Player Matchup

Surtr
Surtr
 
Surtr
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
ChristianRG
Zeus
Level 149
God Stats
3W - 1L
1,733 SR
Queue Stats
183W - 173L
1,577 Elo+
Solo
Chang'e
Chang'e
DeMonZ-Chrome
Chang'e
Level 97
God Stats
1W - 1L
1,182 SR
Queue Stats
73W - 77L
1,503 Elo+
Party 4
Susano
Susano
pokeboy001
Susano
Level 145
God Stats
3W - 1L
1,833 SR
Queue Stats
203W - 190L
1,505 Elo+
Party 4
Team Averages
Level 155
1,550 SR
1,517 Elo+

VS

Team Averages
Level 157
1,649 SR
1,523 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
BBLAnubis
Gilgamesh
Level 176
God Stats
2W - 2L
1,660 SR
Queue Stats
70W - 69L
1,532 Elo+
Solo
Izanami
Izanami
CryoStriker
Izanami
Level 168
God Stats
31W - 19L
1,747 SR
Queue Stats
135W - 122L
1,524 Elo+
Party 1
Janus
Janus
ImpureFreak
Janus
Level 142
God Stats
7W - 10L
1,520 SR
Queue Stats
68W - 63L
1,508 Elo+
Party 1
Rama
Rama
TBEDeej
Rama
Level 155
God Stats
6W - 3L
1,816 SR
Queue Stats
195W - 161L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 2 / 1
8,833
631
12,389
13,980
8,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
12
0 / 3 / 0
6,565
469
3,056
8,698
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 1
8,586
613
11,472
7,758
2,117
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
11
1 / 2 / 0
6,691
478
3,445
9,769
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Susano
pokeboy001
Susano
14
1 / 1 / 4
7,810
558
6,086
11,780
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 4
6,564
469
3,908
11,813
10,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
BBLAnubis
Gilgamesh
11
1 / 2 / 1
6,398
457
5,329
10,698
6,012
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
CryoStriker
Izanami
13
1 / 4 / 1
7,247
518
4,190
13,853
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 2 / 0
7,897
564
6,085
7,463
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
TBEDeej
Rama
15
4 / 0 / 1
8,418
601
9,973
8,472
3,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
8
Kills
9
9
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
2
1
1.75
W
Izanami
 
Izanami
0
3
0
0
L
Horus
 
Horus
0
0
4
2
L
Gilgamesh
BBLAnubis
Gilgamesh
1
2
1
0.75
W
3
1
1
3.5
L
Izanami
CryoStriker
Izanami
1
4
1
0.38
W
Chang'e
1
2
0
0.5
L
3
2
0
1.5
L
Rama
TBEDeej
Rama
4
0
1
4.5
W
Susano
pokeboy001
Susano
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,448
Damage
29,485
51,985
Taken
52,299
24,078
Mitigated
28,668
21,455
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,389
4,388
0
5,333
13,980
8,063
429
0
13,980
3,184
75,539
W
Izanami
 
Izanami
3,056
2,356
0
1,325
8,698
2,466
0
0
8,698
0
54,942
L
Horus
 
Horus
3,908
1,992
2,899
6,123
11,813
10,478
0
6,177
5,594
0
13,295
L
Gilgamesh
BBLAnubis
Gilgamesh
5,329
2,246
0
1,387
10,698
6,012
0
2,029
8,595
0
46,323
W
11,472
506
125
3,575
7,758
2,117
153
3,041
4,717
69,034
438
L
Izanami
CryoStriker
Izanami
4,190
2,275
0
2,940
13,853
5,091
0
1,068
11,967
0
60,094
W
Chang'e
3,445
139
1,592
3,718
9,769
6,816
0
730
9,039
21,526
704
L
6,085
278
0
686
7,463
3,281
0
4,402
3,061
66,202
902
L
Rama
TBEDeej
Rama
9,973
7,512
0
3,489
8,472
3,806
579
1,818
6,654
0
82,972
W
Susano
pokeboy001
Susano
6,086
1,415
0
5,787
11,780
4,616
0
2,155
9,625
0
66,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,485
Gold Earned
36,524
475
Minions Killed
445
0
Camps Cleared
0
1,410,939
Distance Traveled
1,314,414
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,833
631
116
8
0
297,299
0
W
Izanami
6,565
469
92
7
0
220,289
0
L
Horus
6,564
469
13
1
0
332,812
3
L
Gilgamesh
6,398
457
83
6
0
169,560
0
W
Zeus
8,586
613
119
9
0
285,914
0
L
Izanami
7,247
518
114
8
0
249,150
5
W
Chang'e
6,691
478
40
3
0
268,862
0
L
Janus
7,897
564
113
8
0
296,910
1
L
Rama
8,418
601
122
9
0
265,982
4
W
Susano
7,810
558
108
8
0
338,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role