God Stats
6W - 2L
1,602 SR
Queue Stats
327W - 328L
1,495 Elo+
Party 1
Thoth
Thoth
Mercrius
Thoth
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Strictly-503
Osiris
Level 82
God Stats
6W - 10L
1,543 SR
Queue Stats
269W - 288L
1,472 Elo+
Solo
Ra
Ra
boysneedlove
Ra
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 77L
1,491 Elo+
Solo
Team Averages
Level 81
1,458 SR
1,482 Elo+

VS

Team Averages
Level 102
1,386 SR
1,455 Elo+
Cu Chulainn
Cu Chulainn
ColdSquay
Cu Chulainn
Level 49
God Stats
5W - 1L
1,684 SR
Queue Stats
142W - 129L
1,512 Elo+
Party 2
Thoth
Thoth
CrazyViolinist6
Thoth
Level 114
God Stats
3W - 1L
1,217 SR
Queue Stats
156W - 153L
1,457 Elo+
Solo
Chiron
Chiron
I TempleGuard I
Chiron
Level 122
God Stats
4W - 4L
1,245 SR
Queue Stats
193W - 190L
1,287 Elo+
Solo
Sylvanus
Sylvanus
JeremyPiven
Sylvanus
Level 123
God Stats
1W - 0L
1,274 SR
Queue Stats
25W - 14L
1,559 Elo+
Solo
Hun Batz
Hun Batz
KiLLaSeason
Hun Batz
Level 102
God Stats
2W - 1L
1,511 SR
Queue Stats
299W - 289L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
6,274
697
5,715
12,391
5,721
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Kuzenbo
McSK1LLZZ
Kuzenbo
12
2 / 4 / 5
6,797
755
5,898
12,009
15,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thoth
Mercrius
Thoth
11
1 / 7 / 5
6,553
728
5,364
9,397
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
13
3 / 4 / 3
7,379
820
9,928
12,184
11,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 5
7,559
840
9,282
10,591
5,564
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ColdSquay
Cu Chulainn
16
8 / 2 / 16
9,776
1,086
14,939
19,416
18,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 18
8,568
952
8,507
7,266
2,823
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
9 / 1 / 14
9,763
1,085
13,561
7,125
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
JeremyPiven
Sylvanus
15
6 / 2 / 17
9,572
1,064
10,226
13,031
11,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
KiLLaSeason
Hun Batz
11
3 / 6 / 13
7,877
875
5,635
10,483
6,159
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
106
10
Kills
28
28
Deaths
11
19
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ColdSquay
Cu Chulainn
8
2
16
8
W
2
0
18
11
W
9
1
14
16
W
Sylvanus
JeremyPiven
Sylvanus
6
2
17
7.25
W
Hun Batz
KiLLaSeason
Hun Batz
3
6
13
1.58
L
2
7
1
0.36
L
Kuzenbo
McSK1LLZZ
Kuzenbo
2
4
5
1.13
L
Thoth
Mercrius
Thoth
1
7
5
0.5
L
Osiris
3
4
3
1.13
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,187
Damage
52,868
56,572
Taken
57,321
41,028
Mitigated
42,374
11,684
Healing
24,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ColdSquay
Cu Chulainn
14,939
2,893
435
5,739
19,416
18,315
911
7,657
11,570
0
28,774
W
8,507
582
477
2,342
7,266
2,823
1,620
2,358
4,863
25,449
0
W
13,561
3,748
2,474
890
7,125
3,474
2,538
2,129
4,821
0
35,236
W
Sylvanus
JeremyPiven
Sylvanus
10,226
2,165
4,317
5,631
13,031
11,603
587
3,806
9,059
14,520
0
W
Hun Batz
KiLLaSeason
Hun Batz
5,635
920
1,417
584
10,483
6,159
128
3,736
6,615
0
9,532
L
5,715
3,636
331
1,361
12,391
5,721
0
3,271
9,120
0
8,628
L
Kuzenbo
McSK1LLZZ
Kuzenbo
5,898
2,112
1,467
1,938
12,009
15,144
59
5,255
6,754
7,785
0
L
Thoth
Mercrius
Thoth
5,364
753
227
266
9,397
3,526
0
2,994
6,403
6,626
0
L
Osiris
9,928
1,379
23
2,888
12,184
11,073
0
3,496
8,688
0
23,405
L
9,282
1,176
1,234
1,949
10,591
5,564
0
3,717
6,874
17,640
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,562
Gold Earned
45,556
62
Minions Killed
115
0
Camps Cleared
0
775,098
Distance Traveled
833,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,776
1,086
31
3
0
169,940
0
W
Thoth
8,568
952
25
3
0
184,706
0
W
Chiron
9,763
1,085
46
5
0
162,938
0
W
Sylvanus
9,572
1,064
6
1
0
148,255
0
W
Hun Batz
7,877
875
7
1
0
167,699
0
L
Nut
6,274
697
13
1
0
137,811
0
L
Kuzenbo
6,797
755
2
0
0
164,382
0
L
Thoth
6,553
728
8
1
0
151,704
0
L
Osiris
7,379
820
18
2
0
174,817
0
L
Ra
7,559
840
21
2
0
146,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role